Author Topic: Automating Sorium Harvesters?  (Read 3305 times)

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Offline Xelanthol (OP)

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Re: Automating Sorium Harvesters?
« Reply #15 on: October 21, 2011, 12:23:16 AM »
Seems like a very efficient design philosophy. So as a tender-It can let ANY number of ships through as long as it meets the size? And it just has to sit on the point? If I have a jump gate constructed do I need to use a Jump Tender? (The wiki didn't say too much-Though the last bit kinda looks like jump gates let ships of any size through?

Also-My civilian line, after I heavily subsidized it because I wanted more freighters-Has produced 2 freighters and 7 colony ships (When I don't want colony ships). Anything I did wrong causing this?
 

Offline Ashery

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Re: Automating Sorium Harvesters?
« Reply #16 on: October 21, 2011, 12:39:32 AM »
Jump gates don't require tenders. Note that, for tenders, a commercial jump drive won't jump military ships through. Other than that, your info on gates looks good.

For your civvies, one solution is to temporarily set your unwanted designs as obsolete so that they're forced to build what you want. Used this earlier in my current game for the exact opposite reason: Massive numbers of freighters were sitting at Earth idle, but that was all they continued to build.
 

Offline Girlinhat

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Re: Automating Sorium Harvesters?
« Reply #17 on: October 21, 2011, 01:02:48 AM »
Blue Emu, I feel like if I cut you, then concentrated craftiness would pour into my goblet and I could drain your power into my own.  The "refuel from" and "unload 90%" loop is ridiculously amazing and simply.  I've been scared to tackle sorium harvesters for this reason, but this looks very handy.

I also love the tanker+tender idea, that allows for some easy fueling wherever you're doing things.  I'm likely to make a Collier+Tender as my military support mothership.  I've always loved the idea that the biggest ships in my war fleet are hardened civilian behemoths.  Four times the size of a dreadnaught, but vulnerable to many things and mostly there to provide quick refueling and rearming and maybe repairs.  For Aurora, my version of the ship would be a massive collier+tanker with enough cargo to carry a few ordinance factories, infrastructure, and cryo, to set up temporary forward bases.  But I'm getting distracted.  Your idea behind sorium and tankers is fantastic either way.