Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Hungaricus on May 21, 2017, 10:34:38 AM
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Hi everybody!
So these are my first FAC designs for my carriers. This is also my first post so I hope you can read it.
Hussar class Fast Attack Craft 1 000 tons 3 Crew 249.3 BP TCS 20 TH 96 EM 0
9600 km/s Armour 3-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 9.6
Maint Life 3.41 Years MSP 39 AFR 32% IFR 0.4% 1YR 5 5YR 77 Max Repair 72 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
Magazine 64
Maybach 96 EP Magneto-plasma Drive (2) Power 96 Fuel Use 274.36% Signature 48 Exp 20%
Fuel Capacity 30 000 Litres Range 2.0 billion km (56 hours at full power)
Size 4 Box Launcher (16) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC55-R100 (50%) (1) Range 55.4m km Resolution 100
Striker I 4-ASM-51 (16) Speed: 38 400 km/s End: 22.2m Range: 51.1m km WH: 6 Size: 4 TH: 179/107/53
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Jäger class Fast Attack Craft 1 000 tons 6 Crew 314.5 BP TCS 20 TH 96 EM 0
9600 km/s Armour 3-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 7.82
Maint Life 2.46 Years MSP 49 AFR 32% IFR 0.4% 1YR 11 5YR 168 Max Repair 77 MSP
Intended Deployment Time: 0.1 months Spare Berths 4
Maybach 96 EP Magneto-plasma Drive (2) Power 96 Fuel Use 274.36% Signature 48 Exp 20%
Fuel Capacity 45 000 Litres Range 3.0 billion km (3 days at full power)
Twin Sprinkler Gauss Cannon R3-50 Turret (1x6) Range 30 000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Wahlberg Dynamics Fire Control S02 32-16000 (1) Max Range: 64 000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
This design is classed as a Military Vessel for maintenance purposes
Lissa class Fast Scout Craft 1 000 tons 17 Crew 443.5 BP TCS 20 TH 96 EM 0
9600 km/s Armour 3-8 Shields 0-0 Sensors 33/11/0/0 Damage Control Rating 0 PPV 0
Maint Life 2.42 Years MSP 69 AFR 32% IFR 0.4% 1YR 16 5YR 242 Max Repair 158 MSP
Intended Deployment Time: 0.5 months Spare Berths 1
Maybach 96 EP Magneto-plasma Drive (2) Power 96 Fuel Use 274.36% Signature 48 Exp 20%
Fuel Capacity 45 000 Litres Range 3.0 billion km (3 days at full power)
Scheetz-Herz Active Search Sensor MR1-R1 (50%) (1) GPS 17 Range 1.8m km MCR 200k km Resolution 1
Scheetz-Herz Active Search Sensor(Ship) MR115-R100 (50%) (1) GPS 10500 Range 115.5m km Resolution 100
Thermal Sensor TH3-33 (50%) (1) Sensitivity 33 Detect Sig Strength 1000: 33m km
Memminger Electronic Systems EM Detection Sensor EM1-11 (50%) (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
This design is classed as a Military Vessel for maintenance purposes
I made them in 2061 so these are pretty early tech models. I have a big PDC too to store them. I am not satisfied with the Jäger PD capabilities and my missiles are a bit slow.
So what do you think? How can I improve them?
Sorry for bad/simple english My english is a bit rusty.
