Author Topic: C# Aurora Changes List  (Read 98252 times)

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Offline Steve Walmsley

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Re: C# Aurora Changes List
« Reply #150 on: April 24, 2019, 12:37:13 PM »
Commander Name Themes

C# Aurora allows a Race to have an unlimited number of Commander Name Themes. This is handled on the Race window.

When a Race is created, a single theme is selected as part of the creation process. Unless the player makes changes, 100% of commanders will use this initial theme. The player can choose additional themes, assigning each one a weight. When a new commander is generated, the name will be randomly assigned a theme based on the weight of each theme.

The first screenshot shows a race with a single commander name theme. The second shows the same race with multiple additional themes. The top left section of the Race window shows the main theme (the greatest weight) plus the number of additional themes.





 
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Offline Steve Walmsley

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Re: C# Aurora Changes List
« Reply #151 on: April 30, 2019, 04:41:43 PM »
Missile Engines Integrated into Missile Design

In VB6, you research missile engines first and then use that engine within a missile design. This can be tedious, especially if you are not sure exactly what engine size you need. Therefore, for C# the missile engine design has been removed from the Create Research Project window and integrated directly into the Missile Design window.

The best engine and fuel efficiency tech will automatically be used, so the player decides on the engine size and power boost. The engine design takes place behind the scenes and is confirmed when you design the missile. This means you can play around with the engine design and missile design at the same time. See first screenshot below.

If no engine is required, just tick the No Engine option. See second screenshot.



« Last Edit: April 30, 2019, 04:53:56 PM by Steve Walmsley »
 

 

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