Recent Posts

Pages: 1 ... 7 8 [9] 10
81
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by lumporr on July 06, 2025, 10:23:00 AM »
In combat fleets with many ships, not all of those with damaged engines are automatically detached. It can be tedious to then manually detach all the ships that are slowing the entire formation to a crawl, in a list of hundreds. Would it be possible to add a "Detach Damaged" button? Or is there some mechanic already implemented that I'm missing?
82
Great analogy Zed 6.

That's what I'm aiming for  :)
83
General C# Fiction / Re: Terran Alliance - Journey to the Stars - Discussion Thread
« Last post by Zed 6 on July 06, 2025, 09:05:11 AM »
I found it different and interesting. Sort of like the news blurbs in the Starship Troopers movie.
84
All constructive feedback is welcome ExecCrawfish.

Working with AI can be very exciting but it has is own challenges as well.
Its great to provide the author with some ideias based on the experiences of the game/scenario but if not revised enough it can get repetitive and predictable.

I'm working on finding a good balance beetween both to benefit the overal narrative.

By the way, most of the content is created by me from my game experience with a little florish by AI. Probably this is the part I need to better curate in future posts   ;)


85
General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Walter on July 06, 2025, 07:58:56 AM »
Year 7 in the noob galaxy

Someone found out how to remove gas from an atmosphere. You just choose which one and make sure the "add gas"-box is not checked.
The guy was awarded a contract for a bunch of terraform stations which were hauled to Venus to stay there for a very long time. The last manometer reading was 92.894 atm and falling.

It also turns out to be a bad idea to upgrade your Academy to Level 60. After relocating two levels to Luna I finally understood why nobody wanted to take charge of the bureaucratic monster I had created.

Further misadventures are sure to follow. :)




86
Announcements / Re: Hosting Donations
« Last post by velanos on July 06, 2025, 06:17:04 AM »
Will donating help get the wiki back online? I need that reference to play. Willing to pay for that info.
87
I have to be honest, I think the AI prose is unengaging and uninteresting.
88
C# Mechanics / Re: v2.6.0 Changes Discussion Thread
« Last post by LuuBluum on July 05, 2025, 05:52:17 PM »
All that's missing is the ground support aircraft rework, and Aurora will be perfect.
89
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on July 05, 2025, 02:40:30 PM »
Two suggestions for the Class Design window.
1. For each component type, could we have the possibility to order the components in different ways, e.g., from older to younger ones, or according to their capability?
The alphabetic order we have now can be confusing sometimes. E.g., for MFCs: I developed FC103-R20, FC103-R5, etc., up to FC164-R20 that are now listed before than FC17-R1, but they have much longer ranges than the last one, so I would like this last one be the first in the list.
Other examples are for missile launchers or for shields.
2. I don't remember which is the most capable between Advanced Damage Control vs. Improved Damage Control, and go to check them in the Research tab. Would it be possible to add the capability of the components in their description box (as already done for geo and grav sensors)?
Other modules could be terraforming one and orbital mining: the capability appears in the class description, when the module is added to the class.
90
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on July 05, 2025, 07:11:16 AM »
Suggestion:

On the Logistics Report tab of the Naval Organization window, add two new reports:

Report: Armour Status.
Lists all ships with damaged armor.
Includes columns for:
   number of damaged armor blocks
   armor percent remaining

Report: Components Damaged.
Lists all ships with damaged components.
Includes columns for:
   number of damaged components
   total cost of damaged components
   max cost of damaged components
   MSP remaining on ship (raw number)
   MSP remaining on ship (pct of ship's capacity)
Pages: 1 ... 7 8 [9] 10
SMF spam blocked by CleanTalk