View full version: Advanced Tactical Command Academy
1 2 3 4 »
  1. Potential Advantages of Old Tech Engines?
  2. How much armor is "heavily armored"?
  3. RE: Discussing CAS Style Anti-PDC Fighters and their possible merits...
  4. AMM variants, AMDs; is it possible to create Flares and / or Chaff?
  5. Shield Design: Strong, Slow Charging Ones vs Weak, Fast Charging Ones
  6. Docked Ships, Inactive Ships, Mothballed Ship ???
  7. design vs AI compared to design vs Players
  8. Question on beam weapons
  9. Capital Ship Missile AMM carrier
  10. Practical Applications for Railguns (not Point Defense)
  11. Crybaby Cub class Electronic Warfare Fighter
  12. Freighter Modules
  13. Forward jump point defense
  14. Submarines in space?
  15. Tactical Boarding Operations and Doctrines
  16. What do you develop before exploring JP's?
  17. Growing the civilian economy
  18. scout design and doctrine
  19. Abusive gimmicks? Officers in PDCs
  20. fighter formations
  21. Dedicated carriers vs integrated
  22. Need advice and critics on my missile designs
  23. sensors on AMMs
  24. large vs small missiles
  25. Fire and forget missiles
  26. Taking out engines
  27. Carrier fleet doctrine questions?
  28. I think I create too slow missiles
  29. how to shoot fighters ?
  30. How effective are formations really?
  31. Fighters as cheap defense?
  32. How do you treat friendly NPRs in your games?
  33. Jump point Defense?
  34. Interesting missile defense math
  35. Assaulting a Fortified Jump Point
  36. Railgun point defence - some clarification required.
  37. Learning from EE's mistakes
  38. Beam weapon best practice
  39. Missile Designs
  40. Q-Ships
  41. Missile flak
  42. New Weapon Idea.
  43. Surveyor Management
  44. Combat scenarios
  45. Poll: Favoured technology for beam point defence.
  46. Wait, that's not a fighter - Parasite Warships
  47. Repairing fighters
  48. long-range conquest
  49. Fighter Vs Fighter combat in the Next Era
  50. how to prevent back-and-forth in energy engagements