Author Topic: Civilian Carrier and survey fighters  (Read 5208 times)

0 Members and 1 Guest are viewing this topic.

Offline DFNewb (OP)

  • Captain
  • **********
  • D
  • Posts: 508
  • Thanked: 103 times
Re: Civilian Carrier and survey fighters
« Reply #15 on: May 18, 2020, 08:36:50 PM »
you should report on bugs thread then

EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?

Yes I tried this already, does not let them reload box launchers even if I put it to "give ordinance to fleet" or subfleet. I know it's clearly a bug, already reported it.
 

Offline Froggiest1982

  • Vice Admiral
  • **********
  • F
  • Posts: 1416
  • Thanked: 669 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
    2024 Supporter 2024 Supporter : Supporter of the forum for 2024
    Gold Supporter Gold Supporter :
Re: Civilian Carrier and survey fighters
« Reply #16 on: May 18, 2020, 10:47:32 PM »
you should report on bugs thread then

EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?

Yes I tried this already, does not let them reload box launchers even if I put it to "give ordinance to fleet" or subfleet. I know it's clearly a bug, already reported it.

It actually works, you just need to wait for the time to pass and both fuel and ordnance get loaded once they are in the hangar. I just tested, I can send you the DB if you want.

tested designs:

CARRIER
Quote
Akutan class Carrier      40,683 tons       352 Crew       1,376.4 BP       TCS 814    TH 1,600    EM 0
1966 km/s      Armour 1-105       Shields 0-0       HTK 147      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 2,021    Max Repair 200 MSP
Hangar Deck Capacity 3,000 tons     Magazine 100   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 60 months    Flight Crew Berths 60   
Maintenance Modules: 1 module(s) capable of supporting ships of 1,600 tons

Commercial Nuclear Pulse Engine  EP80.0 (20)    Power 1600    Fuel Use 5.12%    Signature 80    Explosion 4%
Fuel Capacity 1,000,000 Litres    Range 86.4 billion km (508 days at full power)
Refuelling Capability: 80,000 litres per hour     Complete Refuel 12 hours

Sangju Buoy (51)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0
Ordnance Transfer Rate: 64 MSP per hour     Complete Transfer 1.6 hours

Strike Group
1x Butte Hangar Geological Survey Craft   Speed: 1605 km/s    Size: 4.98
1x Butte no Hangar Geological Survey Craft   Speed: 1503 km/s    Size: 5.32

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes

FIGHTER WITHOUT BOX LAUNCHER
Quote
Butte no Hangar class Geological Survey Craft      267 tons       9 Crew       43 BP       TCS 5    TH 8    EM 0
1503 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.6
Maint Life 20.77 Years     MSP 50    AFR 6%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.7 billion km (20 days at full power)

Size 2.0 Missile Launcher (30.0% Reduction) (1)     Missile Size: 2    Rate of Fire 2125
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

FIGHTER WITH BOX LAUNCHER
Quote
Butte Hangar class Geological Survey Craft      250 tons       8 Crew       41 BP       TCS 5    TH 8    EM 0
1605 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.3
Maint Life 22.76 Years     MSP 50    AFR 5%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.9 billion km (20 days at full power)

Size 2.0 Box Launcher (1)     Missile Size: 2    Hangar Reload 70 minutes    MF Reload 11 hours
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction
« Last Edit: May 18, 2020, 10:54:24 PM by froggiest1982 »
 

Offline DFNewb (OP)

  • Captain
  • **********
  • D
  • Posts: 508
  • Thanked: 103 times
Re: Civilian Carrier and survey fighters
« Reply #17 on: May 18, 2020, 11:21:35 PM »
you should report on bugs thread then

EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?

Yes I tried this already, does not let them reload box launchers even if I put it to "give ordinance to fleet" or subfleet. I know it's clearly a bug, already reported it.

