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21
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Indefatigable on August 18, 2025, 04:42:56 AM »
Editable value in Game Options for

Maximum number of Civilian Shipping Lines (per Race)
Maximum number of ships per a Civilian Shipping Line
22
Humanity First / Re: Humanity First Comments Thread
« Last post by Kurt on August 17, 2025, 12:20:47 PM »
Thanks for the news! Good description and good campaign!  :)
These Oct heavy cruisers are a hard nut to crack, but anyway the outcome of this engagement was clear at once.
No signs from other Oct ships/fleets approaching the jump point, alarmed by your arrival?

May I ask you which graphical mod you are using (if you do)? the blue check boxes on the left options selection are a good sight help, imo.

No mods in use.  The Octs are higher tech than I thought at first.  The outcome of the battle was clear from the first, but in the end an easy win for the Empire.  Perhaps Admiral Paglinawan should have paid attention to all of those wrecked Bob warships on the jump point, tho. 
23
Gothic V / Re: Gothic V Comments Thread
« Last post by Steve Walmsley on August 17, 2025, 05:00:59 AM »
I'm enjoying your campaign, Steve.  I have a question, though.  In the strategic maps you posted, there are four systems with no jump links to any other systems.  What are those systems?

Those are systems that I learned about via interrogation of prisoners, but haven't found yet.
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General C# Fiction / Exodus of the Hollow Suns
« Last post by Froggiest1982 on August 16, 2025, 05:11:25 PM »
Stewards and Strategists

In the Federation’s early years, leadership had become more than a title; it was a test of vision, temperament, and the delicate balance between ambition and restraint. Aura Valance and Konrad Wilder had each shaped the state in distinct ways, their presidencies casting long, intertwined shadows throughout its recovery. To understand the Federation’s trajectory, one could not examine its eras in isolation; they were best read side by side, as contrasts in style, philosophy, and consequence.

Valance’s tenure began in crisis, a time when the remnants of Civilization teetered on the brink. Every decision carried the weight of survival, every vote in the House of Representatives a line drawn against entropy. She moved with urgency, unafraid to assert authority, leveraging both reputation and political capital to shepherd the Federation through its most perilous years. Forty-two motions passed under her guidance, seventeen were rejected; the numbers told one story, but the narrative of her leadership told another. It was a story of relentless intervention, of a leader willing to bear the burden of decisive action. Her crowning achievement, the rediscovery of Trans-Newtonian technology, was not only a scientific triumph but a symbol of her refusal to accept limitation. Under Valance, the Federation reclaimed lost knowledge, restored infrastructure, and rebuilt confidence in a state that had seemed irreparably fractured.

Yet her leadership was not without friction. Valance’s aggressive style, her insistence on driving the House and coalition along her chosen path, occasionally alienated moderates and provoked resistance among former allies. Her power depended on loyalty and the perception of necessity. Where she moved boldly, she sometimes left the House untested by compromise, leaving political muscles strong but unpractised in the subtler arts of governance once survival was no longer the only goal.

Wilder, by contrast, inherited a Federation that could breathe. He faced no immediate existential threat, no pressing collapse demanding unilateral action. His presidency was one of calculation, patience, and negotiation. He governed not by asserting authority, but by preserving the fragile coalitions that kept the House functioning. Where Valance had dominated, Wilder contained. His decisions emphasised incremental progress over dramatic leaps: conscription and research expansions, careful management of engineering companies, and a measured approach to the ruins’ extraordinary treasures. Even the discovery of the Jump Point Stabilization Module, potentially the Federation’s gateway to the stars, was handled with meticulous caution, reflecting both political foresight and strategic restraint. Wilder understood that even the promise of progress could fracture the fragile coalition, and he wielded compromise as deftly as Valance wielded power.

