View full version: Mechanics
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  1. Medals question
  2. RE: Railguns on PDCs
  3. RE: Bridge Mechanics
  4. GUs in terms of starship crew?
  5. Jump Gates
  6. Fixed the slowdowns, atleast 70% faster
  7. Misstake with space time bubble
  8. Galaxy Map: Fleet Maintenance
  9. Mainenance
  10. Change Log for v7.2 Discussion
  11. Population not actually growing by the listed growth%?
  12. Comet movement
  13. A clarification request for Shock Damage
  14. Orbital Bombardment for Fun and Profit
  15. How to have two different empires open on different screens
  16. VB6 Damage allocation for sequential hits
  17. System Questions
  18. Providing research
  19. Bridge Officers
  20. Moving troops between modules
  21. What's the cargo cost of ship components?
  22. Question about multi-faction set-up
  23. Fighter Speed Limit?
  24. NPR ground units from nowhere
  25. Issue with Maintenance Module?
  26. Task Force Survey Officer
  27. Question about missile armor.
  28. Aurora missiles don't need warheads
  29. Advanced Lasers Question
  30. Fuel Modules
  31. how to keep npr using naval yard to build military ships
  32. Agility kills missile doctrines?
  33. Rescuing crews in life pods
  34. Recrewing of fighters and how low-crew state works
  35. Problems with boarding neutral vessels.
  36. Missiles and fire control issues
  37. Missiles and wormhole assaults
  38. Invasion?
  39. rotating crew
  40. Warning: cryo berths can't be used as flight crew berths.
  41. War Reparations Formula
  42. What's the formula for secondary explosion strength for engines?
  43. Diplomacy mechanic on shared planets question
  44. Population surrender mechanics
  45. Recovering Fired (and unexploded) missiles.
  46. Population Consumption
  47. CIWS on PDCs
  48. Đ¢hat before ? 7.2 or C# ?
  49. Paying build cost and minerals
  50. AI targeting