It actually works, you just need to wait for the time to pass and both fuel and ordnance get loaded once they are in the hangar. I just tested, I can send you the DB if you want.

tested designs:

CARRIER
Quote
Akutan class Carrier      40,683 tons       352 Crew       1,376.4 BP       TCS 814    TH 1,600    EM 0
1966 km/s      Armour 1-105       Shields 0-0       HTK 147      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 2,021    Max Repair 200 MSP
Hangar Deck Capacity 3,000 tons     Magazine 100   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 60 months    Flight Crew Berths 60   
Maintenance Modules: 1 module(s) capable of supporting ships of 1,600 tons

Commercial Nuclear Pulse Engine  EP80.0 (20)    Power 1600    Fuel Use 5.12%    Signature 80    Explosion 4%
Fuel Capacity 1,000,000 Litres    Range 86.4 billion km (508 days at full power)
Refuelling Capability: 80,000 litres per hour     Complete Refuel 12 hours

Sangju Buoy (51)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0
Ordnance Transfer Rate: 64 MSP per hour     Complete Transfer 1.6 hours

Strike Group
1x Butte Hangar Geological Survey Craft   Speed: 1605 km/s    Size: 4.98
1x Butte no Hangar Geological Survey Craft   Speed: 1503 km/s    Size: 5.32

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes

FIGHTER WITHOUT BOX LAUNCHER
Quote
Butte no Hangar class Geological Survey Craft      267 tons       9 Crew       43 BP       TCS 5    TH 8    EM 0
1503 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.6
Maint Life 20.77 Years     MSP 50    AFR 6%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.7 billion km (20 days at full power)

Size 2.0 Missile Launcher (30.0% Reduction) (1)     Missile Size: 2    Rate of Fire 2125
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

FIGHTER WITH BOX LAUNCHER
Quote
Butte Hangar class Geological Survey Craft      250 tons       8 Crew       41 BP       TCS 5    TH 8    EM 0
1605 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.3
Maint Life 22.76 Years     MSP 50    AFR 5%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.9 billion km (20 days at full power)

Size 2.0 Box Launcher (1)     Missile Size: 2    Hangar Reload 70 minutes    MF Reload 11 hours
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction


Why do you have a magazine on your boxlauncher fighter? mine do not have it and they are not loading in the 1 hour it says it should take. Your carrier also has a Maintenance Module, are you sure they are not reloading their box launchers through that?

Are your fighters reloading in 70 minutes or 11 hours?
 

Offline Froggiest1982

  • Vice Admiral
  • **********
  • F
  • Posts: 1416
  • Thanked: 669 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
    2024 Supporter 2024 Supporter : Supporter of the forum for 2024
    Gold Supporter Gold Supporter :
Re: Civilian Carrier and survey fighters
« Reply #18 on: May 18, 2020, 11:55:57 PM »
you should report on bugs thread then

EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?

Yes I tried this already, does not let them reload box launchers even if I put it to "give ordinance to fleet" or subfleet. I know it's clearly a bug, already reported it.

It actually works, you just need to wait for the time to pass and both fuel and ordnance get loaded once they are in the hangar. I just tested, I can send you the DB if you want.

tested designs:

CARRIER
Quote
Akutan class Carrier      40,683 tons       352 Crew       1,376.4 BP       TCS 814    TH 1,600    EM 0
1966 km/s      Armour 1-105       Shields 0-0       HTK 147      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 2,021    Max Repair 200 MSP
Hangar Deck Capacity 3,000 tons     Magazine 100   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 60 months    Flight Crew Berths 60   
Maintenance Modules: 1 module(s) capable of supporting ships of 1,600 tons

Commercial Nuclear Pulse Engine  EP80.0 (20)    Power 1600    Fuel Use 5.12%    Signature 80    Explosion 4%
Fuel Capacity 1,000,000 Litres    Range 86.4 billion km (508 days at full power)
Refuelling Capability: 80,000 litres per hour     Complete Refuel 12 hours

Sangju Buoy (51)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0
Ordnance Transfer Rate: 64 MSP per hour     Complete Transfer 1.6 hours

Strike Group
1x Butte Hangar Geological Survey Craft   Speed: 1605 km/s    Size: 4.98
1x Butte no Hangar Geological Survey Craft   Speed: 1503 km/s    Size: 5.32

