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91
Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by Ush213 on June 09, 2025, 05:21:44 AM »
Ironically, I just got that SMF error when I tried to click on this post. A refresh fixed it. So yes im seeing the same ha
92
Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by Steve Walmsley on June 09, 2025, 03:36:20 AM »
Yes, I am seeing that sometimes too.
94
C# Suggestions / Set commander name lists per military academy
« Last post by 1tallboi on June 08, 2025, 09:20:19 PM »
As it says on the tin

When you have a military academy produce a new commander, that colony is that commander's "homeworld." As such, I'd like to see the ability to set name lists per military academy. This'll enable a few things:

1. Military Academies you conquer from NPRs would preserve the original race's namelists (however, as-is this can be roleplayed away by non-human names being utterly unpronounceable by humans, therefore necessitating "humanized" names)

2. You can roleplay individual colonies being populated by different Earth ethnicities. For example, my military academy on the colony Chamanvati would take from South Asian themed namelists, New Cascadia would take from the United States namelist, all the while Earth will maintain more diverse namelists
95
Forum Issues / Re: Slow/Unstable Forum Connection Recently?
« Last post by Zed 6 on June 08, 2025, 06:24:40 PM »
Just read your post and clicked on another thread to read from the home page.  SMF not available page, multiple refreshes eventually worked.......
96
Forum Issues / Slow/Unstable Forum Connection Recently?
« Last post by nuclearslurpee on June 08, 2025, 05:22:40 PM »
Hi all,

In the past few weeks or so, I've noticed that the connection to the forums seems slow and/or unstable. I am often seeing the "SMF not available" page, which usually appears when the forum is actually down, but in this case I can often get back to the forum by refreshing the page a few times. It comes up seemingly randomly.

I am curious if this is affecting others, if this is a known issue, and/or if the problem is on my end and there are some steps I can take to fix this. N.B., I am seeing the same behavior on multiple devices that I use to browse these fine forums, so I doubt it is due to a device-specific issue in this case.
97
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by nuclearslurpee on June 08, 2025, 05:15:52 PM »
Separate but connected suggestion: Certain spoiler races seem hardstuck when it comes to maximum speed and size of combat craft. Expanding the custom NPR parameters to the combat craft of spoiler races would be nice, though this might be more of a challenge.

I would like to see at least the ability to set the Precursors and Invaders tech level as a player's choice option, since they remain static and for higher-tech games they basically become speed bumps after a certain point. This could perhaps also be good for Raiders if the player wants them to be more threatening, a la Steve's Gothic campaign back before 2.0.

Hi Steve,

Something I'd like to throw in the ring for a suggestion would be an increase in the energy/kinetic weapon bores we can research, as well as possibly increasing the distance beam weapons can fire up to as well, even if it comes at obscene mass prices. I'm asking as I'm currently trying to recreate an accurate design from David Weber's RMN fleet book, but anything beyond light cruiser size is unachievable at the moment due to the high tonnage of his designs.

In an older thread, someone came up with the number that 1 "Walmsley ton" = 4 "Weber tons", which might be helpful for you in trying to get tonnages to "match". Anecdotally, when I've tried to set up Honorverse-style settings, I've usually been able to get tonnages to match by playing around with various degrees of freedom like missile sizes, number of sidewall generators, etc.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on June 08, 2025, 02:57:37 PM »
Economics window, Shipyards Tasks tab: would it be possible to add sorting by "Progress" and "Ship name"?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Viridia on June 08, 2025, 10:19:38 AM »
Hi Steve,

Something I'd like to throw in the ring for a suggestion would be an increase in the energy/kinetic weapon bores we can research, as well as possibly increasing the distance beam weapons can fire up to as well, even if it comes at obscene mass prices. I'm asking as I'm currently trying to recreate an accurate design from David Weber's RMN fleet book, but anything beyond light cruiser size is unachievable at the moment due to the high tonnage of his designs.
100
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by lumporr on June 08, 2025, 09:01:06 AM »
Suggestion: Expanded parameters for customizing NPR fleets, especially size, and potentially speed (or tech level with slightly more granularity than just the single pool of tech points?). It is difficult to set up NPRs to fight at a certain tech level or engine generation, or use ships of truly massive sizes. It may cause unforseen issues, but what happens if the size parameter is expanded out to say, 10x times? Or if there's a field for engine generation and average max engine multiplier? These would both go a long way in the ability to represent specific NPRs from fiction that will be the specific challenge you'd like them to be.

Separate but connected suggestion: Certain spoiler races seem hardstuck when it comes to maximum speed and size of combat craft. Expanding the custom NPR parameters to the combat craft of spoiler races would be nice, though this might be more of a challenge.
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