Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: some guy on December 11, 2016, 12:07:13 AM
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Ive been trying to build the largest ship ever that can jump so this is how far i gotten any advice?
Royal Dragon Arc class Superdreadnought 1 244 900 tons 48404 Crew 1035057. 0001 BP TCS 24898 TH 200 EM 675000
803 km/s JR 3-2000 Armour 100-1030 Shields 22500-300 Sensors 3750/3750/0/0 Damage Control Rating 14782 PPV 4169. 04
Maint Life 4. 55 Years MSP 3005392 AFR 2143% IFR 29. 8% 1YR 235839 5YR 3537582 Max Repair 115072 MSP
Intended Deployment Time: 48 months Flight Crew Berths 436
Flag Bridge Hangar Deck Capacity 65000 tons Troop Capacity: 10 Battalions Magazine 12500 Cargo 50000 Cargo Handling Multiplier 80
Fuel Harvester: 1 modules producing 280000 litres per annum
Maintenance Modules: 2 module(s) capable of supporting ships of 400 tons
Dragon's Esscence J1250000(3-2000) Military Jump Drive Max Ship Size 1250000 tons Distance 2000k km Squadron Size 3
Dragon's Wing 5000 EP Photonic Drive (4) Power 5000 Fuel Use 5% Signature 50 Exp 10%
Fuel Capacity 30 000 000 Litres Range 86. 7 billion km (1250 days at full power)
Draconic Scales Omega R300/360 Shields (1500) Total Fuel Cost 22 500 Litres per hour (540 000 per day)
Quad Great Dragon Beam 80cm C25 Far Gamma Ray Laser Turret (10x4) Range 1 400 000km TS: 100000 km/s Power 672-100 RM 12 ROF 35 168 168 168 168 168 168 168 168 168 168
Flea Backer 120cm C1. 25 Far Gamma Ray Laser (1) Range 1 400 000km TS: 25000 km/s Power 377-1. 25 RM 12 ROF 1510 377 377 377 377 377 377 377 377 377 377
Great Dragon Roar Particle Beam-50 (10) Range 1 200 000km TS: 25000 km/s Power 125-25 ROF 25 50 50 50 50 50 50 50 50 50 50
Twin Dragon Tears R1008/C25 Meson Cannon Turret (8x2) Range 1 400 000km TS: 100000 km/s Power 336-50 RM 1008 ROF 35 1 1 1 1 1 1 1 1 1 1
Dragon's Eye R1008/C25 High Power Microwave (1) Range 1 400 000km TS: 25000 km/s Power 168-25 RM 1008 ROF 35 1 1 1 1 1 1 1 1 1 1
Dale Foundation Gauss Cannon R6-100 (5x8) Range 60 000km TS: 25000 km/s Accuracy Modifier 100% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Phoenix Shards CIWS-1000 (10x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Phoenix Feathers CIWS-1000 (10x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Frost Engineering Company 50cm Railgun V9/C25 (5x4) Range 1 400 000km TS: 25000 km/s Power 60-25 RM 9 ROF 15 20 20 20 20 20 20 20 20 20 18
Ali Cybernetics 80cm C25 Plasma Carronade (7) Range 1 400 000km TS: 25000 km/s Power 168-25 RM 1 ROF 35 168 84 56 42 33 28 24 21 18 16
Dragon Sight Fire Control S08 700-100000 H10 (1) Max Range: 1 400 000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Dragons's Star Vacuum Energy Power Plant Technology PB-1 (5) Total Power Output 2000 Armour 0 Exp 5%
Great Dragon's Shards Size 100 Missile Launcher (10) Missile Size 100 Rate of Fire 250
Hyde-Nolan Techsystems Missile Fire Control FC202500-R100 (10%) (1) Range 202 500. 0m km Resolution 100
Hyde-Nolan Techsystems Missile Fire Control FC143189-R50 (10%) (1) Range 143 189. 1m km Resolution 50
Hyde-Nolan Techsystems Missile Fire Control FC286378-R200 (10%) (1) Range 286 378. 3m km Resolution 200
Hyde-Nolan Techsystems Missile Fire Control FC350740-R300 (10%) (1) Range 350 740. 3m km Resolution 300
Koaxm Missile Fire Control FC452803-R500 (10%) (1) Range 452 803. 8m km Resolution 500
Size 4. 815 Anti-ship Missile (2596) Speed: 8 700 km/s End: 496. 4m Range: 259. 1m km WH: 60 Size: 4. 815 TH: 269/161/80
Hyde-Nolan Techsystems Active Search Sensor MR47729-R50 (10%) (1) GPS 450000 Range 47 729. 7m km Resolution 50
Naylor-Turner Cybernetics Active Search Sensor MR150934-R500 (10%) (1) GPS 4500000 Range 150 934. 6m km Resolution 500
Hyde-Nolan Techsystems Active Search Sensor MR95459-R200 (10%) (1) GPS 1800000 Range 95 459. 4m km Resolution 200
Marshall-Carr Active Search Sensor MR30186-R20 (1) GPS 180000 Range 30 186. 9m km Resolution 20
Elemental Of Fire Thermal Sensor TH50-3750 (10%) (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Wraith Killer EM Detection Sensor EM50-3750 (10%) (1) Sensitivity 3750 Detect Sig
Strength 1000: 3750m km
Compact ECCM-10 (1) ECM 100
Strike Group
216x King George V Fighter Speed: 25000 km/s Size: 6
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Here is it's fighter
