Author Topic: What's Going On In Your Empire: C# Edition  (Read 74664 times)

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Offline vorpal+5

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Re: What's Going On In Your Empire: C# Edition
« Reply #525 on: May 07, 2024, 03:34:21 AM »
That's a cool design approach! But what about jump drives? Do you need one for each, of the appropriate category?
Do you regret not adding a few "sublight propellers" to the military section?
 

Offline ISN

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Re: What's Going On In Your Empire: C# Edition
« Reply #526 on: May 07, 2024, 07:51:21 AM »
That's a cool design approach! But what about jump drives? Do you need one for each, of the appropriate category?
Do you regret not adding a few "sublight propellers" to the military section?

Yep, they both need their own jump drives. It's not a very efficient system! But the role-play is fun.
The military section does have its own engines, etc. It's fully self-sufficient besides the relatively short range. I just didn't want to try my chances against the giant Romulan fleet without backup -- although it turned out most of the ships were very old, so the fight ended up being a bit of a turkey shoot.