View full version: Aurora Suggestions
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  1. Time Travel
  2. Designing ship hulls instead of ships
  3. Component Research
  4. Ground Units Tech Design
  5. Adding Colonists to PDC's
  6. Fighter Initiative
  7. Semi-Official 7.x Suggestion Thread
  8. External Hangars/Docking Ports
  9. "Shields are on" Warning
  10. No Beam Fire Control Price Scaling for more advanced techs
  11. Simplifying turn calculations: orbital elements
  12. PLEASE redo WP creations
  13. buoy missile targeting
  14. Different missiles from one fire control. How should this work?
  15. catapult ship component - launching ships over great distances
  16. Orders delay with inexperienced fleets
  17. Smaller units of troops?
  18. Bringing Back Mothballing
  19. Starlifting
  20. ECM/ECCM Missile Tracking Deactivation
  21. new research topic - Medicine & Robotics
  22. Decoy System and Drone Control
  23. Civilian contracts for racial tech
  24. Potential Spoilers: Aurora C# Enemy AI Ship Design and Tactics Thread.
  25. Him Vs Her
  26. Commanders' Initial Ages ... and a somewhat related suggestion
  27. Regarding terraforming
  28. More secondary commander naming themes?
  29. Request for Feature
  30. Complete list of Suggestions
  31. couple things, might be useful to others too?
  32. new crew quarter options
  33. Bigger bureaucracy
  34. Realistic promotions, Political Reliability and Ground Forces Officers
  35. Considering Changes to Terraforming
  36. Geo teams doing first surveys
  37. Hull sice and jumpdrive
  38. Commander Location
  39. Beam Weapons
  40. What's the deal with water vapour?
  41. Having a PP scientist at start breaks the game
  42. More Deeply Customizable Beam Weapons
  43. warhammer 40k related tech and units
  44. Fighters defaulting to lowest rank
  45. Why can't player races use their ships to ram?
  46. Civilian missile transport, and hangars
  47. Bridge Crew again
  48. Set of suggestions (reducing micromanagement and unnatural numbers)
  49. New Mineral
  50. Should empires be able to merge?