Author Topic: Inspirations for certain things in the game?  (Read 5500 times)

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Offline waresky

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Re: Inspirations for certain things in the game?
« Reply #15 on: July 29, 2011, 02:29:01 AM »
Tyranid ships should de-terraform planets with liquid hydrospheres. 

muahahahahaha

O.M.G.

 ;D
 

Offline welchbloke

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Re: Inspirations for certain things in the game?
« Reply #16 on: July 29, 2011, 06:24:36 AM »
Tyranid ships should de-terraform planets with liquid hydrospheres. 

muahahahahaha
They should also infect planets and cause them to rise up against their rulers :)  Maybe we should have a different kind of large precursor ship that appears at random and spawns Genestealers :)
Welchbloke
 

Offline jseah

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Re: Inspirations for certain things in the game?
« Reply #17 on: July 29, 2011, 10:13:44 AM »
Genetic modification module?  =P
 

Offline Cassaralla

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Re: Inspirations for certain things in the game?
« Reply #18 on: July 29, 2011, 12:09:18 PM »
They should also infect planets and cause them to rise up against their rulers :)  Maybe we should have a different kind of large precursor ship that appears at random and spawns Genestealers :)

How about putting a chance of some advanced tech on these 'hulks' so folks don't just blow them apart on sight?
 

Offline Father Tim

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Re: Inspirations for certain things in the game?
« Reply #19 on: July 30, 2011, 01:36:37 PM »
How about putting a chance of some advanced tech on these 'hulks' so folks don't just blow them apart on sight?

I don't know how you get your hands on advanced tech, but 'boom-BOOM-salvage' is the approved Alzarian approach.
 

Offline Steve Walmsley

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Re: Inspirations for certain things in the game?
« Reply #20 on: August 02, 2011, 05:16:13 AM »
Maybe we should have a different kind of large precursor ship that appears at random and spawns Genestealers :)

Interesting idea. A huge, derelict, ancient alien ship that moves slowly across a system from deep space. Extremely powerful passive defences but you can attempt to board it and learn its secrets. While exploring, perhaps with a Xeno team, there is the chance of predatory alien lifeforms emerging from hiding to attack your team and its marine defenders. The longer your team spends on the ship, the more chance there is of learning some random alien technology. Definite possibilities. The main thing would be to make the defensive technology so advanced that you couldn't simply blow it up, or perhaps have some form of suicide charge so that if you do blow it up there isn't any wreckage :)

Might have to add an evacuate order so a ship can load ground forces from an alien vessel. Wouldn't be in v5.50 but possibility for the future.

Steve
 

Offline waresky

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Re: Inspirations for certain things in the game?
« Reply #21 on: August 02, 2011, 08:16:14 AM »
Interesting idea. A huge, derelict, ancient alien ship that moves slowly across a system from deep space. Extremely powerful passive defences but you can attempt to board it and learn its secrets. While exploring, perhaps with a Xeno team, there is the chance of predatory alien lifeforms emerging from hiding to attack your team and its marine defenders. The longer your team spends on the ship, the more chance there is of learning some random alien technology. Definite possibilities. The main thing would be to make the defensive technology so advanced that you couldn't simply blow it up, or perhaps have some form of suicide charge so that if you do blow it up there isn't any wreckage :)

Might have to add an evacuate order so a ship can load ground forces from an alien vessel. Wouldn't be in v5.50 but possibility for the future.

Steve

Ehehe..40.000 AD addicted?..

Space Hulk design..who drive themselves directly up to an habitable planets..and try to conquer..

A damned tircky situation..
 

Offline welchbloke

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Re: Inspirations for certain things in the game?
« Reply #22 on: August 02, 2011, 11:46:08 AM »
Interesting idea. A huge, derelict, ancient alien ship that moves slowly across a system from deep space. Extremely powerful passive defences but you can attempt to board it and learn its secrets. While exploring, perhaps with a Xeno team, there is the chance of predatory alien lifeforms emerging from hiding to attack your team and its marine defenders. The longer your team spends on the ship, the more chance there is of learning some random alien technology. Definite possibilities. The main thing would be to make the defensive technology so advanced that you couldn't simply blow it up, or perhaps have some form of suicide charge so that if you do blow it up there isn't any wreckage :)

Might have to add an evacuate order so a ship can load ground forces from an alien vessel. Wouldn't be in v5.50 but possibility for the future.

Steve
I'll brief my marines to start training now then :)
Welchbloke
 

Offline voknaar

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Re: Inspirations for certain things in the game?
« Reply #23 on: August 02, 2011, 06:38:47 PM »
Interesting idea. A huge, derelict, ancient alien ship that moves slowly across a system from deep space. Extremely powerful passive defences but you can attempt to board it and learn its secrets. While exploring, perhaps with a Xeno team, there is the chance of predatory alien lifeforms emerging from hiding to attack your team and its marine defenders. The longer your team spends on the ship, the more chance there is of learning some random alien technology. Definite possibilities. The main thing would be to make the defensive technology so advanced that you couldn't simply blow it up, or perhaps have some form of suicide charge so that if you do blow it up there isn't any wreckage :)

Might have to add an evacuate order so a ship can load ground forces from an alien vessel. Wouldn't be in v5.50 but possibility for the future.

Steve

Or perhaps theres the risk that you fully activate the ships technology enabling it to manufacture precurser ships - which could explain why they are spread about the galaxy. These folks have wondering around millions of years at sublight speed building precurser ships and sensor posts on some random automated exploration mission in systems they visit.
 

Offline Erik L

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Re: Inspirations for certain things in the game?
« Reply #24 on: August 02, 2011, 06:51:31 PM »
Interesting idea. A huge, derelict, ancient alien ship that moves slowly across a system from deep space. Extremely powerful passive defences but you can attempt to board it and learn its secrets. While exploring, perhaps with a Xeno team, there is the chance of predatory alien lifeforms emerging from hiding to attack your team and its marine defenders. The longer your team spends on the ship, the more chance there is of learning some random alien technology. Definite possibilities. The main thing would be to make the defensive technology so advanced that you couldn't simply blow it up, or perhaps have some form of suicide charge so that if you do blow it up there isn't any wreckage :)

Might have to add an evacuate order so a ship can load ground forces from an alien vessel. Wouldn't be in v5.50 but possibility for the future.

Steve

Sounds like Alien to me.

Offline waresky

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Re: Inspirations for certain things in the game?
« Reply #25 on: August 03, 2011, 03:18:55 AM »
Sounds like Alien to me.

"Alien" from LVxxx (the first Alien's world contact) or "Genestealer" are same..or +-

 

Offline Jacob/Lee (OP)

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Re: Inspirations for certain things in the game?
« Reply #26 on: August 03, 2011, 03:36:14 AM »
"Alien" from LVxxx (the first Alien's world contact) or "Genestealer" are same..or +-


*cough*LV426*hack*
 

Offline waresky

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Re: Inspirations for certain things in the game?
« Reply #27 on: August 03, 2011, 05:50:27 AM »
 

Offline Thiosk

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Re: Inspirations for certain things in the game?
« Reply #28 on: August 04, 2011, 04:11:24 PM »
Genestealers are not exactly like the xenomorph aliens-- they're even MORE devious than the monsters in the Alien movies. 

At least you can count on Alien to eat you and/or lay babies in your face.  The genestealer infects you, and then your DNA is polluted-- generations later, your hybrid alien grandkids start telepathically communicating to the hive fleet.