Aurora 4x

New Players => The Academy => Topic started by: Silvarelion on March 02, 2017, 07:01:34 PM

Title: Trouble launching buoy
Post by: Silvarelion on March 02, 2017, 07:01:34 PM
Hey Guys

So I've had a bit of trouble launching my JP buoy.  I've done it before with a different design, but I'm trying out a survey carrier and so I've created a buoy launching platform.

Quote
'Roma I class Recon Fighter    175 tons     2 Crew     30 BP      TCS 3. 49  TH 36  EM 0
10315 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0. 75
Maint Life 13. 79 Years     MSP 11    AFR 2%    IFR 0%    1YR 0    5YR 2    Max Repair 16. 2 MSP
Intended Deployment Time: 1 months    Spare Berths 0   
Magazine 5   

Felix I 36 EP Internal Fusion Drive (1)    Power 36    Fuel Use 30. 12%    Signature 36    Exp 9%
Fuel Capacity 20 000 Litres    Range 68. 5 billion km   (76 days at full power)

Pride I Size 5 Box Launcher (1)    Missile Size 5    Hangar Reload 37. 5 minutes    MF Reload 6. 2 hours
Screamer I S5 Buoy (1)  Speed: 0 km/s   End: 0m    Range: 0m km   WH: 0    Size: 5    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

I've been using the "Launch Missile At. . . " command, and various iterations of the "Move to. . . " etc commands, but once it get there, it doesn't launch the buoy.   Can anyone spot what I've done wrong?

Thanks!
Title: Re: Trouble launching buoy
Post by: TT on March 02, 2017, 08:35:47 PM
I usually set a waypoint on the location I'd like to place my bouy, and then manually fire atthat waypoint.  Good luck.
Title: Re: Trouble launching buoy
Post by: lennson on March 02, 2017, 08:49:31 PM
The "Launch Missile At. . . " command fires all missile tubes that are linked to any missile fire-controls.

It doesn't appear that you have a missile fire-control on that fighter.