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31
New Cold War / Re: Cold War Comments Thread
« Last post by misanthropope on Today at 11:42:25 AM »
feel both sides have helped each other significantly here :)

the russians produced a crisis that was acute instead of chronic, and resolved in a way that specifically doesnt interfere with coalition colonization.  they handed the coalition the fine idea to support the d'brngi and alerted the coalition to the possibility of gyrfalcon's excellent suggestion being followed.  the coalition, in an universe where diplomacy is the optimal method of acquiring major population hubs, have adopted a MCGA foreign "policy".  feel the score is 2-1 russians, all own goals.

full marks on verisimilitude, Kurt.
32
C# Bug Reports / Re: v1.9.5 Bugs Thread
« Last post by DFNewb on Today at 11:10:51 AM »
It is possible for a ship to launch negative amounts of crew into lifepods.

I just captured a ship in boarding combat, then the enemy ships fired and destroyed it, -38 have survived from the original crew of 139.

I have attached db.

1.9.5. Periods. 70 Year long campaign, conventional start, Real stars.

The event with the negative crew is in the most recent tick in the event log.

Confirmed
33
C# Bureau of Design / Re: Ship Boarding Squad Design
« Last post by DFNewb on Today at 11:01:43 AM »
Again keep in mind: Only Infantry can do boarding. Also the GSP does not seem to be used in boarding combat so it's only needed if these units might fight on the ground with no support.
Didn't you just report that supply did seem to matter in boarding combat?

Also, all those 'Light ... Mech' units are infantry. Don't be mislead by the name. I assume it's something to do with liveware's race RP concept.

Yes but then I tested out boarding parties with just 20 marines in them and they were fine after the tenth round.
34
C# Bureau of Design / Re: Ship Boarding Squad Design
« Last post by Ulzgoroth on Today at 10:59:20 AM »
Again keep in mind: Only Infantry can do boarding. Also the GSP does not seem to be used in boarding combat so it's only needed if these units might fight on the ground with no support.
Didn't you just report that supply did seem to matter in boarding combat?

Also, all those 'Light ... Mech' units are infantry. Don't be mislead by the name. I assume it's something to do with liveware's race RP concept.
35
C# Mechanics / Re: Mineral Logistics
« Last post by DFNewb on Today at 10:55:54 AM »
I use small cargo ships (smaller than 10k tons) on cycle orders.

What size cargo and engines? What range? I got mine down to being pretty small, but 10k for a freighter that can go anywhere is extreme.

This is my very first cargo ship in my current campaign, still using it 50 years latter.

Quote
Acheron class Cargo Ship      9 966 tons       70 Crew       290.3 BP       TCS 199    TH 160    EM 0
802 km/s      Armour 1-41       Shields 0-0       HTK 22      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 18    Max Repair 100 MSP
Cargo 3 000    Cryogenic Berths 10 000    Cargo Shuttle Multiplier 4   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Improved Nuclear Thermal Engine  EP80.00 (2)    Power 160    Fuel Use 10.06%    Signature 80    Explosion 5%
Fuel Capacity 250 000 Litres    Range 44.8 billion km (647 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

It is more than enough to drop off colonists on a planet so the civs can pick up the work from there, and also enough to move colonists at a decent rate between planets and move minerals around. I will be making an updated version with a faster engine soon seeing as I am 4 tech levels past this engine haha.
36
C# Bug Reports / Re: v1.9.5 Bugs Thread
« Last post by Iceranger on Today at 10:48:51 AM »
@Bughunter would you mind checking if this one has been reported/confirmed/WAI? Thanks.

http://aurora2.pentarch.org/index.php?topic=11298.msg133819#msg133819
37
C# Bug Reports / Re: v1.9.5 Bugs Thread
« Last post by DFNewb on Today at 10:45:46 AM »
Units in boarding combat do not use supplies.

I had formations with no supply units board an enemy ship and their supply never falls from 100 percent. After 10 round of combat they still fire 100 percent of the time.

Not sure if WAI as boarding combat is already a "dumbed" down version of ground combat but I thought supplies would matter at least.

Please ask Steve if this is WAI.
38
C# Bug Reports / Re: v1.9.5 Bugs Thread
« Last post by Bughunter on Today at 10:44:16 AM »
I've conquered a neutral race I've created in my starting system, now the civilians are trying to ferry the neutral colonists from the conquered colony to other colonies in the same system, spamming me with events that neutral colonists cannot be unloaded in the same system.

This might not be game breaking, but it basically interrupts the game all the time.

EDIT: I'll attach the DB, it'll be easier to test that way.

Sounds like a bug but I'm not seeing it here, all your colonies are imperial population. What are the steps to trigger it from this save?
39
C# Bureau of Design / Re: Ship Boarding Squad Design
« Last post by DFNewb on Today at 10:43:53 AM »
I think I have tweaked my designs enough. Here are my final formations that I will be sending into battle:

Code: [Select]
Light Boarding Squadron
Transport Size: 98 tons
Build Cost: 437.5 BP
1x Light Squadron Command Mech
1x Light Supply Mech
13x Light Automatic Rifle Mech

#############################
Medium Boarding Squadron
Transport Size: 98 tons
Build Cost: 437.5 BP
1x Light Squadron Command Mech
1x Light Supply Mech
11x Light Automatic Rifle Mech
1x Light Pulse Rifle Mech

#############################
Heavy Boarding Squadron
Transport Size: 100 tons
Build Cost: 447.4 BP
1x Light Squadron Command Mech
1x Light Supply Mech
10x Light Automatic Rifle Mech
1x Light Pulse Cannon Mech


Based on DFNewb's troop performance, I think my troops will perform adequately and that my boarding shuttle will work reasonably well. I will probably test my boarding troops against some 5k ton targets that my local hostile NPR usually sends to investigate my scout ships. I hope to be able to get some of these units field tested soon.

Again keep in mind: Only Infantry can do boarding. Also the GSP does not seem to be used in boarding combat so it's only needed if these units might fight on the ground with no support.
40
C# Bureau of Design / Re: Ship Boarding Squad Design
« Last post by liveware on Today at 10:38:25 AM »
I think I have tweaked my designs enough. Here are my final formations that I will be sending into battle:

Code: [Select]
Light Boarding Squadron
Transport Size: 98 tons
Build Cost: 437.5 BP
1x Light Squadron Command Mech
1x Light Supply Mech
13x Light Automatic Rifle Mech

#############################
Medium Boarding Squadron
Transport Size: 98 tons
Build Cost: 437.5 BP
1x Light Squadron Command Mech
1x Light Supply Mech
11x Light Automatic Rifle Mech
1x Light Pulse Rifle Mech

#############################
Heavy Boarding Squadron
Transport Size: 100 tons
Build Cost: 447.4 BP
1x Light Squadron Command Mech
1x Light Supply Mech
10x Light Automatic Rifle Mech
1x Light Pulse Cannon Mech


Based on DFNewb's troop performance, I think my troops will perform adequately and that my boarding shuttle will work reasonably well. I will probably test my boarding troops against some 5k ton targets that my local hostile NPR usually sends to investigate my scout ships. I hope to be able to get some of these units field tested soon.
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