Author Topic: Mine Failure  (Read 1052 times)

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Offline Paul M (OP)

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Re: Mine Failure
« Reply #15 on: March 22, 2020, 09:09:02 AM »
Ok, here is the new Mk 3 mine...what is the general consensus...will it work?

Code: [Select]
Mk 3 Mine
Missile Size: 5 MSP  (0.25 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 0.7623   Sensitivity Modifier: 110%
Resolution: 20    Maximum Range vs 1000 ton object (or larger): 370,000 km
Thermal Sensor Strength: 0.385    Detect Sig Strength 1000:  385,000 km
Cost Per Missile: 5.4962
Second Stage: Venom Assault Stage (Batch 4) x1
Second Stage Separation Range: 100,000 km
Overall Endurance: 0 minutes   Overall Range: 0.6m km
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    1.25x Tritanium   0.8208x Boronide   1.3678x Uridium   2.0576x Gallicite   Fuel x25

Development Cost for Project: 550RP

and the assault stage:

Code: [Select]
Venom Assault Stage (Batch 4)
Missile Size: 3 MSP  (0.15 HS)     Warhead: 5    Armour: 0     Manoeuvre Rating: 24
Speed: 32000 km/s    Engine Endurance: 0 minutes   Range: 0.6m km
Active Sensor Strength: 0.2205   Sensitivity Modifier: 110%
Resolution: 60    Maximum Range vs 3000 ton object (or larger): 180,000 km
Cost Per Missile: 3.6601
Chance to Hit: 1k km/s 768%   3k km/s 240%   5k km/s 153.6%   10k km/s 76.8%
Materials Required:    1.25x Tritanium   0.132x Boronide   0.2205x Uridium   2.0576x Gallicite   Fuel x25

Development Cost for Project: 366RP

Basically I tried to set things so if it is released (baring against a really small target) it should be able to see it even after the target has moved 40-60k km from point it triggered the mine.  It is mainly intended for Wolvers so they are usually 9000 tonnes or larger.
 

Offline Father Tim

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Re: Mine Failure
« Reply #16 on: March 22, 2020, 11:59:20 AM »
I recommend you search the v6.1 bugs thread for references to mines.  Certainly there are versions of Aurora where mines were majorly bugged.
 
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Offline Paul M (OP)

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Re: Mine Failure
« Reply #17 on: March 22, 2020, 03:40:15 PM »
Awww hell...found it in the bug report...heck I even found my bug report on the first incident...seems to be a code bug that is causing things to not work due to the change that buoys don't require endurance in 6.10.

Well drat! 
 

 

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