Author Topic: Aurora C# Code Protection  (Read 1424 times)

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Online Panopticon

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Re: Aurora C# Code Protection
« Reply #15 on: November 10, 2018, 01:43:46 AM »
This topic pops up once every year or two and Steve has always been pretty clear that he doesn't care about that, it's a personal project he chooses to share, and doesn't seem to want it to be more than that, which is fine.
 

Offline ndkid

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Re: Aurora C# Code Protection
« Reply #16 on: November 10, 2018, 06:38:30 PM »
C# Aurora loads everything into memory at start up into collection objects and doesn't touch the database again until you save the game. It is MUCH faster.

The C# development in its current form began in March 2016.
You might want to put in at least some sort of occasional async writeback, or else an app or computer crash after a few years of play could make someone *real* unhappy. :-)
 
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Offline alex_brunius

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Re: Aurora C# Code Protection
« Reply #17 on: November 11, 2018, 03:24:59 AM »
You might want to put in at least some sort of occasional async writeback, or else an app or computer crash after a few years of play could make someone *real* unhappy. :-)

Autosave have been a standard feature, or even default enabled feature of most other games that you play for a prolonged time  ::)
 

Offline Father Tim

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Re: Aurora C# Code Protection
« Reply #18 on: November 11, 2018, 02:06:38 PM »
You might want to put in at least some sort of occasional async writeback, or else an app or computer crash after a few years of play could make someone *real* unhappy. :-)

Autosave have been a standard feature, or even default enabled feature of most other games that you play for a prolonged time  ::)

And the description of C# Aurora includes it, way back on page 1 of the Changelist.
 
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