The contrast between the two leaders was perhaps most evident in their relationship to ambition itself. Valance acted first, reasoning later; she saw in every crisis an opportunity to expand the Federation’s reach, to reshape its trajectory, and to prove that survival demanded audacity. Wilder acted second, reasoning first; he saw in every discovery the potential for political fracture, and sought to transform opportunity into stable, manageable advancement. Valance’s bold moves built the foundation; Wilder’s cautious stewardship reinforced it, expanding infrastructure and scientific capacity while maintaining fragile political equilibrium.

Even in restraint, Wilder left his mark. Under his management, the Federation completed the systematic recovery of pre-Fall ruins, built industrial and research capacities at a scale Valance could only begin, and integrated discoveries into operational systems. His incremental victories, the passage of capacitor and engine power reforms, the careful allocation of laboratories, and the preservation of strategic assets testified to a philosophy that valued endurance over brilliance, coherence over charisma.

Viewed together, their presidencies formed a dialogue across time. Valance demonstrated what was possible when a leader refused to yield to caution; Wilder showed what could be achieved when audacity was tempered with strategy. One ran to the edge of history, daring the Federation to leap; the other built the bridge that made the leap sustainable. Neither was superior in isolation; both were necessary to the Federation’s survival and evolution.

Even as the Federation approached new elections, the legacies of both were clear. Valance’s era had instilled urgency, resilience, and the audacity to reclaim lost knowledge. Wilder’s era had codified discipline, political nuance, and the machinery to convert discoveries into sustainable advantage. Yet the shadow of Valance lingered. The coalition Wilder painstakingly maintained the compromises that had kept the Federation functional, through paralysis and factional brinkmanship had come at a cost. Opportunities seized in Valance’s era, bold, decisive, and transformative, had been catalogued and safeguarded, yet none were pushed to the brink of transformative action. In striving to balance ambition with survival, Wilder had inadvertently restrained the Federation’s momentum.

In quiet corridors and hushed cabinet rooms, whispers began to circulate. Valance, still unbowed and revered for her audacity and record of action, had not announced her retirement. Her base remembered her decisiveness, her ability to turn crisis into opportunity, and the fractures that had emerged under Wilder’s caution only strengthened their argument: the Federation, capable though it had become, yearned for leadership willing to take bold, unambiguous steps.

As the calendar ticked toward a new election cycle, the question lingered in every conversation, in every debate chamber, and the quiet calculations of House representatives: could the steady hand of stewardship endure, or would the call of decisive leadership, embodied in Aura Valance, once again reshape the destiny of the Federation? The answer came hours before the deadline to announce running for President of the Federation expired.

Quote
Members of the House of Representatives,

I stand before you today not as a figure of the past, but as a voice for our future. Years ago, when the Federation teetered on the brink of collapse, you entrusted me with the impossible: to rebuild what was lost, to reclaim the knowledge buried beneath centuries, and to forge a state capable of standing among the stars. Together, we did not simply survive; we rose.

But survival alone is not enough. In the years since I last held this office, we have seen the Federation grow stronger, its engines hum with renewed vigour, its laboratories light with discovery. Yet I ask you, has our ambition kept pace with our capabilities? Have we dared to leap as boldly as the challenges demand? Or have we grown comfortable in the safety of incremental steps, letting opportunity wait for the slow rhythm of compromise?

We must recognise the truth: this administration, under President Wilder, navigated the treacherous halls of factional politics with caution, patience, and skill. There is no denying the value of such stewardship; it preserved the state from collapse, stabilised our institutions, and allowed the machinery of governance to continue running even under paralysis. Yet, in preserving, they froze. The Federation’s greatest treasures, from the Jump Point Stabilization Module to the genetic laboratories, were catalogued and protected, but they were not seized and wielded to their fullest potential. The bold leaps our history demands were deferred in the name of compromise, leaving our momentum smouldering, restrained by fear of dissent.

I will not apologise for boldness. I will not apologise for the courage to act when others hesitate. The Federation is more than a network of factories and laboratories; it is the sum of our dreams, our audacity, our willingness to shape history rather than merely respond to it.

We have the knowledge, we have the resources, and we have the ingenuity. What we need now is the resolve to use them fully. I am ready to lead that charge once again, not to preserve, but to build; not to settle, but to reach; not to follow, but to define the path forward.

