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Yes. Click on the New Fighters fleet, then select multiple fighters on the right-hand pane. (By any of the usual methods: click and drag, click and shift–click, or click and control–click.) Then click the Create Sub Fleet button on the bottom left–hand side of the window. You can then detach the subfleet and assign it to a carrier.

You are my hero. I literally have no idea how I have played this game for sooooo long without knowing you could use the right panel to multi-select things. I have literally always played by dragging ships 1 after another into full orders of battle. You probably just quadrupled the amount of play I can make in a night.
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General Discussion / Re: New AAR and Story for 1.13
« Last post by froggiest1982 on Today at 08:36:06 PM »
The Empire flag



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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by db48x on Today at 08:28:47 PM »
Is there an "easy" way to get fighters into a fleet as a sub-fleet and assigned to a mothership?

As an example, I have 100 fighters. I want them in 5 squadron's assigned to 5 carriers in a fleet as separate sub-fleets.

At current, I am dragging the 100 new construction fighters out of the New Fighters group and adding them 1 at a time to 5 other fleets. I am then giving each of those fleets a "Land on Specified Mothership (+Assign)" order to get them on the carrier I want. I then create the sub-fleet for that squadron and assign the 20 fighters to it.

Is there a less painful way of doing this?

Join as Sub-Fleet doesn't seem to work as I can't find any way of assigning a fighter to a mothership from inside (or outside) the fleet without the (+Assign) order. My life would just be significantly easier if I can just move 100 fighters and give an order or two, instead of moving 100 fighters then giving an order then creating a new sub-fleet then moving the 100 fighters again. Someone please tell me I'm a dunce and have missed something simple.

Yes. Click on the New Fighters fleet, then select multiple fighters on the right-hand pane. (By any of the usual methods: click and drag, click and shift–click, or click and control–click.) Then click the Create Sub Fleet button on the bottom left–hand side of the window. You can then detach the subfleet and assign it to a carrier.
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C# Bureau of Design / Re: New Hull Designations
« Last post by nuclearslurpee on Today at 08:27:15 PM »
Sorry. Thought Fighters couldn't be commercial for some reason.

Since it's impossible to create a fighter-size engine that is commercial, this is generally true, so it's an easy mistake to make.

I first found this out when creating 125-ton sensor platforms for JP monitoring purposes. Since size 1 or smaller sensors are considered commercial components you can build a cheap sensor monitor with no maintenance cost.

Umm, how can i add new designation to the game?

In the class design window, click the "New Hull" button.
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Is there an "easy" way to get fighters into a fleet as a sub-fleet and assigned to a mothership?

As an example, I have 100 fighters. I want them in 5 squadron's assigned to 5 carriers in a fleet as separate sub-fleets.

At current, I am dragging the 100 new construction fighters out of the New Fighters group and adding them 1 at a time to 5 other fleets. I am then giving each of those fleets a "Land on Specified Mothership (+Assign)" order to get them on the carrier I want. I then create the sub-fleet for that squadron and assign the 20 fighters to it.

Is there a less painful way of doing this?

Join as Sub-Fleet doesn't seem to work as I can't find any way of assigning a fighter to a mothership from inside (or outside) the fleet without the (+Assign) order. My life would just be significantly easier if I can just move 100 fighters and give an order or two, instead of moving 100 fighters then giving an order then creating a new sub-fleet then moving the 100 fighters again. Someone please tell me I'm a dunce and have missed something simple.
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C# Bureau of Design / Re: New Hull Designations
« Last post by Shuul on Today at 08:23:48 PM »
Umm, how can i add new designation to the game?
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C# Suggestions / Re: C# Suggestions
« Last post by Jorgen_CAB on Today at 07:06:28 PM »
I would be able to click on a system in the Galaxy map and have the main map focus on that system... If I double right click the system view comes up and if I double left click the tactical map centres and zoom in to that system.

After a while it become rather tedious to scroll through the list on the tactical map and navigating on the galaxy map would be so much easier.

Unless there already is a way to do this that I'm unaware of?!?



I would also like to have zoom on the galaxy map, would also help when the galaxy start to sprawl out.
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C# Bureau of Design / Re: New Hull Designations
« Last post by Gabrote42 on Today at 06:48:18 PM »
As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.

Actually you can build fighter-size craft with no engines which would be commercial vessels so they don't consume any MSP or fuel, and probably no commanders since you won't put any modules on them.
Sorry. Thought Fighters couldn't be commercial for some reason.
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C# Utilities / Re: Aurora Electrons - Looking Inwards v0.8.2
« Last post by prunkstation on Today at 06:36:39 PM »
New bugfix version v0.8.2

Download: https://github.com/rubybrowncoat/Aurora-Electrons/releases/tag/v0.8.2




🐛 Fixed mismatched scientist bug in warnings
🔨 Rereleased v0.8.1
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Spoilers / Re: Star Swarm Ships
« Last post by Zap0 on Today at 06:06:00 PM »
Swarm had some changes in C#, so I'm not entirely sure, but you can definitely find more Swarm ships by them being generated in new systems.
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