View full version: Mechanics
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  1. Can Research Projects be deleted?
  2. Missile Hit Chance for MIRV
  3. Mine Mechanics
  4. PDC Launched Probes
  5. Tool: Efficient Engine Engineer (Excel)
  6. What is the AI auctually capable of?
  7. Converting required crew in to HS
  8. Disable Inexperienced Fleet Penalties after Enabling It?
  9. Last Mass Driver check
  10. Can't assign a Commander to Fleet Command
  11. Giant asteroids: Automagically Uninhabitible (atleast without Underground Inf )
  12. step by step tutorial how to set multiple earth nation game anybody ?
  13. Problem with Orbital Habitats
  14. passive sensors off?
  15. Civilian Colony Ships in 6.41
  16. Change Log for 6.40 Discussion
  17. System with no planets, moons, asteroids
  18. New order template function and cargo view
  19. Colony Cost for Luna and Mars are 1.90?
  20. missiles as cargo?
  21. Scientists
  22. how to force closed universum ?
  23. Cloaking Mechanics
  24. Annual build rate in shipyard
  25. Huge Damage
  26. Salvaging - influence on scanning chance?
  27. Advanced components from wrecks
  28. Change for v6.40
  29. Invasion and occupation
  30. Setting auto assign priority in class design
  31. Extended terraformation screen
  32. Manipulating map via keyboard not working?
  33. Armour Calculations - Looking for Clarification
  34. Orbital position calculations
  35. Geo-survey team feature is ... well can be improved!
  36. Extra ring shown on passive sensor detection range display
  37. conquest mechanics
  38. Sensor Outfit Studies
  39. Communications Type
  40. Logistic is not helping sadly
  41. Population split
  42. Change Log for 6.30 Discussion
  43. Alien & glassing
  44. Civilian maintenance
  45. loss of Population
  46. Geosurveys and GeoTeams
  47. Fire Rate of Weapons with Capacitors
  48. Space Stations
  49. Change for v6.30
  50. Tractor Beams