Aurora 4x

Aurora => C# Aurora => Topic started by: roug on May 31, 2017, 04:51:04 AM

Title: Release date?
Post by: roug on May 31, 2017, 04:51:04 AM
Its just itching in my fingers to try out this game!
Its the slowdowns thats bugging me when i play Aurora as it is now.

I know its done when its done, but do you have ANY idea, like this month? August ect?
its so bad that i am on the forum every day to check status :)
Title: Re: Release date?
Post by: MarcAFK on May 31, 2017, 06:13:43 AM
This year if we're lucky?
It's a guess but I'm probaby pretty close.
Title: Re: Release date?
Post by: Erik Luken on May 31, 2017, 09:13:42 AM
Soon (tm)
Title: Re: Release date?
Post by: OJsDad on May 31, 2017, 02:33:36 PM
Has there been any thought of building a new Wiki for Aurora C.  Steve's been putting out a lot of good information, and I think it would be a good idea to start capturing this information and organizing it into a Wiki. 
Title: Re: Release date?
Post by: Barkhorn on May 31, 2017, 03:06:42 PM
Most of it could be automated.  All the mechanics changes are in the C# Changes List thread.
Title: Re: Release date?
Post by: Steve Walmsley on June 01, 2017, 03:52:10 PM
Still no idea on release date. Hardly did anything in April but back on track recently. I am going to work on missile and turret design next, then probably the new game window. Still not even looked at detection or combat or the galactic map and a lot of the movement orders are not done. However, I am away a lot in June so not much progress then either. My plan is to try to start a test game before the end of the summer, even if a good chunk of the game isn't there yet. Playing will motivate me to fill in the missing pieces :)

In terms of a finished game, my latest guess is late this year or early next.
Title: Re: Release date?
Post by: ardem on June 01, 2017, 11:15:21 PM
Cannot wait, but if i have to I have too. <smile>

Thanks again for all your hard work Steve.

Title: Re: Release date?
Post by: Jay2Jay on June 02, 2017, 10:06:32 PM
And just when I was getting used to the games mechanics. . .  I suddenly find that all my hard work and dedication were for naught. . . .

YES I GET TO RELEARN THE GAME AGAIN!
Title: Re: Release date?
Post by: 83athom on June 04, 2017, 12:03:51 AM
At least Aurora C# won't be competing for my attention with the MWO Civil War.
Title: Re: Release date?
Post by: Spaceman Spiff on June 06, 2017, 09:35:25 PM
Really looking forward to playing this--thanks for all your time and energy on this, Steve! :)
Title: Re: Release date?
Post by: boggo2300 on June 07, 2017, 04:48:39 PM
Aurora is not released

it escapes
Title: Re: Release date?
Post by: waresky on June 08, 2017, 12:47:30 PM
Still no idea on release date. Hardly did anything in April but back on track recently. I am going to work on missile and turret design next, then probably the new game window. Still not even looked at detection or combat or the galactic map and a lot of the movement orders are not done. However, I am away a lot in June so not much progress then either. My plan is to try to start a test game before the end of the summer, even if a good chunk of the game isn't there yet. Playing will motivate me to fill in the missing pieces :)

In terms of a finished game, my latest guess is late this year or early next.

tic...tac...tic....tac..and more than 10years gone..:) Ehy Steve..wazzup? Ciao from Italy's Summertime..:D
Title: Re: Release date?
Post by: Youtoo on June 14, 2017, 11:41:37 AM
What percentage do you think is done?
Title: Re: Release date?
Post by: Erik Luken on June 14, 2017, 11:57:28 AM
What percentage do you think is done?

