Aurora 4x

VB6 Aurora => Aurora Suggestions => Topic started by: Tor Cha on June 25, 2016, 11:45:56 AM

Title: Civilian Boat Bays
Post by: Tor Cha on June 25, 2016, 11:45:56 AM
I Know that Some People can and Do use Boat Bays as Hanger. So Civilian Boat Bays would not have the Munitions Store that Hangers and Military Bays Do.

You have a Colony Ship going to a System that Has No other Colony's or Outposts, and the Ship is Needed to return to the Closest Capital and Pick up more Colonists. Having 2-5 Passenger & Cargo Small craft in Civilian Boat Bays ( if they fit ) would mean that the Ship would only need to transit the WP then Orbit the Planet. Then Drop the Colonists & Cargo, then Head Back.
Not Having to Land on the Planet Would Make the Colony Drop Faster.
When the Colony Ship gets back to the Capital New Colonists and Cargo are Loaded and there off to another Planet. If they Go to the Same Planet, the Small craft they Left before could be waiting so that when they(the Colony Ship) orbits the New Colonists and cargo can drop and the Ones from before can Load

Title: Re: Civilian Boat Bays
Post by: 83athom on June 26, 2016, 06:00:20 PM
Is there a reason for this post? We already have a civilian boat bay/hangar coming along and it has different characteristics than the military one.
Title: Re: Civilian Boat Bays
Post by: Tor Cha on June 27, 2016, 01:19:36 AM
Is there a reason for this post? We already have a civilian boat bay/hangar coming along and it has different characteristics than the military one.
they Are? when did that Happen?
Title: Re: Civilian Boat Bays
Post by: MarcAFK on June 27, 2016, 01:27:02 AM
They're already announced for 7.2, though the release probably isn't going to be done untill Aurora is done in C#.
Title: Re: Civilian Boat Bays
Post by: QuakeIV on June 27, 2016, 03:11:40 AM
I think the reason is he didn't know that this was already coming.  The number of threads that the new version information has been spread over is truly ridiculous at this point, so I don't really blame him personally.
Title: Re: Civilian Boat Bays
Post by: Sheb on June 27, 2016, 09:43:43 AM
I think he wants some kind of colonist drop pods.
Title: Re: Civilian Boat Bays
Post by: iceball3 on June 27, 2016, 05:43:09 PM
I think he wants some kind of colonist drop pods.
I sort of gleaned that as well, barely...
That said, can't you get roughly the same effect as "drop pods" for colonists just by making the colony ship with a significant quantity of Cargo Handling Systems? I say this, as opposed to troop-style drop pods, because I can't think of any reason why you'd want colonists to be boarding ships or being hot-dropped on hostile worlds like you would with ground forces...

In essence, Cargo Handling Systems would make colonization from orbit warpspeed without having to resort to new components.

I can't see why colonists being delivered by fighter from a jump point in-system would be favorable either, if this is what they are suggesting instead. You'd still end up moving the same tonnage of cryogenics spaces, except an incredible lot less efficiently. If you really must do something like that, you already can, anyway. Carrier with engineering spaces for long deployment and high speed fighters. There doesn't seem to be any reason to, though.
Title: Re: Civilian Boat Bays
Post by: Tor Cha on June 27, 2016, 07:08:56 PM
I sort of gleaned that as well, barely...
That said, can't you get roughly the same effect as "drop pods" for colonists just by making the colony ship with a significant quantity of Cargo Handling Systems? I say this, as opposed to troop-style drop pods, because I can't think of any reason why you'd want colonists to be boarding ships or being hot-dropped on hostile worlds like you would with ground forces...

In essence, Cargo Handling Systems would make colonization from orbit warpspeed without having to resort to new components.

I can't see why colonists being delivered by fighter from a jump point in-system would be favorable either, if this is what they are suggesting instead. You'd still end up moving the same tonnage of cryogenics spaces, except an incredible lot less efficiently. If you really must do something like that, you already can, anyway. Carrier with engineering spaces for long deployment and high speed fighters. There doesn't seem to be any reason to, though.
No Doing Hot drops with Non Mill People Is Not Advised and Doing Hot drops with Colonialists is Rather Hard on them.
I was thinking more Of Like Star-ship troopers Assault Small Craft, And Something Similar to Drop Cargo
Title: Re: Civilian Boat Bays
Post by: iceball3 on June 27, 2016, 08:51:44 PM
No Doing Hot drops with Non Mill People Is Not Advised and Doing Hot drops with Colonialists is Rather Hard on them.
I was thinking more Of Like Star-ship troopers Assault Small Craft, And Something Similar to Drop Cargo
But we already have the capability to drop assets capable of defending themselves in the case of a Hot Drop. If you need construction in a contested planet, you throw down a Construction Brigade, though with much more cryo drop pods. Same goes true with any other ground force, there are technologies that allow you to "hot drop" troops on to planets instantaneously.

Hot dropping cargo is a bit harder, though, but honestly, there are few situations where the cargo is actually useful, while not being easily suited just with liberal quantities Cargo Handling Modules to make them near-instant on their relevantly-associated timescales.
Title: Re: Civilian Boat Bays
Post by: MarcAFK on June 28, 2016, 01:04:50 AM
I hot dropped a stack of pancakes yesterday, needless to say the colonists were pissed.
Title: Re: Civilian Boat Bays
Post by: linkxsc on June 30, 2016, 09:47:54 PM
I hot dropped a stack of pancakes yesterday, needless to say the colonists were pissed.

I once got rid of a coworker's hiccups with some voodoo coffee.
You make them a moce piping hot cup of coffee, go to hand it to them, and drop it in their lap. That drop destroys hiccups. (Course the cup is actually empty when you do this. But nonetheless)
Title: Re: Civilian Boat Bays
Post by: ChildServices on June 30, 2016, 10:08:40 PM
What happens when it's full?
Title: Re: Civilian Boat Bays
Post by: MarcAFK on July 01, 2016, 12:49:00 AM
Some say that's how the First World War started, though I think it was a turkey that was dropped.
Title: Re: Civilian Boat Bays
Post by: Beersatron on July 01, 2016, 08:54:25 AM
I think that Tor Cha was alluding to the fact that when a colony ship arrives at a planet it must be landing on the surface in order to disembark the colonists. Why land a large ship and make them all walk down the ramp when you could sit in orbit and disperse things using civilian shuttles?

As iceBall3 says, there are Cargo Handling Systems which abstract this. I have always presumed that a part of the Cargo Handling System was shuttles/runabouts as well as the internal cranes and mechanisms for moving things around.
Title: Re: Civilian Boat Bays
Post by: Garfunkel on July 21, 2016, 06:05:47 PM
Yes same here. As with Space Port - once it's high enough level, I assume it's a functioning space elevator instead of just a bigger landing facility.
Title: Re: Civilian Boat Bays
Post by: boggo2300 on July 24, 2016, 04:57:45 PM
Some say that's how the First World War started, though I think it was a turkey that was dropped.

I always thought it was the Black Hands