Author Topic: A few simple questions.  (Read 3775 times)

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Offline TheDeadlyShoe

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Re: A few simple questions.
« Reply #15 on: August 05, 2012, 01:43:20 PM »
Flag Bridges let the ship host a Task Force headquarters.  Task Force bonuses only apply in the same system as their headquarters, but owing to risk and practicality most players use a single Task Force headquartered in their home system. 

You may change Task Force HQ locations in the Task Force Organization (ctrl-f4) screen.

Damage control... is only kind of effective. 'In battle' repairs are typically only meaningful during long duration missile duels, or if both sides exhaust their missiles.
 

Offline Redshirt

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Re: A few simple questions.
« Reply #16 on: August 05, 2012, 07:36:46 PM »
One more point in regards to beam weapons vs. missiles- if you're playing with real stars turned off, you should be aware that missiles and shields do not function in a nebula.

Nebulae are fun. Give 'em a try sometime, just be sure you're heavily armored- max speed is directly related to how much armor you have.
Living up to my username. . .
 

Offline Gump (OP)

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Re: A few simple questions.
« Reply #17 on: August 14, 2012, 12:08:24 PM »
How can I go about generating more cash income? 
 

Offline Theokrat

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Re: A few simple questions.
« Reply #18 on: August 14, 2012, 12:15:42 PM »
How can I go about generating more cash income? 

  • More population
  • Better Wealth Creation Technology
  • Good Administrators with the appropriate ability
  • More financial centres (although building them will cost you more money in the short run)
  • Promoting Civilian Trade and Shipping lines
  • looting Aliens
 

Offline Gump (OP)

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Re: A few simple questions.
« Reply #19 on: August 14, 2012, 12:53:29 PM »
Quote from: Theokrat link=topic=5127.   msg53240#msg53240 date=1344964542
  • Better Wealth Creation Technology

Would that be the "expand civilian economy by x%" tech?

Quote from: Theokrat link=topic=5127.   msg53240#msg53240 date=1344964542
  • Promoting Civilian Trade and Shipping lines

Is that just a case of setting up colonys and setting up supply/demand contracts?
 

Offline Theokrat

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Re: A few simple questions.
« Reply #20 on: August 14, 2012, 01:15:42 PM »
Would that be the "expand civilian economy by x%" tech?

Yes.

Is that just a case of setting up colonys and setting up supply/demand contracts?

Yes, primarily. You can also hand out subsidies (which of course costs money initially). You can also design luxury ship liners, which usually earn the shipping lines some nice profits. Additionally Civilians would profit from spaceports on your colonies. Oh and of course trade treaties with aliens. All of this is rather long-term though. For a cash crunch the tech line and appropriate administrator are the best options (apart from austerity).

 
 

Offline xeryon

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Re: A few simple questions.
« Reply #21 on: August 14, 2012, 02:02:07 PM »
Having near distance colonies is a big bonus as well.  Civilian shipping lines will prosper and give you a generous tax revenue boost.
 

Offline Nathan_

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Re: A few simple questions.
« Reply #22 on: August 14, 2012, 02:05:14 PM »
Civ mines can also sell minerals if you need cash and don't particularly need what is being produced by the mine.
 

Offline Bouchart

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Re: A few simple questions.
« Reply #23 on: August 14, 2012, 05:47:00 PM »
Personally I wouldn't bother with Financial Centers.

Also everything you build, research or upgrade costs money, so if you have money problems cut back a bit.  I think that includes expanding shipyards too.
 

Offline Flying Dice

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Re: A few simple questions.
« Reply #24 on: August 19, 2012, 08:32:36 PM »
Remember to keep up with your civilian economy tech as well.
 

Offline ShadowLop

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Re: A few simple questions.
« Reply #25 on: August 19, 2012, 09:32:53 PM »
Larger magazines are more fragile as they are 1 HTK for the whole magazine, while smaller magazines are 1 HTK each. If you add internal armouring to the magazine this difference becomes substantial. On the other hand larger magazines lose less space to internal armouring. You are more likely to suffer at least one internal explosion using many smaller magazines, but the damage of the explosion will be smaller as well.


Does the contents of the magazine affect how much damage it deals when it explodes?

Will a size 10 magazine carrying 10 warhead 4 missiles explode more than one carrying 10 warhead 2 missiles?

If only the size matters, wouldn't lots of smaller magazines always be better, since it would be harder to lose an entire ship to a single damage point?