Author Topic: 6th generation Fast attack craft and fighters of the Terran Federation  (Read 1053 times)

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Offline ExChairman

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Latest FAC for the Terran federation navy. Based on the older Rodney class, it replaces Rodneys 7 heavy launchers with 46 small rails.
Almost the double yield, of course smaller warheads but 3 times the speed...

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Wasps class Fast Attack Craft    1 000 tons     15 Crew     347.4 BP      TCS 20  TH 500  EM 0
25000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6.9
Maint Life 5.4 Years     MSP 109    AFR 16%    IFR 0.2%    1YR 6    5YR 94    Max Repair 250 MSP
Intended Deployment Time: 1 months    Spare Berths 4   
Magazine 46   

Burgess-Graham 500 EP Solid Core AM Drive (1)    Power 500    Fuel Use 19.65%    Signature 500    Exp 12%
Fuel Capacity 70 000 Litres    Range 64.1 billion km   (29 days at full power)

Begum-Pearce Fighter AMM Launch Rails (46)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Geitingrson & Bankison Biotech Wasps Fire control (1)     Range 66.9m km    Resolution 15
ASM Fire (46)  Speed: 120 000 km/s   End: 9.4m    Range: 67.8m km   WH: 7    Size: 1    TH: 1040/624/312

Chiang-Xie Wasps Sensors (1)     GPS 1800     Range 57.6m km    Resolution 100

The latest fighter, the Spitfire is 20k faster than the last generation of fighterbombers.
These will be based on the medium and heavy strike carriers of the Federation. There is some concern that 4.1 billion km in range is to small, but time will tell.

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Spitfire class Fighter    225 tons     7 Crew     253.2 BP      TCS 4.5  TH 84  EM 0
53333 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 15.16 Years     MSP 70    AFR 4%    IFR 0.1%    1YR 1    5YR 9    Max Repair 105 MSP
Intended Deployment Time: 0.6 months    Spare Berths 4   
Magazine 10   

Hodgson Biotech Fighter Solid Core AM Drive (2)    Power 120    Fuel Use 192.91%    Signature 42    Exp 30%
Fuel Capacity 10 000 Litres    Range 4.1 billion km   (21 hours at full power)

Begum-Pearce Fighter AMM Launch Rails (10)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Hodgson Biotech Cobra Fire Control (1)     Range 115.2m km    Resolution 100
ASM Fire (10)  Speed: 120 000 km/s   End: 9.4m    Range: 67.8m km   WH: 7    Size: 1    TH: 1040/624/312

Spitfire Search Sensor Active Search Sensor MR54-R160 (1)     GPS 2160     Range 54.6m km    Resolution 160

Veni, Vedi, Volvo
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Wargame player and Roleplayer for 33 years...
 

Offline Michael Sandy

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Solid core anti-matter tech?  Interesting.  That is about the tech level that cloaked missile ships start having the ability to have smaller cross-sections than fighters, while massively outranging them.

I like the Wasps.  The maint life is interesting.  You could deploy these with no support at a colony world for interim security.  I don't bother researching size 5 HS engines, at least not early in the game.  I just research a 1 HS engine, and put as many as needed on a small craft.  The larger engine is a bit better, if you have it, if your carriers have enough maintenance supplies to repair an engineering or damage failure.

However, given that you lack ECCM on these, having an exact match between fire control and missile is a bit of a mismatch.  Which isn't all bad.  You often want a little more range on the missiles than the fire controls if you are shooting at a retreating target, or at a target that MIGHT suddenly start retreating after you have flushed your missiles.

The Wasps are also interesting because of their huge range.  More of a strategic bomber than a parasite craft.  I would look at somewhat less fuel efficient engines, and get the same speed but with more mass for weapons and/or fire control.  And they can take out enemy FACs at a significant range, and until you have cloak, that is probably your best option against enemy FAC bombers.

My concern about the spitfire is that it absolutely can't engage enemy small craft, costs a LOT more per delivered payload, and would therefore likely have to be escorted by other fighters.  It has as much firepower per hangar space as the Wasp.  I would drop the fighter engineering system on the Spitfire, unless is it a core RP that all ships have some internal engineering.  With its crew endurance, it is never going to be deployed for much beyond a 5-day production cycle anyway, if possible, and dropping the engineering gives you space to double its range.  If you want endurance for RP, go with longer crew endurance, I have a hard time seeing a small crew doing in flight maintenance on a fighter.  Although with 7 crew it is possible.
 

Offline Michael Sandy

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The 60k RP tier cloaking gets you a 48 HS or 2400 ton ship with a 7% cross-section, or 168 ton cross-section.  Pretty much guaranteed to outrange missile fighters, especially if it has res 1 sensors.

It would also be significantly more expensive, I expect, and the 6 HS cloaking system cuts into performance as well.  But solid core anti-matter is definitely about the time you should start exploring Cloak as an option for stand off and shoot from out of enemy range missile forces.
 

Offline ExChairman

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Rodney FACs have been used as first strike crafts, almost as an strategic bombers. Wasps are supposed to be used the same way.

