Aurora 4x

Aurora => C# Aurora => Topic started by: roug on May 31, 2017, 04:51:04 AM

Title: Release date?
Post by: roug on May 31, 2017, 04:51:04 AM
Its just itching in my fingers to try out this game!
Its the slowdowns thats bugging me when i play Aurora as it is now.

I know its done when its done, but do you have ANY idea, like this month? August ect?
its so bad that i am on the forum every day to check status :)
Title: Re: Release date?
Post by: MarcAFK on May 31, 2017, 06:13:43 AM
This year if we're lucky?
It's a guess but I'm probaby pretty close.
Title: Re: Release date?
Post by: Erik Luken on May 31, 2017, 09:13:42 AM
Soon (tm)
Title: Re: Release date?
Post by: OJsDad on May 31, 2017, 02:33:36 PM
Has there been any thought of building a new Wiki for Aurora C.  Steve's been putting out a lot of good information, and I think it would be a good idea to start capturing this information and organizing it into a Wiki. 
Title: Re: Release date?
Post by: Barkhorn on May 31, 2017, 03:06:42 PM
Most of it could be automated.  All the mechanics changes are in the C# Changes List thread.
Title: Re: Release date?
Post by: Steve Walmsley on June 01, 2017, 03:52:10 PM
Still no idea on release date. Hardly did anything in April but back on track recently. I am going to work on missile and turret design next, then probably the new game window. Still not even looked at detection or combat or the galactic map and a lot of the movement orders are not done. However, I am away a lot in June so not much progress then either. My plan is to try to start a test game before the end of the summer, even if a good chunk of the game isn't there yet. Playing will motivate me to fill in the missing pieces :)

In terms of a finished game, my latest guess is late this year or early next.
Title: Re: Release date?
Post by: ardem on June 01, 2017, 11:15:21 PM
Cannot wait, but if i have to I have too. <smile>

Thanks again for all your hard work Steve.

Title: Re: Release date?
Post by: Jay2Jay on June 02, 2017, 10:06:32 PM
And just when I was getting used to the games mechanics. . .  I suddenly find that all my hard work and dedication were for naught. . . .

YES I GET TO RELEARN THE GAME AGAIN!
Title: Re: Release date?
Post by: 83athom on June 04, 2017, 12:03:51 AM
At least Aurora C# won't be competing for my attention with the MWO Civil War.
Title: Re: Release date?
Post by: Spaceman Spiff on June 06, 2017, 09:35:25 PM
Really looking forward to playing this--thanks for all your time and energy on this, Steve! :)
Title: Re: Release date?
Post by: boggo2300 on June 07, 2017, 04:48:39 PM
Aurora is not released

it escapes
Title: Re: Release date?
Post by: waresky on June 08, 2017, 12:47:30 PM
Still no idea on release date. Hardly did anything in April but back on track recently. I am going to work on missile and turret design next, then probably the new game window. Still not even looked at detection or combat or the galactic map and a lot of the movement orders are not done. However, I am away a lot in June so not much progress then either. My plan is to try to start a test game before the end of the summer, even if a good chunk of the game isn't there yet. Playing will motivate me to fill in the missing pieces :)

In terms of a finished game, my latest guess is late this year or early next.

tic...tac...tic....tac..and more than 10years gone..:) Ehy Steve..wazzup? Ciao from Italy's Summertime..:D
Title: Re: Release date?
Post by: Youtoo on June 14, 2017, 11:41:37 AM
What percentage do you think is done?
Title: Re: Release date?
Post by: Erik Luken on June 14, 2017, 11:57:28 AM
What percentage do you think is done?

