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The Academy / Re: Questions about naval organisation
« Last post by Garfunkel on Today at 09:33:38 PM »
Yeah, you cannot have a command level above TF. For ships, there is basically only one command level. You can use Flag Bridge to make a mobile TF command since the TF commander and staff bonuses only apply in the system that the TF is present.
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C# Aurora / Re: Aurora C# Code Protection
« Last post by Karlito on Today at 09:20:49 PM »
Steve, it's probably not worth investing too much effort into code protection. No matter what, you won't be able to stop a lone person with knowledge and time from doing whatever they want with their own computer, and if you're worried about distribution and reuse, the correct mechanisms to use are legal ones, rather than technical ones.
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Tutorials / Re: Compiled Tutorial PDF
« Last post by ItsnotaCHICKEN on Today at 05:41:43 PM »
I am not sure what it is then.  Most likely its on my end somewhere.  All i know is it comes up as 84 pages with the actual being only 42 pages.  I just set it to print the odd pages.  It's weird, shows up fine when just view, the extra pages only appear when going to print.
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The Academy / Re: Questions about naval organisation
« Last post by Lord Defecator on Today at 05:35:25 PM »
Cool, thanks for the reply.
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The Academy / Re: Questions about naval organisation
« Last post by davidb86 on Today at 05:01:52 PM »
In the current version TF's are the higher level command.  You can rename them as you like but they are still there.  As you expand you will want multiple task forces, because the bonus for Task force officers only applies to ships in the same system as the TF HQ.  Steve is making significant alterations to this system in C# Aurora which is due out any year now  ;D
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by QuakeIV on Today at 04:25:09 PM »
It might be a good idea to make info the AI uses as inputs visible to players in general (when the info would be useful to the player), that way there is a way higher chance of noticing if its getting miscalculated (or noticing if the calculations ever break), which would hopefully lead to more reliable AI over the long term.
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The Academy / Questions about naval organisation
« Last post by Lord Defecator on Today at 04:13:27 PM »
Apologies if this is the wrong board.

I've started using this window a lot more and it's great.  I'm just wondering - is it possible to put Task Forces under a supreme commander sort of thing? So instead of all my TFs looking like this:-

https://i. imgur. com/iJJRU6V. jpg

They'd be under a higher level command? It's not any more practical, but it just seems a little sad that "High Command" or whatever can never actually be the highest level of command if more than one TF exists.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Whitecold on Today at 01:50:05 PM »
Some ideas for tech development:
-Components can be added to design as soon as they are designed. The design cannot be built or locked until all the components have been researched, to you can essentially design a ship, tailor your components in one go and then submit all the projects for research.
-Themes should be able to contain default naming schemes for components. So you can specify your Missile Launchers to be named S{} Torpedo Tube by default, or turn Particle Beams into photon torpedoes. This would also be useful for foreign language themes, and all that is required is a bit of string formatting with the component parameters.
-Components should be able to be used as template for new components, like missiles currently work.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Steve Walmsley on Today at 01:12:25 PM »
On the ordnance factory page, i'd love to have a button to mash that would compute a "missile census", counting the existing missiles by type as well as aggregating the loadout specs of my ships (including those building) by missile type.  if displaying all that data is a pita, just getting supply and demand numbers for one type (via dropdown?) would still be pretty godlike.

The NPRs are doing all of the above in C# Aurora, so they know what missile types to build. Would be relatively easy to show to players too.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by misanthropope on Today at 11:10:50 AM »
On the ordnance factory page, i'd love to have a button to mash that would compute a "missile census", counting the existing missiles by type as well as aggregating the loadout specs of my ships (including those building) by missile type.  if displaying all that data is a pita, just getting supply and demand numbers for one type (via dropdown?) would still be pretty godlike.
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