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91
C# Bureau of Design / Re: Independent Cruiser
« Last post by SevenOfCarina on July 06, 2020, 12:40:27 PM »
A few torpedoes won't be an 'I win' button against anything that posed a threat in the first place, and by being few will be relatively weak against point defense. You could use very short range missiles instead of offensive beams if that fits your inclination or tech base better...but what's the benefit of mixing them?

I understand the point would be to attrit hostile AMM stockpiles to prevent them from being used offensively, which in general is bad news for a pure beam-based force. This is far more effectively done with large numbers of small, fast short-range missiles, though.
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C# Bureau of Design / Re: Independent Cruiser
« Last post by Iceranger on July 06, 2020, 12:37:03 PM »
Thats a shame. Is it possible to make missiles so fast that they evade most PD?
If by evading you mean hard to hit for most PD, then yes, making your missile fast does that. Although unfortunately, when facing equivalently teched opponent this does not work as well as you may hope, comparing to the good old 5s torpedoes.
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C# Bureau of Design / Re: Independent Cruiser
« Last post by BasileusMaximos on July 06, 2020, 12:17:23 PM »
I hear people saying that diversifying a ship to use ASMs and beams is a bad idea. But what about having a primarily beam ship that carries a few short range (1m km at most) very fast and very strong missile to be used as an 'i win' button against other ships? Think of the spaceship version of a Roman Pilum javelin that is thrown right before your melee infantry hits the enemies lines.

Can missiles that can reach a target in under 15 second bypass all PD?

Unfortunately, in C# there is a change that eliminates the point-blank torpedoes that can bypass PD. http://aurora2.pentarch.org/index.php?topic=8495.msg111431#msg111431

Thats a shame. Is it possible to make missiles so fast that they evade most PD?
I hear people saying that diversifying a ship to use ASMs and beams is a bad idea. But what about having a primarily beam ship that carries a few short range (1m km at most) very fast and very strong missile to be used as an 'i win' button against other ships? Think of the spaceship version of a Roman Pilum javelin that is thrown right before your melee infantry hits the enemies lines.

Can missiles that can reach a target in under 15 second bypass all PD?
A few torpedoes won't be an 'I win' button against anything that posed a threat in the first place, and by being few will be relatively weak against point defense. You could use very short range missiles instead of offensive beams if that fits your inclination or tech base better...but what's the benefit of mixing them?
cuz its cool
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C# Tutorials / Re: aurora 4X C# Youtube Videos
« Last post by AJS1956 on July 06, 2020, 11:52:32 AM »
Good afternoon all,

We have two new videos in the past 48 hours!

Defran Strategy has posted the next part of his playthrough (part 8). saquenay has posted the next part of his playthrough (part 9).

We now have a total of 332 videos with a total running time of 8 days, 9 hours and 58 minutes.

As usual, I have added the latest copy of the spreadsheet to the first post

Andy
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Rince Wind on July 06, 2020, 11:35:33 AM »
How do you get on good terms with an NPR? They usually demand I leave their systems even if I only have a diplomatic vessel.
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General Discussion / Re: What’s next for Aurora now?
« Last post by Graymane on July 06, 2020, 11:27:46 AM »
Sorry for your loss, it isn't easy losing your father.
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C# Bureau of Design / Re: Independent Cruiser
« Last post by Ulzgoroth on July 06, 2020, 11:17:23 AM »
I hear people saying that diversifying a ship to use ASMs and beams is a bad idea. But what about having a primarily beam ship that carries a few short range (1m km at most) very fast and very strong missile to be used as an 'i win' button against other ships? Think of the spaceship version of a Roman Pilum javelin that is thrown right before your melee infantry hits the enemies lines.

Can missiles that can reach a target in under 15 second bypass all PD?
A few torpedoes won't be an 'I win' button against anything that posed a threat in the first place, and by being few will be relatively weak against point defense. You could use very short range missiles instead of offensive beams if that fits your inclination or tech base better...but what's the benefit of mixing them?
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C# Bureau of Design / Re: Independent Cruiser
« Last post by Zincat on July 06, 2020, 10:51:17 AM »
Unfortunately, in C# there is a change that eliminates the point-blank torpedoes that can bypass PD. http://aurora2.pentarch.org/index.php?topic=8495.msg111431#msg111431

Hmmmmm  ;D
I find it a very weird way to put it. It should be, fortunately in C# that can no longer happen and PD will always shoot  ;D
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C# Bureau of Design / Re: Independent Cruiser
« Last post by Iceranger on July 06, 2020, 10:48:53 AM »
I hear people saying that diversifying a ship to use ASMs and beams is a bad idea. But what about having a primarily beam ship that carries a few short range (1m km at most) very fast and very strong missile to be used as an 'i win' button against other ships? Think of the spaceship version of a Roman Pilum javelin that is thrown right before your melee infantry hits the enemies lines.

Can missiles that can reach a target in under 15 second bypass all PD?

Unfortunately, in C# there is a change that eliminates the point-blank torpedoes that can bypass PD. http://aurora2.pentarch.org/index.php?topic=8495.msg111431#msg111431
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