12% ;)
Title: Re: Release date?
Post by: boggo2300 on June 14, 2017, 04:32:29 PM
12% ;)

Down to 10% progress bar movement is an artform
Title: Re: Release date?
Post by: PartyAlias on June 15, 2017, 01:18:06 PM
This thread made me remember an old pic  ::)

PS. : Didn't find a way to insert pic properly, sorry :(
Title: Re: Release date?
Post by: Detros on June 15, 2017, 02:25:55 PM
This thread made me remember an old pic  ::)

PS. : Didn't find a way to insert pic properly, sorry :(
Well, on bay12forums the Aurora thread is called "Aurora - The Dwarf Fortress of 4X Games (http://www.bay12forums.com/smf/index.php?topic=47678.0;topicseen)".
Title: Re: Release date?
Post by: Demonides on June 15, 2017, 02:27:52 PM
@Steve Walmsley .  Hi ppl.  Little question - its any option to hmm translate game to another language ?
Title: Re: Release date?
Post by: mrwigggles on June 25, 2017, 07:12:08 PM
Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
Title: Re: Release date?
Post by: MarcAFK on June 27, 2017, 08:02:01 AM
And in the last 13 years over 19 of those 79 things have been completed! Theres only 42 years left to go.
Title: Re: Release date?
Post by: Jarhead0331 on January 22, 2018, 04:35:20 PM
Any updates on progress? Really looking forward to this...
Title: Re: Release date?
Post by: froggiest1982 on January 22, 2018, 05:08:05 PM
Any updates on progress? Really looking forward to this...

From 6 to 8 months away without hiccups. Steve recently replied to one post saying that he is moving his house and for the next 2 or 3 weeks will not work on Aurora C#, but he said the project committed already 2 years of his life, therefore, will not be abandoned such as Aurora trans Newtonian or Aurora 2. He also said that he will start a test game soon (once the settled in) and will start coding the missing parts (AI, commands and movements) while playing which is encouraging because from previous build we can say without problem that usually time is right: 6 to 8 months usually from AAR to stable build. From what we understood the roots of the game are there and now we are moving into the mechanisms and interactions (pre-alpha stage).

Original post here: http://aurora2.pentarch.org/index.php?topic=8497.1380
Title: Re: Release date?
Post by: vorpal+5 on January 23, 2018, 07:02:27 AM
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
Title: Re: Release date?
Post by: waresky on January 23, 2018, 02:55:42 PM
Any updates on progress? Really looking forward to this...

Ehh..Hype,hype..:)
Am playing Aurora from start..(or 1.0..2004?)..and only 10-13yrs after (7.0-) r really stable and enjoyable. So..better Pray and retired in a Church.
Title: Re: Release date?
Post by: Demonides on May 03, 2018, 01:01:51 PM
Quote from: Demonides link=topic=9533. msg103176#msg103176 date=1497554872
@Steve Walmsley .   Hi ppl.   Little question - its any option to hmm translate game to another language ?

@bump question  ;D
Title: Re: Release date?
Post by: Seolferwulf on May 03, 2018, 01:50:07 PM
Question was already answered ages ago.

Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
Title: Re: Release date?
Post by: Demonides on May 04, 2018, 02:39:14 AM
yes I know.  I was more concerned about whether, for example, a text file should be outside the database, so that it can be freely translated without affecting the game's playability?
Title: Re: Release date?
Post by: Steve Walmsley on May 04, 2018, 04:43:27 AM
yes I know.  I was more concerned about whether, for example, a text file should be outside the database, so that it can be freely translated without affecting the game's playability?

No, there isn't an external file. Most of the text is coded within the windows.

I've worked on multi-language projects before and there is a lot more involved than just having external files for the text. Translations of the same word in phrase in different languages can be very different lengths, which can cause problems with the window layout.
Title: Re: Release date?
Post by: Jovus on May 05, 2018, 07:56:54 AM
I've worked on multi-language projects before and there is a lot more involved than just having external files for the text. Translations of the same word in phrase in different languages can be very different lengths, which can cause problems with the window layout.

Yeah, i18n is a real pain, even with a full team for development and QA put toward that particular project. Frankly I'd never even consider it for something I was just doing myself in my spare time, because it's no fun, either.
Title: Re: Release date?
Post by: Breadabix on October 25, 2018, 05:40:43 PM
Been looking every so often to see if C# has been released, any news on roughly when this may be?
Title: Re: Release date?
Post by: Jorgen_CAB on October 25, 2018, 05:45:42 PM
Been looking every so often to see if C# has been released, any news on roughly when this may be?