About the cloaking, no enemy ship has been seen with it so its still in labs only, the same with fighters, since we never seen an enemy fighter, we think we are the only ones in space having them...so they are in reality only a fighter bomber really... The first fighter bomber did have anti fighter capabilities, for 30 years and never a fighter in sight, plenty of FACs thou...
Have found 5 extra terrestrial civilization's, 4 of them with space capabilities.

About the shorter capabilities of sensor and fire controls, it was felt that speed was more important... But there is a planned and slightly heavier variant, a bit faster, more armor and anti fighter capabilities.

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Spitfire MkII class Fighter    297 tons     2 Crew     282.8 BP      TCS 5.94  TH 360  EM 0
60606 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 0 Years     MSP 0    AFR 59%    IFR 0.8%    1YR 18    5YR 276    Max Repair 180 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   
Magazine 10   

May-Nash Limited Heavy Fighter Engine (1)    Power 360    Fuel Use 189.01%    Signature 360    Exp 30%
Fuel Capacity 20 000 Litres    Range 6.4 billion km   (29 hours at full power)

Begum-Pearce Fighter AMM Launch Rails (10)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Hodgson Biotech Cobra Fire Control (1)     Range 115.2m km    Resolution 100
DeBrosse Electronics Industries Anti-fighter FC (1)     Range 34.6m km    Resolution 4
ASM Fire (10)  Speed: 120 000 km/s   End: 9.4m    Range: 67.8m km   WH: 7    Size: 1    TH: 1040/624/312

Spitfire Search Sensor Active Search Sensor MR54-R160 (1)     GPS 2160     Range 54.6m km    Resolution 160
DeBrosse Electronics Industries Spitfire anti-figter sensor (1)     GPS 144     Range 23.0m km    Resolution 4

We are also planning a heavy torpedo bomber with the heavy torpedo, Thor's Hammer, with huge yield of 96 MT a capital shipkiller.
When the admiral in charge saw the mock-up for the bomber his comment was, "Bloody hell! That looks like a bumblebee, it will never fly!" The name stuck and it flies, at-least in space...

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Bumblebee class Torpedo bomber    497 tons     2 Crew     279.7 BP      TCS 9.94  TH 360  EM 0
36217 km/s     Armour 4-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.8
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 37    5YR 549    Max Repair 180 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   
Magazine 32   

May-Nash Limited Heavy Fighter Engine (1)    Power 360    Fuel Use 189.01%    Signature 360    Exp 30%
Fuel Capacity 30 000 Litres    Range 5.7 billion km   (44 hours at full power)

Liang Systems Torpedo Launcher (4)    Missile Size 8    Hangar Reload 60 minutes    MF Reload 10 hours
Hodgson Biotech Cobra Fire Control (1)     Range 115.2m km    Resolution 100
ASM Thor's Hammer torpedo (4)  Speed: 75 000 km/s   End: 21.8m    Range: 97.9m km   WH: 96    Size: 8    TH: 500/300/150

Cauchon Sensor Tech Thor's Sensors (1)     GPS 3600     Range 115.2m km    Resolution 100

The heavy carrier Akagi is proposed to carry 2 squadrons of 27 TBs each, but magazine´s can only hold 2 full reloads.
 Having 3 CVAs, Akagi, Kaga and Katsurgi we have to build 162 Bumblebee´s

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kagi MkVI Type 2 class Heavy Carrier    145 000 tons     2677 Crew     54861.2 BP      TCS 2900  TH 15750  EM 9000
15517 km/s     Armour 8-245     Shields 300-300     Sensors 1/1/0/0     Damage Control Rating 170     PPV 102.72
Maint Life 2.04 Years     MSP 33105    AFR 1201%    IFR 16.7%    1YR 10583    5YR 158751    Max Repair 2625 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 117   
Flag Bridge    Hangar Deck Capacity 27250 tons     Troop Capacity: 4 Companies    Magazine 4004   

Pearce Engineering 3000 EP Solid Core AM Drive (15)    Power 3000    Fuel Use 17.22%    Signature 1050    Exp 15%
Fuel Capacity 31 250 000 Litres    Range 225.3 billion km   (168 days at full power)
Dyer Defence Technologies Xi R300/150 Shields (60)   Total Fuel Cost  375 Litres per hour  (9 000 per day)

Twin Qiu & Hao Gauss Cannon R5-100 Turret (2x16)    Range 50 000km     TS: 200000 km/s     Power 0-0     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Hunt Engineering CIWS-400 (3x16)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Brézé  Engineering Fire Control S02 60-40000 (2)    Max Range: 120 000 km   TS: 40000 km/s     92 83 75 67 58 50 42 33 25 17

ASM Thors Hammer torpedo (501)  Speed: 75 000 km/s   End: 21.8m    Range: 97.9m km   WH: 96    Size: 8    TH: 500/300/150

Stephenson-Tucker Space & Security Active Search Sensor MR11-R1 (1)     GPS 84     Range 11.8m km    MCR 1.3m km    Resolution 1
Pearson & Barton Active Search Sensor MR1960-R100 (1)     GPS 140000     Range 1 960.0m km    Resolution 100

ECM 30

Strike Group
54x Bumblebee Torpedo bomber   Speed: 36217 km/s    Size: 9.94

We are still a long way of to make ECM/ECCM small enough to fit on fighters or torpedo bombers.
« Last Edit: July 31, 2019, 09:02:40 AM by ExChairman »
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

 

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