Aurora 4x
New Players => The Academy => Topic started by: Beaker on March 23, 2016, 07:10:55 PM
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Does anyone know why a fighter with these systems won't recharge its laser? I've let it charge for 30 minutes of game time but it still reports 0 charge in the capacitor.
15cm C0.5 Near Ultraviolet Fighter Laser (1) Range 48,000km TS: 8235 km/s Power 6-0.5
Stellarator Fusion Reactor Technology PB-1.5 (1) Total Power Output 1.5 Armour 0 Exp 20%
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I need 3 things from you. 1) The design of the ship. 2) Screenshot of the weapon from the technology window. 3) Screenshot of the reactor from the technology window.
Edit; I am a derp. With your current tech you cant power that weapon with only one powerplant. I can't tell how much it needs from here (as it isn't the capacitor level but another power requirement seen on the left side of the sip design window) but I know one 1.5 is not enough.
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Here you go:
Vajra class Fighter 340 tons 14 Crew 61 BP TCS 6.8 TH 56 EM 0
8235 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 68% IFR 0.9% 1YR 4 5YR 67 Max Repair 14 MSP
Intended Deployment Time: 3 months Spare Berths 3
28 EP Magneto-plasma Drive (2) Power 28 Fuel Use 240.65% Signature 28 Exp 17%
Fuel Capacity 5,000 Litres Range 1.1 billion km (37 hours at full power)
15cm C0.5 Near Ultraviolet Fighter Laser (1) Range 48,000km TS: 8235 km/s Power 6-0.5 RM 3 ROF 60 6 6 6 4 0 0 0 0 0 0
Fire Control S00.5 24-2000 (FTR) (1) Max Range: 48,000 km TS: 8000 km/s 79 58 38 17 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1.25 (1) Total Power Output 1.5 Armour 0 Exp 20%
This design is classed as a Fighter for production, combat and maintenance purposes
(http://i.imgur.com/XV6y2vx.png)
(http://i.imgur.com/03WvVzq.png)
Thanks for any help!
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I believe that if your reactor does not produce at least one full point of power per five seconds, then somewhere in the code it gets rounded down to zero.
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Sorry 83athom, I just saw your edit. is this the box you're talking about? Doesn't it look ok?
(http://i.imgur.com/9Cc3k9L.png)
Father Time, I think my reactor should be running at 1.5?
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From an old thread ... very relevant info on sizing your reactor.
So, if I am reading your design correctly, an ROF=60 and recharge rate of 0.5, you need a reactor of 30 power ... and you only have 1.5
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From an old thread ... very relevant info on sizing your reactor.
[snip]
Huh. Turns out that I've been putting twice as much reactor as I need. I've been using 10-5 lasers and putting enough reactors to power the 10, not the 5.
No, wait. It's redundancyTM!
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From an old thread ... very relevant info on sizing your reactor.
So, if I am reading your design correctly, an ROF=60 and recharge rate of 0.5, you need a reactor of 30 power ... and you only have 1.5
The power requirement should just be equal to the recharge rate if you only have that one weapon.
The power: 6-0.5 notation means the weapon needs 6 power to fire, and can charge up at most 0.5 power in the capacitors per 5 second increment. If your generators give less than 0.5 power per 5 seconds then you would only recharge whatever was produced instead.
I cannot for the life of me think of why that design does not work; by all rights it should - perhaps it is some kind of bug?
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The only thing I can think of is it rounding the 0.5 to 0. Make a new laser with at least 1 power per 5 increment recharge.
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I have seen this a couple of times on reddit and it seems to be a rounding error on the part of the gun so that 0.5 rounds to 0 charge per turn.
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I have seen this a couple of times on reddit and it seems to be a rounding error on the part of the gun so that 0.5 rounds to 0 charge per turn.
Ah, that's interesting - that would make reduced size lasers entirely useless then?
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Ah, that's interesting - that would make reduced size lasers entirely useless then?
No, just low capacitor reduced size. At mid-high level tech, reduced size lasers are one of the best weapons in the game besides missiles.
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If true, it implies you need Capacitor-12 for half-sized lasers to ever fire a second shot... that's a 250k RP tech.
This doesn't feel right.