Author Topic: Tutorial, Part 3 - Ship Creation  (Read 4024 times)

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Offline Beersatron

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Re: Tutorial, Part 3 - Ship Creation
« Reply #15 on: August 06, 2009, 02:38:12 PM »
You could always try: 'right-click -> move' on the window and then use the arrow buttons on the keyboard to move it up enough so you can reach the buttons.

Not a pretty workaround, but I think Steve had to fix the widths of the screens because resizing was impractical   :(
 

Offline sneer

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Re: Tutorial, Part 3 - Ship Creation
« Reply #16 on: August 06, 2009, 02:45:25 PM »
if it was scrolling it wouldn;t be a problem for me to play ....
but windows are cut off unfortunately .....
 

Offline James Patten

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Re: Tutorial, Part 3 - Ship Creation
« Reply #17 on: August 06, 2009, 03:05:45 PM »
My laptop uses an ATI Radeon X1200, and here's how I got mine to display more than 1440x900:

I went into my ATI Catalyst Control Center, went to Display Options, and under Display Management Options I selected "List all possible modes (including panning modes)."  Then whenever I want to play Aurora I go to Display Properties -> Settings and set my screen resolution to 1600x1200.  Afterwards I reset to 1440x900
 

Offline Steve Walmsley

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Re: Tutorial, Part 3 - Ship Creation
« Reply #18 on: August 06, 2009, 03:30:39 PM »
Quote from: "sneer"
it seems like i have a problem  :(. When I was first developing it I was running a dual monitor system with a 1600x1200 main monitor and a second smaller 1028x1024 monitor so the program evolved within those constraints.

Steve
 

Offline sneer

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Re: Tutorial, Part 3 - Ship Creation
« Reply #19 on: August 06, 2009, 03:39:45 PM »
i have ati x 1600 and it seems it is a way to go
not very comfortable but at least i can see what's inside aurora :)

thanks a lot ....
 

Offline sneer

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Re: Tutorial, Part 3 - Ship Creation
« Reply #20 on: August 06, 2009, 03:59:31 PM »
I understand no incentive for a non comercial use ....
I thought about scrolling ability at first but if it is not something easy that's certainly not a way to go
i think only few screens have buttons placed very low ...
it looks like a great game
i'm surprised it evolved so far as few minor projects i saw or took part within  were dead after about 1-2 years ....
 

Offline sneer

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Re: Tutorial, Part 3 - Ship Creation
« Reply #21 on: August 08, 2009, 05:29:46 AM »
i found that forcing panning resolution in graphic card utilities allows me to play more or less comfortable
as i have wide screen in latop 1400x1050 suits me fine