View full version: C# Bug Reports
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  1. v1.12.0 Bugs Thread
  2. Typo Thread [bugs]
  3. Standing Orders: "No orders" ignored... or "Survey next five.." not cancellable
  4. Beam Fire Controls 1.25x size 1.25x Range option actually functions as 0.25x
  5. Test
  6. Stuck with two hour time advance increments...
  7. Event color settings not saving (NOT A BUG)
  8. No Terraforming Science Project
  9. Starting the game with 0 BP
  10. out of memory crash
  11. Text Cut Off?
  12. Space Base, gone
  13. Is it a bug or a feature - freighter loading time
  14. Is there something wrong with money?
  15. Looks like AI can’t deal with damaged ships
  16. The Magic Freighter!
  17. Change government types absent?
  18. Planetary Invasions
  19. 5 second turns for 2 in-game days (so far)
  20. Incorrect Increment Length
  21. Issue with the resolution, windows won’t scale - 1.12
  22. Strange NPR behavior
  23. How Engineering and Maintenance Storage work
  24. v1.11.0 Bugs Thread
  25. [PSA] Why are my % and other figures broken?!?! (If this is you. Please read)
  26. Damaged fire-control stuck in 'on' position
  27. Lost Contacts
  28. Standard orders are not working.
  29. WAI? Slow ships track at racial tracking, not ship speed.
  30. Ground Units not resupplied
  31. [PSA] Cyclic Redundancy Check Error On Saving and Extended Save Times
  32. Population growth
  33. Never ending research completion date
  34. Insufficient Maintenance Facilities?
  35. Weird Bug Story
  36. Unload survivors - Not implemented yet?
  37. [1.9.5] Gauss STO unlimited shoots?
  38. Bug Moderators Needed
  39. Stealing Swarm Techs from NPRs 1.9.5
  40. Underway Replenishment 1.9.5
  41. v1.10.0 Bugs Thread
  42. v1.9.5 Bugs Thread
  43. Do ground commanders in superior HQs have any effect? (v1.9.5)
  44. Repairing ship (and fighter in this specific case)
  45. Feature or bug?
  46. Desing windows change or bug
  47. Separate threads for bug reports?
  48. 1.9.5 Patch Crash
  49. Potential vs Confirmed Bugs
  50. v1.00 Bugs Thread