Recent Posts

Pages: [1] 2 3 ... 10
1
C# Aurora / Re: Update on Progress
« Last post by Marski on Today at 04:06:23 PM »
Good thing I still have my job to exhaust and otherwise keep me occupied, weeks tend to fly by for me.
Well, for now.
2
C# Aurora / Re: Update on Progress
« Last post by Retropunch on Today at 03:57:00 PM »
Absolutely worth taking your time on the last stretch - as Zincat says, we've waited this long. Can't wait till it's out though!

EDIT: Just a quick thought on diplomacy and Independence - do you think it'd make sense for independents to lose a bit of tech/intel/wealth if it was due to unrest/rebellion? It would help simulate all the upheaval such an event would cause, and mean that you don't have two exact civilisation clones.
3
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Scandinavian on Today at 03:34:34 PM »
Is that deduction before or after commercial engine modifier?
4
C# Aurora / Re: Update on Progress
« Last post by Steve Walmsley on Today at 03:21:10 PM »
I'm editing some of the Diplomacy posts as I go, so it will be worth rereading them after launch.

I'm making slower progress than I hoped, so early warning that the date might slip a day or two. I'll keep posting updates.

Not a problem. It feels like the last stretch. We waited quite a bit, we can wait a couple of days more XD

As I work through Diplomacy, it is causing me to mess around with other areas such as system value to avoid NPRs claiming too many systems. That is the unknown factor at the moment.
5
C# Aurora / Thanks Steve
« Last post by Bughunter on Today at 03:20:48 PM »
As we are now approaching the day we have all been waiting for I just wanted to say a word about what Aurora has meant for me.  The first time I was playing Aurora it was a fantastic adventure. I didn't get everything right the first time around, far from it. I made mistakes with my designs, with placing colonies etc. But it was a great feeling of exploring something unknown, both in terms of game mechanics and the universe itself.

The first time I gave the order to open fire on an alien ship it was a really tense moment. I had absolutely no idea what would happen or how our power levels matched. It was an experience of going up against something completely unknown, something alien. Sensor blips and reading the status "Weapons firing" make things feel more real to me than any 3D graphics ever could. It was something I don't think I have gotten from any game since back in my childhood way before I understood all about how computers and computer games work.

As I have figured the mechanics out I play differently. Now it is more about letting the story evolve. Now it is maybe not me personally experiencing that tense first contact, rather my officers do it. But I always try to keep some of that feeling from my first few games with me, building it into my story. Now it is giving me something in-between reading SF and playing a game.
Speaking about reading there are all the great AAR:s from others playing it. I just love reading about how space empires evolve, the tough decisions faced when meeting difficulties, mineral shortages, aliens etc. Even if not playing the game for a year I can enjoy the stories it generates and go through old AAR:s.

But soon I will again lead my people out into space and it will once again involve a lot of unknowns (but fewer cpu cycles). So thanks Steve for sharing this with us.

When asked in another thread if he had a favourite charity in case people wanted to make a donation Steve said this:

Good idea. The British Legion would be my preferred charity.

Webpage is here:
https://www.britishlegion.org.uk/
6
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Father Tim on Today at 02:29:06 PM »
Quote from: Steve Walmsley
Detecting Engine Type

Thermal sensors are able to detect whether a ship moving faster than 1 km/s has military or commercial engines. This information is added to the intelligence for the associated alien class.

The thermal contact strength for a ship will be preceded by "M" or "C" if the engine type for the parent class is known.

NPRs will treat ships without detected military engines that have not demonstrated any weapon capability as 10% of the normal size when assessing their threat level

Excellent!  My early, non-military-engined ships will be underestimated at first, but once the shooting starts those bug-eyed aliens will learn to respect us!
7
C# Aurora / Re: Update on Progress
« Last post by Zincat on Today at 02:20:24 PM »
I'm editing some of the Diplomacy posts as I go, so it will be worth rereading them after launch.

I'm making slower progress than I hoped, so early warning that the date might slip a day or two. I'll keep posting updates.

Not a problem. It feels like the last stretch. We waited quite a bit, we can wait a couple of days more XD
8
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Steve Walmsley on Today at 02:00:57 PM »
Can I suggest to limit possible weapons. For ships with diplomacy module just to ciws? I feel like this can be exploited if we can fit them with weapons for first strike.

I've updated the Diplomacy Part 2 post with the following text.

NPRs deduct 10,000 tons from the tonnage of one Diplomatic Ship per system for threat purposes if that class type has never fired weapons and the Diplomatic Ship is in a non-Core system. If the NPR only has one system, it is not treated as core for this purpose

It will be possible to send in an armed Diplomatic Ship for some form of sneak attack. However, the Diplomacy Module is 1500 tons, so once engines and maybe a jump drive are added, there isn't much room for weapons. You could send a Diplomatic Ship larger than 10,000 tons, although that would cause a diplomatic penalty for the excess whenever you use the ship and most of the time you won't be conducting sneak attacks. Finally, missiles are detected on launch now so you can't get inside PD range. So sneak attack is possible (try to take out shipyards in a mass box launcher attack maybe) but I don't think that is overpowered.
9
C# Aurora / Re: C# Aurora v0.x Questions
« Last post by Steve Walmsley on Today at 01:54:37 PM »
From the change list:
Quote
NPRs will treat ships without detected military engines that have not demonstrated any weapon capability as 10% of the normal size when assessing their threat level
This should be commercial engines, surely?

Its says without military engines.
10
C# Aurora / Re: C# Aurora v0.x Questions
« Last post by Scandinavian on Today at 01:52:23 PM »
From the change list:
Quote
NPRs will treat ships without detected military engines that have not demonstrated any weapon capability as 10% of the normal size when assessing their threat level
This should be commercial engines, surely?
Pages: [1] 2 3 ... 10
SMF spam blocked by CleanTalk