Aurora 4x
New Players => The Academy => Topic started by: Zook on March 29, 2016, 09:31:26 PM
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1) After being stranded on Proxima Centauri for three years (my ship ran out of fuel, you know the problem), I'm back on Earth and doing some work on the wiki again. So far I've fixed a bit of this and that, and now it's the Missiles page that received a work-over. It's not done yet, but I'm getting there.
So why don't you take a look
http://aurorawiki.pentarch.org/index.php?title=Missiles
and point out my mistakes and omissions?
2) Also, I need a few basic missile designs as examples. Early and medium tech levels, various sizes, just post them here. They don't have to be perfect, just serve as examples of what is possible at the various tech levels. I don't need a dozen designs, just three of four.
3) Finally, I've written a tutorial on missile defence for newbies.
http://aurorawiki.pentarch.org/index.php?title=Anti-Missile_Tutorial
Perhaps you can help by pointing out my mistakes and omissions there, too?
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1) Looks pretty flushed out.
2) I can give some Ion Drive examples because thats where I'm at in my current game.
Missile Size: 1 MSP (0.05 HS) Warhead: 2 Armour: 0 Manoeuvre Rating: 10
Speed: 18000 km/s Engine Endurance: 63 minutes Range: 68.5m km
Cost Per Missile: 0.725
Chance to Hit: 1k km/s 180% 3k km/s 60% 5k km/s 36% 10k km/s 18%
Materials Required: 0.5x Tritanium 0.225x Gallicite Fuel x250
Development Cost for Project: 72RP
Missile Size: 3 MSP (0.15 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 12
Speed: 12000 km/s Engine Endurance: 51 minutes Range: 36.6m km
Cost Per Missile: 2.828
Chance to Hit: 1k km/s 144% 3k km/s 48% 5k km/s 28.8% 10k km/s 14.4%
Materials Required: 2.25x Tritanium 0.578x Gallicite Fuel x250
Development Cost for Project: 283RP
Missile Size: 3 MSP (0.15 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 12
Speed: 24000 km/s Engine Endurance: 25 minutes Range: 36.6m km
Cost Per Missile: 2.028
Chance to Hit: 1k km/s 288% 3k km/s 96% 5k km/s 57.6% 10k km/s 28.8%
Materials Required: 1x Tritanium 1.028x Gallicite Fuel x250
Development Cost for Project: 203RP
Missile Size: 6 MSP (0.3 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 14
Speed: 12000 km/s Engine Endurance: 74 minutes Range: 52.9m km
Active Sensor Strength: 0.98 Sensitivity Modifier: 80%
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 780 000 km
Cost Per Missile: 5.1532
Chance to Hit: 1k km/s 168% 3k km/s 56% 5k km/s 33.6% 10k km/s 16.8%
Materials Required: 2.25x Tritanium 0.588x Boronide 0.98x Uridium 1.3352x Gallicite Fuel x722.5
Development Cost for Project: 515RP
Missile Size: 12 MSP (0.6 HS) Warhead: 16 Armour: 1 Manoeuvre Rating: 13
Speed: 12000 km/s Engine Endurance: 134 minutes Range: 96.7m km
Active Sensor Strength: 1.4 Sensitivity Modifier: 80%
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 1 120 000 km
Cost Per Missile: 8.9297
Chance to Hit: 1k km/s 156% 3k km/s 52% 5k km/s 31.2% 10k km/s 15.6%
Materials Required: 4.25x Tritanium 0.8397x Boronide 1.4x Uridium 2.44x Gallicite Fuel x2640
Development Cost for Project: 893RP
3) *Have to leave atm and will be back*
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I can give some noob examples because that's where I'm at in my Aurora learning curve:
Long range Size 4 Anti-ship Missile
Missile Size: 4 MSP (0.2 HS) Warhead: 5 Armour: 0 Manoeuvre Rating: 11
Speed: 25000 km/s Engine Endurance: 6.3 hours Range: 567.3m km
Cost Per Missile: 2.596
Chance to Hit: 1k km/s 275% 3k km/s 88% 5k km/s 55% 10k km/s 27.5%
Materials Required: 1.25x Tritanium 1.346x Gallicite Fuel x1000
Development Cost for Project: 260RP
Probably badly designed Size 1 Anti-missile Missile
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 10
Speed: 28000 km/s Engine Endurance: 142 minutes Range: 237.8m km
Cost Per Missile: 0.6
Chance to Hit: 1k km/s 280% 3k km/s 90% 5k km/s 56% 10k km/s 28%
Materials Required: 0.25x Tritanium 0.35x Gallicite Fuel x250
Development Cost for Project: 60RP
Actually managed to kill something with the first one so cannot be a complete failure. The long (extreme?) range is not entirely accidental. The only good scientist I got happened to be in sensors so I opted for long range combat.
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Thanks, I've posted these now. Does anybody have a good early-tech mine?
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Ion Drive mine;
Missile Size: 50 MSP (2.5 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 0 km/s Engine Endurance: 0 minutes Range: 0.0m km
Thermal Sensor Strength: 2.948 Detect Sig Strength 1000: 2 948 000 km
Cost Per Missile: 38.3747
Second Stage: Pilum M40S20 ASTMM x2
Second Stage Separation Range: 3 000 000 km
Overall Endurance: 35 minutes Overall Range: 23.1m km
Chance to Hit: 1k km/s 0% 3k km/s 0% 5k km/s 0% 10k km/s 0%
Materials Required: 13x Tritanium 7.3131x Boronide 12.188x Uridium 5.8736x Gallicite Fuel x2064
Development Cost for Project: 3837RP
Missile Size: 20 MSP (1 HS) Warhead: 25 Armour: 1 Manoeuvre Rating: 11
Speed: 10800 km/s Engine Endurance: 35 minutes Range: 22.7m km
Active Sensor Strength: 4.62 Sensitivity Modifier: 80%
Resolution: 150 Maximum Range vs 7500 ton object (or larger): 4 520 000 km
Cost Per Missile: 16.8227
Chance to Hit: 1k km/s 118.8% 3k km/s 33% 5k km/s 23.8% 10k km/s 11.9%
Materials Required: 6.5x Tritanium 2.7723x Boronide 4.62x Uridium 2.9304x Gallicite Fuel x1032.5
Development Cost for Project: 1682RP
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Thanks. I've posted it.