View full version: C# Aurora
1
  1. danger ratings for systems
  2. C# Aurora v0.x Suggestions
  3. C# Aurora Changes Discussion
  4. C# Aurora Changes List
  5. New sensor model and small fighters. Problem?
  6. Sensor range for orbiting spaceships
  7. Aurora C# Screenshots
  8. Default Orders for Harvesters and Miners
  9. No Limit on Commander Themes in C# Please
  10. Replacing Teams?
  11. Defining which events break up the time progression cycle
  12. Transponders
  13. Replacing PDCs
  14. Diplomacy things I love to see
  15. C# Ground Combat
  16. Cap Civilians?
  17. Information Screen for Minerals
  18. Custom game setups - tech
  19. Selecting Commanders Screen Suggestion
  20. Release date?
  21. Life supports
  22. Research changes planned?
  23. Alpha-testing
  24. Colony Automation
  25. Diplomacy Overhaul?
  26. C# Aurora Blind Accessibility?
  27. Wiki update
  28. Hype by anticipation...:)
  29. converted auxillary ships
  30. Robotic Sub-race
  31. Fire controls assignement
  32. Modding This Version Of Aurora
  33. Per class (or group of class) naming
  34. Blueprint system for Aurora C#?
  35. Progress
  36. Box Launcher Reloads
  37. Screenshots published so far
  38. C# Aurora Database
  39. @Megatraveller Galactic (our) Map
  40. Sensor Model for C# Aurora