Let us embrace the challenges ahead. Let us reclaim the boldness that once defined us. Let us show the stars that the Federation does not wait for destiny; it makes destiny.

I am Aura Valance, and I am running for President of the Federation. Together, we will take the leap that our history demands.


Click Here for the Comments and Discussion thread

25
Humanity First / Re: Humanity First Comments Thread
« Last post by paolot on August 16, 2025, 02:12:51 PM »
Thanks for the news! Good description and good campaign!  :)
These Oct heavy cruisers are a hard nut to crack, but anyway the outcome of this engagement was clear at once.
No signs from other Oct ships/fleets approaching the jump point, alarmed by your arrival?

May I ask you which graphical mod you are using (if you do)? the blue check boxes on the left options selection are a good sight help, imo.
26
Gothic V / Re: Gothic V Comments Thread
« Last post by Kurt on August 16, 2025, 11:47:00 AM »
I'm enjoying your campaign, Steve.  I have a question, though.  In the strategic maps you posted, there are four systems with no jump links to any other systems.  What are those systems?
27
Humanity First / Humanity First: Jump Point Assault
« Last post by Kurt on August 16, 2025, 11:41:37 AM »
June 11, 2165, HIP 84051 system
Admiral Paglinawan ordered the two assault groups still with the Expeditionary Force to advance on the jump point and join the 2nd Assault Group.  As the heavy ships move towards the jump point, the carriers and missile ships of the Expeditionary Fleet prepare to engage anything that comes through the jump point to escape the assault ships. 

The 1st and 2nd Assault Groups each consist of a heavy assault carrier, a dreadnought, two battlecruisers and a destroyer, while the 3rd consists of a heavy assault carrier, a dreadnought, a battlecruiser, a jump cruiser, and a destroyer.  When the 1st and 3rd join the 2nd all three jump through to the Oct home system. 

The three assault groups arrived in a rough triangular formation around the jump point with the 1st closest at 110,000 kilometers, the 3rd next at 273,000 kilometers, and the 2nd at 625,000 kilometers.  The area around the jump point was littered with wrecks, most of which were heavy Bob warships.


Situation upon jumping into the Rho Camelopardalis System

The dreadnought Andromeda, in the 1st, came under immediate fire as soon as it materialized.  It was hit by forty-nine serious weapons impacts, draining its shields to 67%.  All three assault groups targeted the three Oct ships sitting on the jump point and began opening the range until they could return fire.  In addition, all three groups launched their fighters. The assault groups raced to open the range until they could get their weapons active, as the thirty-six strong fighter groups also moved to open the range.   

Two of the Oct heavy cruisers, each massing 16,783 tons, ran for open space at 18,073 km/s in between the 2nd and 3rd assault groups, while the third Oct heavy cruiser, massing 17,019 tons with an apparent speed of 2,203 km/s, sat on the jump point.  Only the Terran DD Victoria Konecny got off a shot at one of the smaller Oct heavy cruisers, missing completely.  The Oct weapons were apparently recharging as they did not fire again immediately. 

The DD Cord Gotti joined the Konecny in firing on the two fleeing heavy cruisers, but neither got a hit.  The battlecruiser Saturn speared the Oct heavy cruiser on the jump point with its spinal laser and several of its heavy 35 cm lasers, completely destroying the motionless Oct warship.  Later analysis would show that the Oct ship was in fact a commercial design of some sort. 



With more ships activating their weapons, the Terran captains began trying to close on the remaining Oct warships, but it soon became clear that that would only happen if the Oct’s allowed it.   The Terran ships continued to fire on the Oct warships but the fast ships were difficult to hit and no damage was inflicted by the Terran weapons. 