King George V class Fighter 300 tons 4 Crew 240. 5 BP TCS 0. 03 TH 150 EM 450
25000 km/s Armour 10-3 Shields 15-300 Sensors 7/1/0/0 Damage Control Rating 0 PPV 0. 5
Maint Life 6. 9 Years MSP 50 AFR 7% IFR 0. 1% 1YR 2 5YR 27 Max Repair 75 MSP
Intended Deployment Time: 0. 3 months Spare Berths 3
Johnson-John 150 EP Photonic Drive (1) Power 150 Fuel Use 27. 28% Signature 150 Exp 15%
Fuel Capacity 10 000 Litres Range 22. 0 billion km (10 days at full power)
Draconic Scales Omega R300/360 Shields (1) Total Fuel Cost 15 Litres per hour (360 per day)
Oconnor Aerospace Gauss Cannon R6-8 (1x8) Range 5 000km TS: 25000 km/s Accuracy Modifier 8% RM 6 ROF 5 0 0 0 0 0 0 0 0 0 0
Ali Cybernetics Fire Control S00. 1 2. 5-25000 H10 (FTR) (1) Max Range: 5 000 km TS: 100000 km/s 0 0 0 0 0 0 0 0 0 0
Ali Cybernetics Thermal Sensor TH0. 1-7 (10%) (1) Sensitivity 7 Detect Sig Strength 1000: 7m km
Cloaking Device: Class cross-section reduced to 0. 5% of normal
This design is classed as a Fighter for production, combat and maintenance purposes
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Yes, don't build it, it ain't worth it...
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that's about the size of a Warsky corvette :o
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While this is at the limit of jump engine capabilities, you could instead use one of the quick building gate construction modules so you could build even bigger.
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It's probably far more efficient in terms of jump drives to chain two or three modules together that add up to a ship of that same size by using tow cables, especially if you want to limit jump shock.
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Now we got those comments out of the way, a genuine criticism.
Royal Dragon Arc;
It does not have enough firepower for something of this size. While that tracking speed of 100k km/s is nice on those 80cm guns, I suggest moving down to 50k km/s as that is a lot of wasted space on turret gears. Also, those gauss should be in turrets as they are currently tracking with a speed of 803 km/s. If you have sorium harvesters, you should have enough to fill your tanks within a year or its not really worth it. For something of this size, you realy could save some space by setting deployment to .5 or .1 months and adding a recreation module. While engines should be smaller in ratio compared to "small" ships, you should still have 20% of the mass as engines at a bare minimum. You lack missile detection sensors, and while CIWS and shields will halt most missile attacks I've seen waves of hundreds of missiles that do 12+ damage each spaced about 30 seconds or so apart, so any extra defense against them is wise. If you are using a certain size missile launcher, there is no reason you should't be using a missile that could fill those launchers (shooting a size 5 missile from a size 100 launcher is just a waste and not a good idea). Despite the size difference of the launcher and missile, they can only ever shoot one at once. Also, that missile sucks and any tech level enemy can swat down even the largest of waves of them. Missiles at this tech level should be going at least half the speed of light (150,000 km/s), and you should easily reach near light (280,000 km/s or so). You need a fire control for every type/system of weapon, one for the laser turrets, one for the spinal, one for the meson, etc or else they simply will not function. You should also tailor the fire control to the weapon system as at this tech level they are stupidly expensive (ie 4x speed 1x range for gauss, 1x speed 4x range for the big guns).
King George V;
Far to slow. Not enough firepower. Set deployment to 0.1 months. Why did you limit the range of the guns by using such a small fire control? Also, that tracking speed is wasted as again, its way to slow. Swap the FC out for an actual one (suggestion is 1x range, 2x speed, fighter only), add more engines to make the engine tonnage equal 150 or 200 tons (max power engines of course), add at least 2 more guns (or swap them with a reduced size 10cm/15cm laser), remove the engineering space, and adjust everything else to neatly fit the 500 ton limit for fighters.