91
Spoilers / Re: Pacifism in the Era of Raiders
« Last post by Xkill on November 30, 2024, 09:35:42 PM »I actually love playing like this. At first, only military I'll have are STO weapons. That is not "full pacifist", however.
I think it's a problem with the Raiders since they don't raid as much as they assault and then genocide if given the chance. My way of dealing with this is by establishing that Raiders need a significant level of interstellar activity to notice sapients in the Aurora dimension. Just survey ships is not enough. There needs to be colonies in other systems regularly receiving shipments of factories, goods and infrastructure.
As such, once I put down one or two out-system colonies, Raiders get activated for the player. I leave it on for NPRs though as they always have military. If Raiders manage to overrun planetary defences and glass a colony and hulk some freighters it's annoying, but not game ending. And if they attack the homeworld, the greater density of STO weapons kill them.
I think it's a problem with the Raiders since they don't raid as much as they assault and then genocide if given the chance. My way of dealing with this is by establishing that Raiders need a significant level of interstellar activity to notice sapients in the Aurora dimension. Just survey ships is not enough. There needs to be colonies in other systems regularly receiving shipments of factories, goods and infrastructure.
As such, once I put down one or two out-system colonies, Raiders get activated for the player. I leave it on for NPRs though as they always have military. If Raiders manage to overrun planetary defences and glass a colony and hulk some freighters it's annoying, but not game ending. And if they attack the homeworld, the greater density of STO weapons kill them.