Hi everybody! I'm kinda new to aurora, and i'm trying to discover the best use for each weapon, but also what fits to my roleplaying. I researched gauss cannons, and remembering halo's MAC coilguns i hoped to do the same. Looking at the gauss cannons stats i saw that using it for an anti ship combat was nearly impossible and many people use it only for pd and fighter weapons. Still, is there any way to use it in anti ship system? Or, can you modify it's stats to make it so?As far as I know Gauss cannons can't be altered in any way in order to become MAC guns, but that doesn't mean you don't have options.
While i'll try to use my imagination, i guess that gauss cannons should be reworked, as in my opinion they are too undervalued. . . still thanks for the tips!
FC S02 R48k-TS25000 (Gauss Turret) #1 (Point Blank PD Mode 4): No Target Assignment
Triple Gauss R4-100/TS25000 Turret #1 (Ready To Fire)
FC S02 R48k-TS25000 (Gauss Turret) #2 (Point Blank PD Mode 4): No Target Assignment
Triple Gauss R4-100/TS25000 Turret #2 (Ready To Fire)
Well yes i mean, i could but it wouldn't feel right to me to design a laser gun and call it coilgun. I agree with endless customization, and it's fantastic to call whetever you want the way you want, but i guess i'll end up using railguns or trying to use gauss cannons as anti ship weaponry. Somebody said that a coilgun would perform better than railguns into space, and if you think about it, mass drivers are essentially coilguns, and in aurora they have a freaking range. While i'll try to use my imagination, i guess that gauss cannons should be reworked, as in my opinion they are too undervalued. . . still thanks for the tips!The range is because of light speed limitation combined with the 5 second pulse. Otherwise the game would need to track each projectile that kinetic weapons pump out. Now they are "magic" in that they just pop from attacker to the defender inside the 5 second pulse as long as they are close enough.
Miniaturized gauss cannons are also the smallest effective weapon except for box launchers. So they can make an effective fighter interceptor weapon.Can Confirm, All scenarios described I have done before.
So you can build a very small fighter that can still kill enemy fighters. Or perhaps build a very fast fighter that can pursue enemy missile fighters after they have launched, and kill them before they can return to their carrier and reload.
And if you don't mind being completely bored, you can use gauss fighters to take out enemy freighters.
C/F-3 Arafura class Interceptor 297 tons 3 Crew 150.9 BP TCS 5.94 TH 150 EM 0
25252 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 59% IFR 0.8% 1YR 16 5YR 241 Max Repair 75 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
150-F EP(x3) Magnetic Fusion Drive (1) Power 150 Fuel Use 458.3% Signature 150 Exp 30%
Fuel Capacity 5 000 Litres Range 0.7 billion km (7 hours at full power)
Gauss Cannon R4-S1.5-AC25 (2x4) Range 40 000km TS: 25252 km/s Accuracy Modifier 25% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
FC S0.5 R48k-TS25000 (FTR) (1) Max Range: 96 000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
This design is classed as a Fighter for production, combat and maintenance purposes
At what point/tech/grade bonus do miniaturized Gauss cannons usually become effective?I have upgraded GC to 2 shots per interval, made a PD ship design and build two of them as the homeguard. At 3 shots per interval I have prepared an updated version and build few more of them. By the time I got to 4 shots per interval those ships gained decent rank so for version IIb which just got updated GC I have gone for size 5 ones. Price for update from version I was too high so those two original ones stayed old. I am now at 5 shots per interval, using still size 5 GCs and updating both version I and IIb to III.
Against missiles and when mounted on a slow ship, GC can outperform railguns all the way down to RoF 3 since they can be mounted in turrets.
So, how boring is it waiting for a 250 ton gauss fighter to nibble a 100kton freighter to death? LOL.I never send a single fighter and perfer to send them out in squadrons... that being said, it still takes a long time to bring down a freighter half that size.