Aurora 4x

Other Games => Other Games => Topic started by: se5a on October 28, 2015, 01:48:39 PM

Title: StarLords3k
Post by: se5a on October 28, 2015, 01:48:39 PM
I'm having a bit of fun with this.
It's an single indie dev space empire 4x
The emphasis is more on politicking than just going all out war, in fact if you go all out war with everyone you'll find yourself behind economically. it's far better to trade and treaty your way through, while leaving battles for those times where politicking won't further your goals. 

At first glance it has the appearance of one of those empire building clone facebook games that were all the rage a few years back (farmville?) but it's totally not. it's nowhere near that dumbed down.
On the other hand it's not quite as complex as Aurora either, and the tutorial is pretty good and for the most part explains stuff pretty well.

It has the appearance of being turn based while being realtime, economy is run on a 10hr tick and ships have a cooldown period of 10hrs after they jump to another system. That can make the beginning of the game a little slow, but a few cycles in you'll find there's plenty to tweak and plan for.

It's looking for a dozen or so more testers to learn the ropes and get a proper game started. 


http://starlords3k.com
Title: Re: StarLords3k
Post by: netforce10 on November 02, 2015, 09:04:21 AM
Started playing it after seeing this post and I must say I thoroughly enjoy it.
Currently made my first couple of contacts with other players so I am interested how diplomacy pans out.
Title: Re: StarLords3k
Post by: mahks on November 05, 2015, 04:36:33 AM
Hi There, I am the developer.

Anyone has questions, please ask.
Title: Re: StarLords3k
Post by: MarcAFK on November 05, 2015, 05:30:12 AM
Hi There, I am the developer.

Anyone has questions, please ask.
Awesome, I'm sure the guys here will give you some valuable input, as long as you don't mind being bored to tears by in depth discussion of mechanics and relativistic physics.
Title: Re: StarLords3k
Post by: boggo2300 on November 05, 2015, 02:35:23 PM
what? wait! that's boring?

are you sure?
Title: Re: StarLords3k
Post by: mahks on November 18, 2015, 03:44:18 AM
Hey I'm  getting bored waiting for that boring feedback!  :P
Title: Re: StarLords3k
Post by: MarcAFK on November 18, 2015, 05:36:18 AM
Hey I'm  getting bored waiting for that boring feedback!  :P
I'll bite, first impression:.......
Your site doesn't load on my phone, heh.
But seriously I'm signing up now.
Edit: oooh, is this a multiplayer browser 4x? I love those!.
Back in the day I used to play "Imperial conflict" and a small indie called ectroverse.
Title: Re: StarLords3k
Post by: mahks on December 02, 2015, 12:49:42 AM
So how do you like it so far?
Title: Re: StarLords3k
Post by: mahks on December 29, 2015, 04:16:58 PM
We are just finishing up the current game and a new one will start soon.

Anyone interested, should join the current game and make your novice mistakes now,
so you will be more prepared in the new game.
Title: Re: StarLords3k
Post by: se5a on January 30, 2016, 09:14:36 PM
Well this new game is interesting, some rules have changed a bit so we can't just buy out indi territories anymore, last game there was a lot of long periods of saving up and buying them out.
I've got two other neighbors so far, looking for some opportunity for a bit of piracy, I didn't get to try that last game, but I think it's a bit early for that sort of thing just yet, it might be a bit obvious who's doing it, and too easy to loose the privateers.

one interesting thing with this game is you can jump into it and create a new empire half way through, while you likely won't win on your own doing so, you can affect another player winning or not, and win as a vassal. the emphasis is more on survival than winning outright.
Title: Re: StarLords3k
Post by: AL on January 31, 2016, 12:23:45 AM
Looks intriguing, might try it out soon.
Title: Re: StarLords3k
Post by: AlqVeers on January 31, 2016, 06:40:21 AM
Just jumped on and had a look around, and a quick chat.

It feels nice, I've managed to move around, scout this, attack them and then place down a colony with little fuss.  But having a look at the economy side is going to be fun to get into.  (I am very sleepy atm)

But I like it
Title: Re: StarLords3k
Post by: mahks on February 12, 2016, 04:31:32 PM
We could use a half dozen more playtesters if anyone wants to help. . .
Title: Re: StarLords3k
Post by: mahks on September 23, 2016, 03:51:23 AM
Beginning a new episode of the game today.  Join up if you like complex 4X games

Title: Re: StarLords3k
Post by: se5a on September 28, 2016, 01:15:37 AM
New game has started, if you're interested now is the time to jump in.
Starlords3k is such that jumping in a little late (or even a lot) won't particularly hurt you, as larger alliances will still try court you into joining with them.
Title: Re: StarLords3k
Post by: Thanatos on September 29, 2016, 10:02:11 PM
So far, I am really liking this game.

There's a fairly simple but interesting economic model in place which is very reminiscent of Aurora. In Aurora, you have accessibility thingamajigs that determine your mining capability for example, in SL3K you have mineral value, which combined with your mining Tech level for that mineral determines your output.

There's also crime and piracy modeled, insurgencies and rebellions, it's fairly interesting, yet it doesn't blow your brain up. I think it's exactly because of this simplicity, that makes the whole economic period of the game so complicated. Where to build mines, where to build habs, etc, etc.

But I think it's a game about diplomacy, where the relevant resource for influence is.. well, basically, your industry. Trading trade goods brings you money, and is beneficial for both sides, and on the other hand, giving someone with vastly more military power a 'good' deal could help you live longer.

I'll just make it clear here: I am not gonna make alliances for alliances sake. If I make an alliance, it will be as 'protection' which will of course come with it's own fees and taxes. See you in game!
Title: Re: StarLords3k
Post by: alex_brunius on October 21, 2016, 05:41:01 AM
I grew bored with having to go through the forced mandatory tutorial doing all sorts of unrelated things like selecting forum avatars and writing stuff in the chat client.

Is there a way to skip it and actually play the game?
Title: Re: StarLords3k
Post by: mahks on October 21, 2016, 06:53:32 PM
Just after the setup phase (that ends with the chat post), you will get to "How to build"  then "How fleets work"

Average time in the tutorial is eight minutes.  (so you were a quarter of the way though when you stopped)

The comm panel is used a lot in-game (for diplomacy and advisories) and your avatar is needed in that panel. 
So the first step is to get that set up and give you a glimpse of the comm panel.
Title: Re: StarLords3k
Post by: alex_brunius on October 22, 2016, 03:35:05 PM
So I guess that is a no to the question if it can be skipped?
Title: Re: StarLords3k
Post by: mahks on October 22, 2016, 05:39:30 PM
I set your account to bypass that first section.
Title: Re: StarLords3k
Post by: alex_brunius on October 22, 2016, 05:51:33 PM
I meant this mostly as feedback, not personally. Most games / browser games I played that are a bit more advanced allow you an option to bypass the tutorial if you want.
Title: Re: StarLords3k
Post by: mahks on September 16, 2017, 07:47:47 PM
The 2017 episode will begin in a few weeks.

Anyone that has not played before may want to join the current test game to get familiar with it all, before the real game starts
Title: Re: StarLords3k
Post by: mahks on October 02, 2017, 06:42:47 PM
The new episode has begun.

Feel free to join up or ask questions here.
Title: Re: StarLords3k
Post by: QuakeIV on September 21, 2018, 11:20:17 PM
This has started up again, for anyone who is interested.