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes

FIGHTER WITHOUT BOX LAUNCHER
Quote
Butte no Hangar class Geological Survey Craft      267 tons       9 Crew       43 BP       TCS 5    TH 8    EM 0
1503 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.6
Maint Life 20.77 Years     MSP 50    AFR 6%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.7 billion km (20 days at full power)

Size 2.0 Missile Launcher (30.0% Reduction) (1)     Missile Size: 2    Rate of Fire 2125
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

FIGHTER WITH BOX LAUNCHER
Quote
Butte Hangar class Geological Survey Craft      250 tons       8 Crew       41 BP       TCS 5    TH 8    EM 0
1605 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.3
Maint Life 22.76 Years     MSP 50    AFR 5%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.9 billion km (20 days at full power)

Size 2.0 Box Launcher (1)     Missile Size: 2    Hangar Reload 70 minutes    MF Reload 11 hours
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction


Why do you have a magazine on your boxlauncher fighter? mine do not have it and they are not loading in the 1 hour it says it should take. Your carrier also has a Maintenance Module, are you sure they are not reloading their box launchers through that?

Are your fighters reloading in 70 minutes or 11 hours?

I just copied the design. So the hangar shouldnt have a magazine as it can only reload from hangar, the other was the original design, I have done a multiple drops.

yes I am sure as under fleet you had 87% ammo and 90% fuel.

I dont know I let a cycle of 5 days to pass then chack again and both were 100% fuel and 98% ammo (as the magazine does not fill fully. Before they had 9 missiles, laued one sensor drop to 8 after back in hangar and after 5sec cycle nothing so i thought let me see with more time clicked on 5 days and they were full. I then tried another way which was without actually land and did work as well, the only annoyance was that the order must be submitted from the carrier. Join resupply, refuel and reload target feel which is your scout (not the box launcher as that can be reloaded only in the hangar).

Regarding Maint module: I designed the carrier the way I would have designed as it necessary to provide also maint support. I dont think they get ammo from there as that is only for MSP.
« Last Edit: May 18, 2020, 11:58:11 PM by froggiest1982 »
 

Offline DFNewb (OP)

  • Captain
  • **********
  • D
  • Posts: 508
  • Thanked: 103 times
Re: Civilian Carrier and survey fighters
« Reply #19 on: May 19, 2020, 12:04:49 AM »
you should report on bugs thread then

EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?

Yes I tried this already, does not let them reload box launchers even if I put it to "give ordinance to fleet" or subfleet. I know it's clearly a bug, already reported it.

It actually works, you just need to wait for the time to pass and both fuel and ordnance get loaded once they are in the hangar. I just tested, I can send you the DB if you want.

tested designs:

CARRIER
Quote
Akutan class Carrier      40,683 tons       352 Crew       1,376.4 BP       TCS 814    TH 1,600    EM 0
1966 km/s      Armour 1-105       Shields 0-0       HTK 147      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 2,021    Max Repair 200 MSP
Hangar Deck Capacity 3,000 tons     Magazine 100   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 60 months    Flight Crew Berths 60   
Maintenance Modules: 1 module(s) capable of supporting ships of 1,600 tons

Commercial Nuclear Pulse Engine  EP80.0 (20)    Power 1600    Fuel Use 5.12%    Signature 80    Explosion 4%
Fuel Capacity 1,000,000 Litres    Range 86.4 billion km (508 days at full power)
Refuelling Capability: 80,000 litres per hour     Complete Refuel 12 hours

Sangju Buoy (51)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0
Ordnance Transfer Rate: 64 MSP per hour     Complete Transfer 1.6 hours

Strike Group
1x Butte Hangar Geological Survey Craft   Speed: 1605 km/s    Size: 4.98
1x Butte no Hangar Geological Survey Craft   Speed: 1503 km/s    Size: 5.32

