Hi everybody!
I stopped playing aurora for a while, because of university, and when i came back i found out that 2 new versions have been released! I'm going to start a new game, since the previous one wasn't very succesfull (thanks 40.000 km/s fast Precursor!!!!) and moreover i had to click ok on every given 5-day update, because of a nasty bug.
I'd like to learn from my previous mistakes, so i'm going to ask a few things...i now know HOW to change the initial parameters of the new game, waht i'd really like to know is WHICH ONE change and HOW MUCH, to obtain the most realistc as possible set up, based on what i've in mind for my fiction.
A premise, i want to do a "conventional empire" game.
I'd now start with the first one, about population.
I'd like to play with a more realistic amount of pop; 500,000,000 looks too little to me, considering the most recent study say we're about 6,799,700,000 and increasing.
One has to imagine a really nasty cataclism to accept a so much drastic decrease, one that probably will not leave many chances for a space conquest later on.
Anyway, in the last game I set population to 3,000 m, and doing so i found myself with a huge industrial capacity. When i started mining, i depleted Earth in a few years of most of minerals, because of this, and so i ended up with a lot of industrial capcity unused, and without minerals to build ships, mine or research labs...
I suppose that increasing the population THAT much i've unbalanced the game, so I'd like to know what can be done to avoid this.
I've seen a "Wealth creation rate" and "Idustrial Percentage", i suppose i'll have to play with this, until i get a starting point with an adequate amount of Conventional Industrial Capacity. How large that amount should be to not unbalance the game?
Should I keep the 100 points as a benchmark? Or can i increase it? What do you think about that?