View full version: C# Mechanics
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  1. v1.13.0 Changes Discussion Thread
  2. Ancient Constructs not showing up in the economics screen on their tab
  3. Tankers empty all fuel on colonies
  4. Diplomatic ship
  5. 1.13.0 Changes List
  6. Colony Protectin
  7. Conventional Warfare
  8. How is albedo change calculated?
  9. Replenishment Ship problem
  10. Alien Artifacts
  11. Civilian sector infastructure
  12. Confused about MSP use
  13. Available Worker for populations by Colony Cost
  14. Refit cost calculation
  15. C# Aurora Changes List v1.12 / Table of Contents
  16. Ground unit upgrade
  17. Change of displayed Range of Fire controls?
  18. 1.13 No Save Game Compatible?
  19. Shipping lines
  20. Commander Tactical skill
  21. Occupation Strength
  22. Component failures whist in Overhaul at Earth
  23. Terraforming Station
  24. Are bonuses from Admin hierarchy working?
  25. Function 730 and 722 pop-up Errors
  26. Tech stealing - just checking ;-)
  27. Issues with game settings
  28. Light Vehicles - When and why?
  29. MOVED: Invaders are broken - a cautonary tale and some suggestions
  30. Aurora C# Propulsion Design Theory
  31. Fun mistake
  32. Any way of making government offices?
  33. Colliers
  34. How can I transfer MSP from one fleet's supply ships to another?
  35. Power Armor As Its Own Unit
  36. Weapon damage patterns
  37. Ground Force Command Structure
  38. Diplomatic determinism
  39. Field repairs using MSP are faster and cheaper than repairs in a yard
  40. Paired Start NPRs
  41. v1.12.0 Changes Discussion Thread
  42. Time increment Adjustment
  43. Alien Interrogation & Autopsy
  44. Changing the size of some ship components (DB edit)
  45. Buoys not following bodies, bug or feature?
  46. Defeating AMM Spam
  47. Question About 1.12 Ground Unit Replacement Mechanic
  48. I thought asteroids were only with LG
  49. Disintegrating Fleet
  50. Fleet Organization