View full version: Advanced Tactical Command Academy
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  1. Tactical Boarding Operations and Doctrines
  2. Submarines in space?
  3. Forward jump point defense
  4. What do you develop before exploring JP's?
  5. Growing the civilian economy
  6. scout design and doctrine
  7. Abusive gimmicks? Officers in PDCs
  8. fighter formations
  9. Dedicated carriers vs integrated
  10. Need advice and critics on my missile designs
  11. sensors on AMMs
  12. large vs small missiles
  13. Fire and forget missiles
  14. Taking out engines
  15. Carrier fleet doctrine questions?
  16. I think I create too slow missiles
  17. how to shoot fighters ?
  18. How effective are formations really?
  19. Fighters as cheap defense?
  20. How do you treat friendly NPRs in your games?
  21. Jump point Defense?
  22. Interesting missile defense math
  23. Assaulting a Fortified Jump Point
  24. Railgun point defence - some clarification required.
  25. Learning from EE's mistakes
  26. Beam weapon best practice
  27. Missile Designs
  28. Q-Ships
  29. Missile flak
  30. New Weapon Idea.
  31. Surveyor Management
  32. Combat scenarios
  33. Poll: Favoured technology for beam point defence.
  34. Wait, that's not a fighter - Parasite Warships
  35. Repairing fighters
  36. long-range conquest
  37. Fighter Vs Fighter combat in the Next Era
  38. how to prevent back-and-forth in energy engagements
  39. Mines and MIRV's
  40. is it possible to win without building offensive spaceships?
  41. Surveying; Mobile or Stationary?
  42. A question on dedicated Sensor Vessels accompanying combat fleets
  43. Naval Organization Examples for Ease-Of-Life
  44. The viability of Stealth Missile and Energy Attack Craft in Aurora
  45. Missile Pods?
  46. Jump Point Tanks
  47. Involved Analysis of Heat Death
  48. Proxy War - arsenal of democracy style
  49. PDC desing philosophies
  50. Passive Engagement