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C# Suggestions / Re: Set commander name lists per military academy
« Last post by Mark Yanning on Today at 11:00:09 AM »
Cool idea! Thanks
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by David_H_Roarings on Yesterday at 10:34:32 PM »
Can we get orders to detach a sub-fleet/sub-fleets and adsorb fleet as sub-fleet? I often have an assortment of commercial grade support ships in a sub fleet that I detach and leave at the jump point before going into a contested system
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C# Bureau of Design / Re: Orbital Bombardment
« Last post by Starkiller on Yesterday at 10:10:38 PM »
Thanks. Ground combat is VASTLY improved over VB Aurora. Took a bit of time to get used to it.
I've been creating Space Marine companies from WH40K. Death to the Xenos! Heh.

Eric
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C# Bureau of Design / Re: Orbital Bombardment
« Last post by Andrew on Yesterday at 06:42:37 PM »
You can shoot at planatery populations or troops with beam weapons. This or missiles is the way to take out STO weapons
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C# Bureau of Design / Orbital Bombardment
« Last post by Starkiller on Yesterday at 05:13:04 PM »
I finally figured out how to play C# Aurora on my old laptop using infinite screen. :) Still playing VB Aurora also, but this is my first shot
at the C# version. Really, REALLY nice and fast. Just one big question. Are missles still the only way to bombard planet surfaces?
Presursers are much nastier in C# Aurora than in VB Aurora. They're more advanced AND much smarter. I had the real blast the first
time I ran into them. Heh.

Eric den Biesen
aka Starkiller
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Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by skoormit on June 09, 2025, 12:16:47 PM »
The intermittent nature of the problem definitely indicates a server-side issue.
Maybe there is a connection pool issue--some crusty old code not disposing of connections appropriately, perhaps?
Could be disk usage is being thrashed...though it seems that wouldn't be likely to give an immediate error response unless the problem has been bad for a long time.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on June 09, 2025, 12:06:36 PM »
A lot of players like to start the game with civilian shipping lines active, and then deactivate them at some point (ideally before civvy trade-route-finding starts slowing down turn generation too much).

This setting also affects NPRs, though, and therefore it seems that an NPR that is generated after civvies are deactivated won't have any civvies. Which seems like a big handicap for the NPR.

Suggestion: modify the NPR creation process to include an appropriate amount of civilian shipping tonnage (perhaps comparable to the largest non-NPR race's tonnage, modified by this NPR's random scaling value), even if civvies are currently "inactive" in the game.
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Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by ruifac on June 09, 2025, 08:53:33 AM »
It has been happening to me as well in recent days.
Also loading posts and changing foruns as been slow.
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Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by Ush213 on June 09, 2025, 05:21:44 AM »
Ironically, I just got that SMF error when I tried to click on this post. A refresh fixed it. So yes im seeing the same ha
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Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by Steve Walmsley on June 09, 2025, 03:36:20 AM »
Yes, I am seeing that sometimes too.
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