Oddly, the Oct heavy cruisers maneuvered to remain between the three groups of Terran warships, which were closing the noose.  Twenty seconds after their first volley, the Oct warships fired again, continuing to concentrate their fire on the Andromeda, dropping her shields to 56%.  The Terrans fired in response, and this time they got hits.  The two heavy cruisers were hit by seven Terran lasers, one of which was a 35 cm X-Ray laser from the DN Pegasus.  None penetrated the Oct ship’s armor. 

The Oct warships continued to close on the 1st Assault Group and the DN Andromeda, which allowed the Terran ships to begin hitting them with greater accuracy and power.  The 1st, firing at just 91,000 kilometers, managed to get ten of the eleven hits scored on the two heavy cruisers, but none penetrated their armor.  All Terran ships were now firing. 

Fearing that the Oct warships would strip the Andromeda’s shields, Admiral Paglinawan, aboard the flagship of the 1st, ordered the assault group’s fighters to engage the two heavy cruisers.  Almost immediately twenty fighters launched their Sparrow III ASM’s at the two Oct ships.  In the meantime, the Terran ships continued to pummel the Oct warships with their lasers.  After three salvos at close range the Terran ships started to get penetrating hits on one of the Oct heavy cruisers. 

The next volley from the Oct warships was split between the Andromeda and the destroyer Konecny.  The Andromeda merely suffered more shield damage, but the Konecny was devastated, left without engine power and drifting.  In retaliation, the Terran 1st Assault Group cored one of the two Oct heavy cruisers with heavy laser fire, causing a massive internal explosion that left the warship a drifting collection of debris. 

Five seconds later the missiles from the fighters began arriving, pummeling the fleeing Oct warship with hit after hit.  The Oct warship managed to decoy away some of the missiles during their first pass, but after that there was nothing to interfere with the missiles.  As the Oct warship ran it continued to strike at the crippled Konecny, striking at ranges of over 500,000 kilometers, far beyond Terran laser range. 

Finally, after fifty-three hits, the missiles started causing internal damage.  In addition, the Oct warship, now slowed, had turned back towards the pursing Terran warships, which were now back in range and beginning to score hits as well.  The end came quickly after that, with the Oct warship overwhelmed by hit after hit. 

Admiral Paglinawan ordered his ships to recover their fighters and return to the jump point.  The crew of the Konecny set to work repairing what they could. 
28
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on August 15, 2025, 01:19:15 PM »
In the View Technology window, when missiles are shown, is it possible to add the information about retargeting capability?
29
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Bly on August 15, 2025, 11:38:33 AM »
A base station mounting some Maintenance Module, placed at a Deep Space Population, i.e. far away from a body, will it anyway operate as a maintenance point? E.g., will the module(s) be operative, or not?
And what about decoys? Can I transfer them to the base? and load them from the base into a ship?
I need some support bases scattered around, as the inhabited planets are becoming more and more distant from the outskirts.

Moreover, a ship/base with Maintenance Modules in orbit around a colony without population, can it support the ships also in orbit, having the necessary minerals at hand? These minerals must they be on the colony, or could they be also in a transport ship also in orbit, or in the cargo of the maint ship/base itself?

Maintenance modules does not require a population to work, and will work anywhere, anytime. Unlike maintenance facilities, they can not use minerals to create maintenance supplies, but can use stockpiled supplies to freeze the maintenance timer on ships at the same location. I am fairly confident the modules can use supplies that either exist on a body the module is in orbit around, inside it's own storage or on another ship in the same fleet (might need a shuttle for the latter tho).


30
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by paolot on August 15, 2025, 10:39:53 AM »
A base station mounting some Maintenance Module, placed at a Deep Space Population, i.e. far away from a body, will it anyway operate as a maintenance point? E.g., will the module(s) be operative, or not?
And what about decoys? Can I transfer them to the base? and load them from the base into a ship?
I need some support bases scattered around, as the inhabited planets are becoming more and more distant from the outskirts.

Moreover, a ship/base with Maintenance Modules in orbit around a colony without population, can it support the ships also in orbit, having the necessary minerals at hand? These minerals must they be on the colony, or could they be also in a transport ship also in orbit, or in the cargo of the maint ship/base itself?
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