Author Topic: My Take on Government  (Read 343 times)

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Offline Kiero (OP)

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My Take on Government
« on: May 22, 2024, 08:31:12 AM »
Here are a few screens that shows my take on Government structure in Aurora.
If a Ministry have a ship it is also reflected in Fleet organisation window.







To sum it up. Would be greate if there was a place where we could assigne Administrators/Navy Officers/Army Officers/Sicientists to some kind of a structure.
 

Offline Zap0

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Re: My Take on Government
« Reply #1 on: May 22, 2024, 12:30:23 PM »
I don't see any screens in your post. Did they get eaten?
 

Offline doodle_sm

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Re: My Take on Government
« Reply #2 on: May 22, 2024, 01:25:16 PM »
I don't see any screens in your post. Did they get eaten?

I can see it on my end. She's using Deep Space Populations to represent various ministries in a government. The Deep Space Population governors are what I am assuming help represent the ministry themselves
« Last Edit: Yesterday at 12:07:30 PM by doodle_sm »
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 
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Offline Aloriel

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Re: My Take on Government
« Reply #3 on: May 22, 2024, 10:58:11 PM »
I have often wished, especially in light of the advanced government system that Geoffrey has in Antimatter, that Aurora had some sort of government system that you could select. You could choose from the vague standards of authoritarian, democratic/parliamentarian, monarchic/imperial, and oligarchic. Each would have customizable government departments that provide certain bonuses that diminish based on sector distance. The democratic ones would have elections and a bicameral congress (senate from planets, representatives from population). Oligarchic would have a selection process for some sort of triumvirate or whatever.

Each would, of course, have it's benefits and drawbacks. Authoritarian and monarchic governments would maybe have reduced loyalty (e.g. much higher demand for PPV and garrisons), while democratic and oligarchic would require approval of certain actions (such as declaring war, political parties that you must appease by meeting their demands, etc.). Unhappy pops would rebel and form a new empire of their own design. Meanwhile, Authoritarian might have an increase in certain types of labor, while democratic might have improved financial and perhaps things like throughput of spaceports and the like.

Obviously, I haven't fully thought it out. It's just something I'd like to see at some point.
Sarah
Game Developer in Unity and UE4 and 5
 

Offline Zap0

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Re: My Take on Government
« Reply #4 on: May 22, 2024, 11:27:28 PM »
I have often wished, especially in light of the advanced government system that Geoffrey has in Antimatter, that Aurora had some sort of government system that you could select. You could choose from the vague standards of authoritarian, democratic/parliamentarian, monarchic/imperial, and oligarchic. Each would have customizable government departments that provide certain bonuses that diminish based on sector distance. The democratic ones would have elections and a bicameral congress (senate from planets, representatives from population). Oligarchic would have a selection process for some sort of triumvirate or whatever.

One of the strengths of Aurora is the ambiguity of it's mechanics, allowing you to imagine a large variety of things and mold it into your mental image. Being more explicit can be detrimental to that, so I'd be careful with such mechanics unless they add a lot to the game. In some sense, the racial values (xenophobia etc.) can model some societal/government outlook already (not that these stats do much). Could adjust them every time there is a change in government.
Roleplaying some restrictions on actions or decision making process can totally be fun though, see the government simulator spreadsheet for instance.

Re: pictures, you're using Discord image links and Firefox tracking protection blocked them for me, since they track usage and whatnot. Discord images also tend to get unavailable after some time, better use a different image host in the future.
 

Offline Aloriel

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Re: My Take on Government
« Reply #5 on: Yesterday at 12:09:13 PM »
I found the government simulator spreadsheet lacking in various ways. For one, it has no way of understanding the in game situation. If a hostile alien species is attacking our forces, there is no way the senate would disallow research on weaponry or construction of new warships. Unless it's been updated to include such things in the year or so since I tried it out, it still has issues like that.

It's part of why I'd like to see some sort of additions to Aurora. In the very least, I'd really like to see government departments similar to the OP's idea that actually have impact.
Sarah
Game Developer in Unity and UE4 and 5