Author Topic: Feedback Requested - IntCon Era Fleet  (Read 2672 times)

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Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #15 on: April 04, 2018, 02:31:03 PM »
The problem with single-stage designs is that I can't get them faster than 40,000 km/s without taking significant range penalties, and at that point they're basically sitting ducks for the anti-missile missiles.  And better tech doesn't help - my AMMs are gaining potency faster than my ASMs.
 

Offline Erik Luken

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Re: Feedback Requested - IntCon Era Fleet
« Reply #16 on: April 04, 2018, 02:38:26 PM »
True. But are you shooting at your own ships?

The 40k speed might be way overkill for any opponents you meet in-game.
 

Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #17 on: April 04, 2018, 03:01:32 PM »
I have NPRs turned up to 400%, and this is in a conventional-start game with a 400 million starting population, so . . . . .   ;D
 

Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #18 on: April 05, 2018, 10:56:56 AM »
Your missiles are crazy good, you get 85% hit chance.
To beam, or not to beam.   That is the question
 

Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #19 on: April 05, 2018, 10:59:06 AM »
Not even going to calculate that one, a single ship can easily take on at least 120 missiles
To beam, or not to beam.   That is the question
 

Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #20 on: April 05, 2018, 11:26:51 AM »
Are you referring to the ASMs or the AMMs?
 

Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #21 on: April 05, 2018, 11:27:45 AM »
Btw I was talking about the first one, the second one, if accompanied by a nice big collier can swaf about 850 missiles. So yeah I can see why you are having trouble.
Try exausting this defense, throw in heavily armoured missiles and the defenses should run out of missiles though.
I say if you get a nice supply of those missiles and you should be good to face about any missile onslaught the galaxy might throw at you.
Just keep a nice beam wall to catch any lucky bastards.
Also, 40000 km/s is already crazy good for your tech level, and unless the world has changed a lot in this game the AI sucks at point defense. Just dont get too cocky. Numbers can make a lot of diference
To beam, or not to beam.   That is the question
 

Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #22 on: April 05, 2018, 11:30:50 AM »
Are you referring to the ASMs or the AMMs?
It would take 850+ missiles to get through your PD ship, assuming you dont run out of missiles. I am talking about the weird 28000km/s missile though so it might get a bit less extreme against higher quality missiles
To beam, or not to beam.   That is the question
 

Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #23 on: April 05, 2018, 11:34:05 AM »
By overruning I mean properly overwhelming, you would still probably get some leakage
To beam, or not to beam.   That is the question
 

Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #24 on: April 05, 2018, 11:34:56 AM »
The main issue I'm encountering when I slow down the missiles is that I need to vastly increase the amount of space dedicated to agility to maintain accuracy.  It's simply more efficient to go fast enough to not get hit than to be armored enough to not go down from a hit.

For perspective, a single Sonance AMM has a hit chance of 30% against the Quiescence Terminal Stage.  Which is horrible.  Even if I fire five AMMs, a sixth of the salvo will always get through.

Unfortunately, what does get through tends to splash ineffectually against the shields.
« Last Edit: April 05, 2018, 11:38:38 AM by CatastrophicReEntry »
 

Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #25 on: April 05, 2018, 11:37:15 AM »
So I'm stuck in a strange conundrum - I need to run the AMM vessels dry before I can actually start killing things, for which I need more magazine space, but I need to overwhelm the shields at the same time, for which I'll need more launchers.  ::)
 

Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #26 on: April 05, 2018, 11:40:59 AM »
So .... help? How do I kill this fleet without an overwhelming advantage in tonnage? ;D
 

Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #27 on: April 05, 2018, 11:44:52 AM »
What you need is big heavily armoured torpedoes. Things about size 20. Dont worry too much abou accuracy thats not their purpose. Make them mostly armour, and they dont need to be particularly fast. You have to exaust the defenses. Make them run out of missiles. Just go around lanching cheap missile soaker after cheap missile soaker until the enemy cannot maintain their fleet in your territory, bully them into diverting all ordinance production into missiles. This will start puting a strain on their gallicite and if you can endure their onslaughts of missiles, if you have good supply lines you should be able to slowly deny your enemy of minerals and win a long attrition war.


And maybie land one or two .missiles
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Offline Gabethebaldandbold

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Re: Feedback Requested - IntCon Era Fleet
« Reply #28 on: April 05, 2018, 11:46:21 AM »
By the way crazy fast missiles usually are a harder strain on your gallicite
To beam, or not to beam.   That is the question
 

Offline SevenOfCarina

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Re: Feedback Requested - IntCon Era Fleet
« Reply #29 on: April 05, 2018, 11:47:08 AM »
But that strategy effectively fails if I'm fighting a human opponent, which is what I'm concerned about. A human would simply let the large armored missiles hit, and let the shields take the burden.
 

 

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