12% ;)
Title: Re: Release date?
Post by: boggo2300 on June 14, 2017, 04:32:29 PM
12% ;)

Down to 10% progress bar movement is an artform
Title: Re: Release date?
Post by: PartyAlias on June 15, 2017, 01:18:06 PM
This thread made me remember an old pic  ::)

PS. : Didn't find a way to insert pic properly, sorry :(
Title: Re: Release date?
Post by: Detros on June 15, 2017, 02:25:55 PM
This thread made me remember an old pic  ::)

PS. : Didn't find a way to insert pic properly, sorry :(
Well, on bay12forums the Aurora thread is called "Aurora - The Dwarf Fortress of 4X Games (http://www.bay12forums.com/smf/index.php?topic=47678.0;topicseen)".
Title: Re: Release date?
Post by: Demonides on June 15, 2017, 02:27:52 PM
@Steve Walmsley .  Hi ppl.  Little question - its any option to hmm translate game to another language ?
Title: Re: Release date?
Post by: mrwigggles on June 25, 2017, 07:12:08 PM
Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
Title: Re: Release date?
Post by: MarcAFK on June 27, 2017, 08:02:01 AM
And in the last 13 years over 19 of those 79 things have been completed! Theres only 42 years left to go.
Title: Re: Release date?
Post by: Jarhead0331 on January 22, 2018, 04:35:20 PM
Any updates on progress? Really looking forward to this...
Title: Re: Release date?
Post by: froggiest1982 on January 22, 2018, 05:08:05 PM
Any updates on progress? Really looking forward to this...

From 6 to 8 months away without hiccups. Steve recently replied to one post saying that he is moving his house and for the next 2 or 3 weeks will not work on Aurora C#, but he said the project committed already 2 years of his life, therefore, will not be abandoned such as Aurora trans Newtonian or Aurora 2. He also said that he will start a test game soon (once the settled in) and will start coding the missing parts (AI, commands and movements) while playing which is encouraging because from previous build we can say without problem that usually time is right: 6 to 8 months usually from AAR to stable build. From what we understood the roots of the game are there and now we are moving into the mechanisms and interactions (pre-alpha stage).

Original post here: http://aurora2.pentarch.org/index.php?topic=8497.1380
Title: Re: Release date?
Post by: vorpal+5 on January 23, 2018, 07:02:27 AM
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
Title: Re: Release date?
Post by: waresky on January 23, 2018, 02:55:42 PM
Any updates on progress? Really looking forward to this...

Ehh..Hype,hype..:)
Am playing Aurora from start..(or 1.0..2004?)..and only 10-13yrs after (7.0-) r really stable and enjoyable. So..better Pray and retired in a Church.
Title: Re: Release date?
Post by: Demonides on May 03, 2018, 01:01:51 PM
Quote from: Demonides link=topic=9533. msg103176#msg103176 date=1497554872
@Steve Walmsley .   Hi ppl.   Little question - its any option to hmm translate game to another language ?

@bump question  ;D
Title: Re: Release date?
Post by: Seolferwulf on May 03, 2018, 01:50:07 PM
Question was already answered ages ago.

Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
Title: Re: Release date?
Post by: Demonides on May 04, 2018, 02:39:14 AM
yes I know.  I was more concerned about whether, for example, a text file should be outside the database, so that it can be freely translated without affecting the game's playability?
Title: Re: Release date?
Post by: Steve Walmsley on May 04, 2018, 04:43:27 AM
yes I know.  I was more concerned about whether, for example, a text file should be outside the database, so that it can be freely translated without affecting the game's playability?

No, there isn't an external file. Most of the text is coded within the windows.

I've worked on multi-language projects before and there is a lot more involved than just having external files for the text. Translations of the same word in phrase in different languages can be very different lengths, which can cause problems with the window layout.
Title: Re: Release date?
Post by: Jovus on May 05, 2018, 07:56:54 AM
I've worked on multi-language projects before and there is a lot more involved than just having external files for the text. Translations of the same word in phrase in different languages can be very different lengths, which can cause problems with the window layout.

Yeah, i18n is a real pain, even with a full team for development and QA put toward that particular project. Frankly I'd never even consider it for something I was just doing myself in my spare time, because it's no fun, either.