Author Topic: Basic Ship Design  (Read 2185 times)

0 Members and 1 Guest are viewing this topic.

Offline Victuz

  • Warrant Officer, Class 1
  • *****
  • Posts: 81
  • Thanked: 2 times
Re: Basic Ship Design
« Reply #15 on: October 26, 2012, 10:28:18 AM »
One thing that has not been mentioned so far, that I find kind of important.

While I agree with the sentiment that it's better to aim for % when adding engines to a ship rather than a set speed it's worth mentioning that it's a good idea to keep all of your ship that will actually be engaging an enemy at a similar speed levels.

If your escorts move at 4k km/s and your missile boats move at 6k km/s than they'll loose them and be useless. If it's the reverse than your ships are wasting quite a lot of engine power for nothing.
 

Offline Conscript Gary

  • Lt. Commander
  • ********
  • Posts: 292
  • Thanked: 27 times
Re: Basic Ship Design
« Reply #16 on: October 26, 2012, 01:22:24 PM »
That's why engines as a percentage of total tonnage is a good strategy. All technology and power modifiers being equal, a 6,000 ton ship that has 1,500 tons of engines will move just as fast as a 12,000 ton ship with 3,000 tons of engine. Both of those being 25%
 

Offline Victuz

  • Warrant Officer, Class 1
  • *****
  • Posts: 81
  • Thanked: 2 times
Re: Basic Ship Design
« Reply #17 on: October 26, 2012, 01:48:25 PM »
That's why engines as a percentage of total tonnage is a good strategy. All technology and power modifiers being equal, a 6,000 ton ship that has 1,500 tons of engines will move just as fast as a 12,000 ton ship with 3,000 tons of engine. Both of those being 25%

Yes but that's assuming the same engines are used, now that designing them works somewhat differently, different specialisations of ship might benefit from different engines (be it size or power to tonnage ratio). That's why I wanted to point it out. :)