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Messages - JacenHan

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The Academy / Re: How do I create an alien start?
« on: June 04, 2017, 09:58:43 AM »
Assuming you know how to use SM mode:

1. Generate a new game as normal, with Sol system options.
2. Set NPR generation chance to 0.
3. Go to the System View (F9), and generate new star systems until you get one with a habitable planet.
4. Create a player empire on the new planet.
5. Delete the player empire on Earth.
6. Create an NPR on Earth.
7. Set NPR generation chance back to whatever you want it to be.
8. Optionally, create a path of jump points between the two systems, if you want to ensure a quick meeting.

And that should be it.

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: April 25, 2017, 12:09:12 PM »
You can't assemble PDCs from ship components, but you can build pre-fabbed PDC sections that can be transported to and assembled on other planets, for a very small mineral cost. It should be an option in the industry tab somewhere. The PDC design screen will also tell you you how many pre-fabbed sections it will take to build at the bottom of the design.

But otherwise you're right, unfortunately you can't build components for them before you finish the design like you can with ships.

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: April 23, 2017, 03:53:05 PM »
Protection is also system-wide, so anything on Earth will also count towards protecting Luna (or any other colonies, even if they aren't actually protected).

Off Topic / Re: Game Keys
« on: April 22, 2017, 07:05:00 PM »
Sent you the key.

Thanks for taking them off my hands, everyone.

Off Topic / Re: Game Keys
« on: April 22, 2017, 10:04:06 AM »
Sent you a message. Just Space Hulk: Ascension left.

Off Topic / Re: Game Keys
« on: April 21, 2017, 06:07:34 PM »
Sure! I've sent you a PM.

Off Topic / Re: Game Keys
« on: April 21, 2017, 12:06:27 PM »
Still available, if anybody is at all interested.

C# Aurora / Re: C# Aurora Changes Discussion
« on: April 20, 2017, 04:14:47 PM »
That sounds like a really cool idea. I would probably prefer it to be toggle-able, and ideally, adjustable. It would also be nice if it showed the change from the last report/beginning of the game (whichever is relevant, or possibly both), to help track how much progress you've made.

Off Topic / Game Keys
« on: April 18, 2017, 10:37:36 PM »
Just bought the Humble (Intergalactic) Bundle and was left a few games that I either already owned or wasn't interested in myself, and I'd hate for them to go to waste otherwise. So I figured, why not ask if anyone here wanted them?

The games are:
Space Hulk Ascension
Galactic Civilizations II: Ultimate Edition
Rebel Galaxy

Message me or reply here, and I'll PM you with the claim code. Do note that all of these are Steam keys, so you'll need that to receive the games.

Edit: All gone! Thanks everyone.

Game/Book Reviews / Re: Stellaris coming soon
« on: May 28, 2016, 03:28:26 PM »
Unfortunately, stone-age natives are a little bit broken right now. They are too advanced to uplift, but not advanced enough to enlighten. The only way to do anything with them is to colonize the planet yourself, at which point you can enslave them or put them into reservations. However, with certain ethos, you can't colonize the planet either, so it becomes completely useless to you, unless they are able to advance a level on their own (which can take a very long time).

Bureau of Ship Design / Re: My very first Battlefleet
« on: February 13, 2016, 11:59:32 AM »
I haven't been on the wiki recently, but the designs you saw may have been pre-6.00 designs, before you could change engine size.

Looking at some of the example ships on the wiki, that seems to be the case.

Colonial Wars / Re: National Updates Comment Thread
« on: February 10, 2016, 08:06:01 PM »
Stargate has a lot of aliens to draw inspiration from. The Ori or Goa'uld would probably be best, given that both the Wraith and the Replicators aren't really supported very well by Aurora's system.

Portable Launcher Utility / Re: Portable release - comments
« on: February 06, 2016, 01:41:15 PM »
I'd guess that you could just copy the 6.4.3 database and .exe over the latest portable installation. Of course, I'm not a programmer of any kind, so you should probably back up your game first, in the very likely case that I wrong.

The Academy / Re: Game Details Window Vs. Create New Game Window
« on: February 02, 2016, 03:30:24 PM »
You have to hit the "Save" button before hitting "Select", or the changes won't work.

Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: January 27, 2016, 03:54:50 PM »
I lost my last two games in a wave of errors, so I've started a new one. For a twist, I can only colonize planets using orbital habitats or underground infrastructure (I set my race's gravity limit to something unreasonable like 50 or 100). Hopefully I can find and conquer an alien race for it's population, since I only have about 150m and am limited to 200m by my current habitats.

Right now I'm waiting to explore my system's jump points until I have some military ships, since my homeworld is even more vulnerable than normal.

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