Aurora 4x

C# Aurora => Development Discussions => Topic started by: waresky on July 04, 2017, 01:21:05 PM

Title: @Megatraveller Galactic (our) Map
Post by: waresky on July 04, 2017, 01:21:05 PM
I am an Elder @Traveller (@Marck W.Miller TM) fan. An really addicted fan,in trust.

A best Flat-Exagonal deeply detailed, Boardgame , (YES..pens and pencils from 1979!!) Internet MAP ever see.

https://travellermap.com/?x=15.366&y=-108.001&scale=97.0078125

Whynot, STEVE , check Megatraveller and found an usefull items?

Map system?...

Obviously its my personal "2 cents"..
Title: Re: @Megatraveller Galactic (our) Map
Post by: boggo2300 on July 04, 2017, 04:47:08 PM
Space isn't 2d

Travellers mapping was always a kludge for simplicity, even ignoring the z access a system could be over 3 light-years out of position, Traveller had many good things about it (though Megatraveller=worst Traveller if you ask me, no I'm wrong, Mark Millers Traveller (Traveller 4) actually was) but mapping was definitely not one of them.
Title: Re: @Megatraveller Galactic (our) Map
Post by: waresky on July 05, 2017, 09:45:07 AM
Space isn't 2d

Travellers mapping was always a kludge for simplicity, even ignoring the z access a system could be over 3 light-years out of position, Traveller had many good things about it (though Megatraveller=worst Traveller if you ask me, no I'm wrong, Mark Millers Traveller (Traveller 4) actually was) but mapping was definitely not one of them.

Agree.

But am loving J1-J2-J3-J4-J5 even J6 JumpDrive system..obviously its simplicity. But i love that anyway. .:)..prob am Traveller'sLover