Experience tells me that it usually just drops when it is ready... once Steve start showing some new AAR of the game that is usually a good indication that the game are nearing some sort of release. But I have never seen any release date or even estimation mentioned anytime.

It simply is done when it is done I guess.
Title: Re: Release date?
Post by: froggiest1982 on October 25, 2018, 06:40:43 PM
Any updates on progress? Really looking forward to this...

From 6 to 8 months away without hiccups. Steve recently replied to one post saying that he is moving his house and for the next 2 or 3 weeks will not work on Aurora C#, but he said the project committed already 2 years of his life, therefore, will not be abandoned such as Aurora trans Newtonian or Aurora 2. He also said that he will start a test game soon (once the settled in) and will start coding the missing parts (AI, commands and movements) while playing which is encouraging because from previous build we can say without problem that usually time is right: 6 to 8 months usually from AAR to stable build. From what we understood the roots of the game are there and now we are moving into the mechanisms and interactions (pre-alpha stage).

Original post here: http://aurora2.pentarch.org/index.php?topic=8497.1380

Quoting myself from the end of Jan we were 6 to 8 months away. We know Steve didn't work on it all April and part of August as he was travelling. Guessing from the number of Changes list now posted pretty much regularly then we should quite close to the AAR considering the latter was Conventional Start settings (details). On a previous post, Steve replied to me that he would be disappointed if he couldn't make by Autumn which is Spring in New Zealand (it all started because of this missing information in my post).

If all works out smoothly November could be an interesting month for us all...
Title: Re: Release date?
Post by: Father Tim on October 25, 2018, 06:44:40 PM
Been looking every so often to see if C# has been released, any news on roughly when this may be?

2020.

Summer.

In the southern hemisphere.

(The second one.)
Title: Re: Release date?
Post by: Steve Walmsley on October 25, 2018, 07:03:39 PM
So far I have assigned planetary governors and academy commandants, set up research projects and began setting industrial projects. I am already finding minor bugs and adding UI elements :)

It is going to take quite a while to play this campaign so don't take this as any indication of imminent release. Testing can take a while, depending on how well it goes.
Title: Re: Release date?
Post by: froggiest1982 on October 25, 2018, 08:02:12 PM
So far I have assigned planetary governors and academy commandants, set up research projects and began setting industrial projects. I am already finding minor bugs and adding UI elements :)

It is going to take quite a while to play this campaign so don't take this as any indication of imminent release. Testing can take a while, depending on how well it goes.

We are as always 5 seconds increment away...
Title: Re: Release date?
Post by: Viridia on October 26, 2018, 12:28:21 PM
So far I have assigned planetary governors and academy commandants, set up research projects and began setting industrial projects. I am already finding minor bugs and adding UI elements :)

It is going to take quite a while to play this campaign so don't take this as any indication of imminent release. Testing can take a while, depending on how well it goes.

Part of the draw for me is reading the AAR's you do anyway, to be honest. I still love the conventional start and Cold War settings you did, though Solarian Empires and Colonial Wars had some great backstory to them.
Title: Re: Release date?
Post by: Ranged66 on October 28, 2018, 06:11:04 PM
I love the optimism when reading back to the beginning of this thread hahah
Title: Re: Release date?
Post by: MarcAFK on November 04, 2018, 12:03:12 AM
Did I say this year? Uhh. I meant this decade :p
Title: Re: Release date?
Post by: Steve Walmsley on November 04, 2018, 04:14:51 AM
I love the optimism when reading back to the beginning of this thread hahah

Yes :)

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)
Title: Re: Release date?
Post by: Shuul on November 04, 2018, 12:21:54 PM

Yes :)

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)

To be honest, there were so many changes (just think about ground combat), that its a miracle that you are almost on the finishing line (assuming test campaign goes well)
Title: Re: Release date?
Post by: Steve Walmsley on November 04, 2018, 12:29:24 PM
To be honest, there were so many changes (just think about ground combat), that its a miracle that you are almost on the finishing line (assuming test campaign goes well)

Yes, ground combat has become a huge amount of work for the new Aurora, especially with all the potential interactions with space combat. I started down this path to remove the inconsistency of PDCs and make things easier!

