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Messages - boggo2300

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Aurora Chat / Re: How Many Types of Missiles Do you Need?
« on: Yesterday at 03:27:28 PM »
Need? 1, maybe 2
Have? hundreds (well ok it's probably not hundreds, it just feels like it)

C# Aurora / Re: Empire Control in Aurora
« on: Yesterday at 03:24:50 PM »
That would be Crusader Kings, where you actually play as a single individual and even if you're the Emperor of the Holy Roman Empire, you have to fight to impose your will upon your vassals and allies. But that's also a completely different beast and something I don't want to see Aurora go towards, as cool as CK2 in Space a'la Dune could be.

er that's called Stellaris

C# Aurora / Re: C# Aurora Changes Discussion
« on: Yesterday at 03:23:42 PM »
That is going to be very helpful. We need to push for 16k-Monitors :D Can someone write an email to Elon?

Why so he can over promise and under deliver again?

Bezos would be a much better choice if you actually want a 16k monitor

Off Topic / Re: Aurora Steve
« on: March 18, 2018, 09:02:38 PM »
it's 'cos he's giving away secrets that man was not meant to know!

there really ARE trans-Newtonian elements!  the MIB's are on the way! (as soon as they get Steve photos so they can be sure they're probing the right guy!)

Aurora Chat / Re: Secondary Guns
« on: January 21, 2018, 03:34:53 PM »
My last game I tried to design ships with both primary and secondary beam/kinetic weapons, but as the game progressed I found myself ditching the secondaries entirely in favor of bulking up the ship's offensive or defensive missile armament(I prefer countermissiles and CIWS over beam turrets for missile defense), or in a few cases making room for larger, longer-ranged primaries. Any more I don't even bother with secondaries except on dedicated escort ships; my standard ships of the line tend to be armed either with a spinal laser or a battery of heavy railguns backed up by missiles.

Jackie Fisher came to the same conclusion, which is why the world got HMS Dreadnought

C# Aurora / Re: C# Aurora Changes Discussion
« on: January 21, 2018, 03:12:43 PM »
twelve different houses now and will continue for number thirteen. Moving is a well-oiled routine :)

Another similarity between Steve and Doc Holliday,  continually gettin' run outta town (though I believe Hollidays game was Faro rather than Poker)

Aurora Chat / Re: What is a financial centre anyway?
« on: January 16, 2018, 03:04:04 PM »
I always rp that a colony without any financial centers is a pretty rough industrial kind of place with diners and dive bars. For me adding a financial center adds a central business district, and the overpriced coffee shops and wine bars that go with that.

See Newcastle *ducks*

Aurora Chat / Re: What is a financial centre anyway?
« on: January 15, 2018, 02:48:58 PM »
They actually are. Each body already has population devoted to environment (including food) and service sectors. So the 50k people are directly involved in a financial centre.

To OP, they are a placeholder to combat budget deficit. Personally I hardly ever use them because they are so silly but the whole wealth side of Aurora is pretty underdeveloped.

see  City of London

C# Aurora / Re: C# Aurora Changes Discussion
« on: January 09, 2018, 02:53:13 PM »
The Mosquito might be an even better example.  It had nose-mounted 20mm cannons for air-to-air work, and could carry bombs, rockets, or even a torpedo.

The Mossie was heavily modified to get into that state,  it had been converted to what would now be a strike aircraft at that stage, it's original design was an unarmed light bomber, and the Photo Reconnaissance, Light Bomber, Strike, and Night Fighter variants were all modified enough to fulfil their specific roles and were built into the different types from construction, though in 1940-43 by necessity there was a lot of using aircraft for not their intended purpose by the RAF,  they had no other option.

Sorry if it seems I'm nitpicking but I'll take any opportunity to bang on about the wooden wonder!

C# Aurora / Re: C# Aurora Changes Discussion
« on: December 11, 2017, 02:45:39 PM »
Wait, does this mean there's no point in building more than one or am I misunderstanding something?

That's exactly what that means 8)

C# Aurora / Re: Robotic Sub-race
« on: December 06, 2017, 03:07:45 PM »
I've been turning it on as the first thing I do when starting the program since before there was an Aurora,  so by this stage I couldn't even have told you that!

C# Aurora / Re: Robotic Sub-race
« on: December 03, 2017, 02:55:21 PM »
P. S.  use SM is not the solution for my personal opinion

This is pretty much the reason SM is in Aurora, to adjust it to simulate things that Steve hasn't programmed in.  I can't think of a time when I ever actually disabled SM

C# Aurora / Re: Replacing PDCs
« on: November 14, 2017, 03:17:20 PM »
Now a missile silo might work better on the ground instead ( seeing how it needs logistics and storage for missiles, and how any hits to magazines could provide a risk meaning more need for protection ).

Actually I'd be fine with things like that,  Single use facilities that can be built just like other planetary infrastructure,  like a Missile Silo facility, A Hangar Facility, a Bunker Facility (increased protection for ground troops) sort of thing

C# Aurora / Re: Replacing PDCs
« on: November 13, 2017, 02:30:19 PM »
I just think that building a massive missile base into a mountain range to defend a planet is a cool thing to do


C# Aurora / Re: Replacing PDCs
« on: November 08, 2017, 02:53:44 PM »
My excitement for C# Aurora suddenly dropped like a stone ... ;(  :'( :'(

I sort of agree,  hell North Korea has multiple PDC's now

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