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And these are for planetary defense and limited range attacks:
Berlin class Missile Frigate 3 000 tons 62 Crew 713 BP TCS 60 TH 240 EM 0
8000 km/s Armour 4-18 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 18
Maint Life 4.5 Years MSP 297 AFR 36% IFR 0.5% 1YR 24 5YR 356 Max Repair 180 MSP
Intended Deployment Time: 0.6 months Spare Berths 3
Magazine 120
Junkers 240 EP Magneto-plasma Drive (2) Power 240 Fuel Use 124.01% Signature 120 Exp 15%
Fuel Capacity 215 000 Litres Range 10.4 billion km (15 days at full power)
Size 6 Box Launcher (20) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Scheetz-Herz Missile Fire Control FC110-R100 (50%) (2) Range 110.9m km Resolution 100
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Mars class Frigate 3 000 tons 112 Crew 706 BP TCS 60 TH 240 EM 0
8000 km/s Armour 4-18 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 18.46
Maint Life 3.78 Years MSP 294 AFR 36% IFR 0.5% 1YR 32 5YR 484 Max Repair 180 MSP
Intended Deployment Time: 0.6 months Spare Berths 6
Junkers 240 EP Magneto-plasma Drive (2) Power 240 Fuel Use 124.01% Signature 120 Exp 15%
Fuel Capacity 215 000 Litres Range 10.4 billion km (15 days at full power)
Quad R3/C3 Meson Cannon Turret (1x4) Range 30 000km TS: 16000 km/s Power 12-12 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Wahlberg Dynamics Fire Control S02 32-16000 (1) Max Range: 64 000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (2) Total Power Output 12 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Luna class Frigate Leader 3 000 tons 90 Crew 956 BP TCS 60 TH 240 EM 0
8000 km/s Armour 6-18 Shields 0-0 Sensors 110/1/0/0 Damage Control Rating 2 PPV 0
Maint Life 3.9 Years MSP 398 AFR 36% IFR 0.5% 1YR 41 5YR 621 Max Repair 180 MSP
Intended Deployment Time: 0.6 months Spare Berths 4
Junkers 240 EP Magneto-plasma Drive (2) Power 240 Fuel Use 124.01% Signature 120 Exp 15%
Fuel Capacity 215 000 Litres Range 10.4 billion km (15 days at full power)
Scheetz-Herz Active Search Sensor(Ship) MR115-R100 (50%) (1) GPS 10500 Range 115.5m km Resolution 100
Scheetz-Herz Active Search Sensor MR1-R1 (50%) (2) GPS 17 Range 1.8m km MCR 200k km Resolution 1
Memminger Electronic Systems Thermal Sensor TH10-110 (50%) (1) Sensitivity 110 Detect Sig Strength 1000: 110m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
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Maintenance lives seem excessive for most use and insufficient if you want your designs to not need maintenance ever.
You don't need electronic hardening on your sensors.
You probably don't want Gauss turrets on fast ships. A 10cm railgun tracking at 9600km/s is much better than a 3-shot, half-accuracy Gauss cannon tracking at 16000km/s.
How do mesons fit into your weapon lineup? Those generally don't combine well with other weapons and I see nothing specific that makes them attractive.
For missiles it'd be good to have your MSP allocations.
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Your missiles are different sizes, this could cause logistics problems.
The passive sensors are probably not needed. Either the DSTS of the planet you are defending or the fleet sensors any carrier group should be carrying should be sufficient.
You don't need a hangar for FACs stationed around a planet, only fighters.
Your engines appear to be using thermal reduction. Useful for scouting potentially hostile systems with passive sensors, not so much for defending populated systems using active sensors.
You should match the ECM on your frigates.
Your missile salvo size is large.
Your warhead size is not optimised.
Agility may increase your chance to hit but speed is more important to avoid point defence.
The maintenance supplies on your FACs are lower than their maximum repair cost.
Nothing can be done about tracking speed at your current tech level, missiles are simply OP.
I'm not sure why you have mesons on your frigate rather than gauss cannons.
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I split up the sensors on my scout fighters. The goal is to have the sensor/footprint ratio as much in your favor as possible. You want to be able to detect the enemy outside the range they can detect your scout. Failing that, you want to be able to detect them outside of the range that they can have missile fire control on your scout.
As to whether you have sensors on them or rely on colony sensors, I try to put a sensor buoy on every jump point, so that I have some warning about someone else walking around in my space. My colony defense philosophy is to try to contain damage with point defense, and to provide information to my empire on the nature and number of the attackers.