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes

FIGHTER WITHOUT BOX LAUNCHER
Quote
Butte no Hangar class Geological Survey Craft      267 tons       9 Crew       43 BP       TCS 5    TH 8    EM 0
1503 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.6
Maint Life 20.77 Years     MSP 50    AFR 6%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.7 billion km (20 days at full power)

Size 2.0 Missile Launcher (30.0% Reduction) (1)     Missile Size: 2    Rate of Fire 2125
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

FIGHTER WITH BOX LAUNCHER
Quote
Butte Hangar class Geological Survey Craft      250 tons       8 Crew       41 BP       TCS 5    TH 8    EM 0
1605 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0.3
Maint Life 22.76 Years     MSP 50    AFR 5%    IFR 0.1%    1YR 0    5YR 3    Max Repair 20 MSP
Magazine 18   
Capitan de Corbeta    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Nuclear Pulse Engine  EP8.00 (1)    Power 8    Fuel Use 252.98%    Signature 8    Explosion 10%
Fuel Capacity 10,000 Litres    Range 2.9 billion km (20 days at full power)

Size 2.0 Box Launcher (1)     Missile Size: 2    Hangar Reload 70 minutes    MF Reload 11 hours
Missile Fire Control FC2-R1 (1)     Range 2.5m km    Resolution 1
Sangju Buoy (9)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 1.95    TH: 0/0/0

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction


Why do you have a magazine on your boxlauncher fighter? mine do not have it and they are not loading in the 1 hour it says it should take. Your carrier also has a Maintenance Module, are you sure they are not reloading their box launchers through that?

Are your fighters reloading in 70 minutes or 11 hours?

I just copied the design. So the hangar shouldnt have a magazine as it can only reload from hangar, the other was the original design, I have done a multiple drops.

yes I am sure as under fleet you had 87% ammo and 90% fuel.

I dont know I let a cycle of 5 days to pass then chack again and both were 100% fuel and 98% ammo (as the magazine does not fill fully. Before they had 9 missiles, laued one sensor drop to 8 after back in hangar and after 5sec cycle nothing so i thought let me see with more time clicked on 5 days and they were full. I then tried another way which was without actually land and did work as well, the only annoyance was that the order must be submitted from the carrier. Join resupply, refuel and reload target feel which is your scout (not the box launcher as that can be reloaded only in the hangar).

Regarding Maint module: I designed the carrier the way I would have designed as it necessary to provide also maint support. I dont think they get ammo from there as that is only for MSP.

Maint modules reload box launchers.... This is a C# change.

Again try it again but this time properly and you will see it does not work. If it does work, then how do you unload the boxlaunchers? On a normal carrier there is an option to unload or to replace parasite ordinance, how do you do it with commercial carriers? That option does not exist.


See the:

Code: [Select]
Hangar Reload 70 minutes    MF Reload 11 hours
Your maintenance module reloads the box launcher in 11 hours, should be done in 70 min in your hanger.
 

Offline Froggiest1982

  • Vice Admiral
  • **********
  • F
  • Posts: 1416
  • Thanked: 669 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
    2024 Supporter 2024 Supporter : Supporter of the forum for 2024
    Gold Supporter Gold Supporter :
Re: Civilian Carrier and survey fighters
« Reply #20 on: May 19, 2020, 12:13:40 AM »
Will try again then.


Offline Froggiest1982

  • Vice Admiral
  • **********
  • F
  • Posts: 1416
  • Thanked: 669 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
    2024 Supporter 2024 Supporter : Supporter of the forum for 2024
    Gold Supporter Gold Supporter :
Re: Civilian Carrier and survey fighters
« Reply #21 on: May 19, 2020, 12:35:47 AM »
So did the test, box laubcher doesnt work but the other works fine.

You select the carrier use the order join refuel resupply and reload ordnance to the target fighter and gets reloaded.

So the bug is currently on the commercial hangar module and the box launcher.

Obviously it does not work as intended and it is unconfortable (but I read steve saying he did change this in 1.1)

 In flight commands are all working as intended.

I will cancel the post on the bug report adding the findings
« Last Edit: May 19, 2020, 12:38:04 AM by froggiest1982 »