Author Topic: How do I train a fleet with short deployment time?  (Read 849 times)

0 Members and 1 Guest are viewing this topic.

Offline trabber Shir (OP)

  • Warrant Officer, Class 2
  • ****
  • t
  • Posts: 69
  • Thanked: 13 times
How do I train a fleet with short deployment time?
« on: March 29, 2025, 12:57:02 PM »
Sorry for the very volley of newbish questions. I made the mistake of leaving a bunch of FACs with 3 month deployment time in a training command and giving them orders to overhaul when deployment exceeded. Seems they never took vacation despite the overhaul happening, and that was not very consistent.

Do I need to move them out of the training command when the overhaul clock expires? In an older version I know I got a warning every tick if a ship was in a training command and in overhaul, but that seems to have not happened this time. I also think they were getting shore leave when I got that warning in the past, but it has been a long time so I am not sure. This is definitely the first time I remember checking on a fleet that has been in a training command for a while to find it had gone from 0 to -8% training.

My assumption is I need to notice when the 3 months is up, and manually move them to a different command for shore leave, but I am really hoping there is a less tedious way to do this. Is there?



For near future reference: If I have them on their carriers, will they train? and will they need the same treatment as when training alone? Carriers should be built in a little over a year.
 

Offline Aloriel

  • Lt. Commander
  • ********
  • Posts: 209
  • Thanked: 104 times
Re: How do I train a fleet with short deployment time?
« Reply #1 on: March 29, 2025, 02:04:43 PM »
Put them on a carrier. Their deployment won't drop while they are aboard. You can actually do this for anything you can fit in one of your hangars.
Sarah
Game Developer in Unity and UE4 and 5
 
The following users thanked this post: trabber Shir

Offline trabber Shir (OP)

  • Warrant Officer, Class 2
  • ****
  • t
  • Posts: 69
  • Thanked: 13 times
Re: How do I train a fleet with short deployment time?
« Reply #2 on: March 29, 2025, 03:56:57 PM »
Put them on a carrier. Their deployment won't drop while they are aboard. You can actually do this for anything you can fit in one of your hangars.

Interesting, will a commercial hangar work? If so, I think I need to build a big fleet training station. :)

Edit: I did go look at the change note for Commercial hangers, it says maintenance will increase, but says nothing about deployment time. I can't find the documentation regarding military hangers. If someone can link that to me I would be grateful.
« Last Edit: March 29, 2025, 04:03:30 PM by trabber Shir »
 

Offline Aloriel

  • Lt. Commander
  • ********
  • Posts: 209
  • Thanked: 104 times
Re: How do I train a fleet with short deployment time?
« Reply #3 on: March 29, 2025, 04:30:56 PM »
That is correct. Commercial hangars do not maintain military vessels. If you make a military hangar, you will get full service of your parasites *while* training. It'll eat the mothership's supplies though, so watch for that.
Sarah
Game Developer in Unity and UE4 and 5
 
The following users thanked this post: trabber Shir

Offline trabber Shir (OP)

  • Warrant Officer, Class 2
  • ****
  • t
  • Posts: 69
  • Thanked: 13 times
Re: How do I train a fleet with short deployment time?
« Reply #4 on: March 29, 2025, 05:13:10 PM »
Just to be sure, there is no way to put the parasites in a training command without the mother ship being in a training command? Right? Since I don't know how to do that, my brain is getting more convoluted thoughts.

I feel like I have (or once had) a good grasp on the maintenance side of things. A ship with a damage control and a constant supply of maintenance supplies has a functionally infinite maintenance life, you just spend more MSP the longer you go between overhauls because things start breaking down more often. Am I remembering that correctly?

If I am, then a space station which can hold the carrier (which has damage control) in it's civilian hold can keep the carrier's MSP topped up and the carrier can keep it's self and it's own parasites repaired. So, that would be a no-risk (other than burning a lot of MSP) way of training a fleet, I could just forget about it for a couple of years while the fleet trained non-stop. That is assuming the training will not go backwards, because deployment would never tick up, just maintenance. Do I have that right (regarding both types of hangar)? It is the part about deployment not ticking up in a commercial hangar that I am most unsure about. Do I have that right?
 

Offline Ghostly

  • Warrant Officer, Class 1
  • *****
  • G
  • Posts: 77
  • Thanked: 55 times
Re: How do I train a fleet with short deployment time?
« Reply #5 on: March 30, 2025, 12:58:25 PM »
Just to be sure, there is no way to put the parasites in a training command without the mother ship being in a training command? Right? Since I don't know how to do that, my brain is getting more convoluted thoughts.

I feel like I have (or once had) a good grasp on the maintenance side of things. A ship with a damage control and a constant supply of maintenance supplies has a functionally infinite maintenance life, you just spend more MSP the longer you go between overhauls because things start breaking down more often. Am I remembering that correctly?

If I am, then a space station which can hold the carrier (which has damage control) in it's civilian hold can keep the carrier's MSP topped up and the carrier can keep it's self and it's own parasites repaired. So, that would be a no-risk (other than burning a lot of MSP) way of training a fleet, I could just forget about it for a couple of years while the fleet trained non-stop. That is assuming the training will not go backwards, because deployment would never tick up, just maintenance. Do I have that right (regarding both types of hangar)? It is the part about deployment not ticking up in a commercial hangar that I am most unsure about. Do I have that right?

Commercial hangars will indeed freeze the parasite's development clock even if it's in training, and no, there's no way to have your carrier outside of the training admin while its parasites are training. The most important part here is to make sure your parasites have enough MSP storage to perform their max repair at least once, as commercial hangars cannot perform repairs on military ships. As long as your parasites have enough maintenance supplies to handle their most expensive component failure, they will function fine and the carrier will replenish their fuel and maintenance supplies and keep their deployment clocks down.

As for the training duration, you shouldn't need years for a FAC-sized ship, a couple training admin commands nested inside each other with good Crew Training officers will get your ships up to 100% rather quickly.
 
The following users thanked this post: ChubbyPitbull

Offline Steve Zax

  • Warrant Officer, Class 2
  • ****
  • S
  • Posts: 60
  • Thanked: 14 times
Re: How do I train a fleet with short deployment time?
« Reply #6 on: March 30, 2025, 03:51:11 PM »
" a couple training admin commands nested inside each other"

Heck of an idea! I never tried that!
 

Offline ChubbyPitbull

  • Gold Supporter
  • Lieutenant
  • *****
  • C
  • Posts: 153
  • Thanked: 36 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
    2024 Supporter 2024 Supporter : Supporter of the forum for 2024
    Gold Supporter Gold Supporter :
Re: How do I train a fleet with short deployment time?
« Reply #7 on: Today at 09:19:31 AM »
As for the training duration, you shouldn't need years for a FAC-sized ship, a couple training admin commands nested inside each other with good Crew Training officers will get your ships up to 100% rather quickly.

oh my god