Now I am playing a test campaign, it definitely seems worth the effort. It has added a completely new dimension to the game.
Title: Re: Release date?
Post by: Shuul on November 04, 2018, 12:53:36 PM
Still, rework of AI is the main thing that drives me crazy to play new Aurora (im not really into ground forces, ill just deal with them via exterminatus ::) ), do you plan to test it in current campaign? Or new will be required?
Title: Re: Release date?
Post by: Steve Walmsley on November 04, 2018, 02:07:15 PM
Still, rework of AI is the main thing that drives me crazy to play new Aurora (im not really into ground forces, ill just deal with them via exterminatus ::) ), do you plan to test it in current campaign? Or new will be required?

I will test in this campaign. I just want to fix the various bugs that are cropping up before I start using the AI. Hard enough to understand what the AI is doing without it being bugged :)

Favourite so far was shipyard tasks vanishing, along with the fleet that was the target of the task. Took me two days to figure out that when I detached a ship from a fleet that was now empty, the fleet was being deleted. Then when I saved the game, the fleet wasn't saved, which means when I reloaded the game, the shipyard task couldn't find a fleet and didn't load. Which meant when I saved for the second time, that vanished too. Aaargh!
Title: Re: Release date?
Post by: waresky on November 05, 2018, 10:16:12 AM
Still no idea on release date. Hardly did anything in April but back on track recently. I am going to work on missile and turret design next, then probably the new game window. Still not even looked at detection or combat or the galactic map and a lot of the movement orders are not done. However, I am away a lot in June so not much progress then either. My plan is to try to start a test game before the end of the summer, even if a good chunk of the game isn't there yet. Playing will motivate me to fill in the missing pieces :)

In terms of a finished game, my latest guess is late this year or early next.

Steve "The Optimist"..:)
Title: Re: Release date?
Post by: roug on November 06, 2018, 07:21:10 AM
Quote from: Steve Walmsley link=topic=9533. msg110806#msg110806 date=1541362035
Quote from: Shuul link=topic=9533. msg110804#msg110804 date=1541357616
Still, rework of AI is the main thing that drives me crazy to play new Aurora (im not really into ground forces, ill just deal with them via exterminatus ::) ), do you plan to test it in current campaign? Or new will be required?

I will test in this campaign.  I just want to fix the various bugs that are cropping up before I start using the AI.  Hard enough to understand what the AI is doing without it being bugged :)

Favourite so far was shipyard tasks vanishing, along with the fleet that was the target of the task.  Took me two days to figure out that when I detached a ship from a fleet that was now empty, the fleet was being deleted.  Then when I saved the game, the fleet wasn't saved, which means when I reloaded the game, the shipyard task couldn't find a fleet and didn't load.  Which meant when I saved for the second time, that vanished too.  Aaargh!


How is the performance vs old Aurora?
Title: Re: Release date?
Post by: Steve Walmsley on November 06, 2018, 09:10:27 AM
How is the performance vs old Aurora?

So far a lot faster
Title: Re: Release date?
Post by: Bughunter on November 07, 2018, 03:31:26 PM
Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)

This is why I never got started on a space sim game of my own  :)
Developing professionally with requirements to design and estimate projects killed all that carefree enthusiasm. But I got designs for around 10 different games collecting dust by now.
Title: Re: Release date?
Post by: Deutschbag on November 13, 2018, 11:12:28 AM
I love the optimism when reading back to the beginning of this thread hahah

Yes :)

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)

Well, I just wanna say I'm glad you did get started. C# Aurora is no joke my most anticipated upcoming game.