Author Topic: v1.00 Bugs Thread  (Read 40663 times)

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Offline totos_totidis

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Re: v1.00 Bugs Thread
« Reply #195 on: April 12, 2020, 12:35:50 PM »
Repeat orders does lacks amout of repeats number box, civilian contracts do not decrease the amout of goods in the contract leading to infinite amouts of goods being transported.
 

Offline fflaguna

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Re: v1.00 Bugs Thread
« Reply #196 on: April 12, 2020, 12:37:15 PM »
Civilian transport contracts do not subtract the amount delivered from the amount supplied/demanded, causing contracts to last forever instead of being fulfilled.

For example, I requested 2000 infrastructure moved from Earth to Luna. Civilians successfully started moving it. But a year later after delivering all of the requested infrastructure and then some, they still had 2000 infrastructure listed as a supply contract on Earth, and 2000 listed as demand contract on Luna—meaning shipping lines would keep trying to move my infrastructure indefinitely, until the Earth is drained of infrastructure and the civilians start throwing "none were available for pickup" errors in the Event Log.

To reproduce, just create a supply contract and a demand contract on two different bodies and watch as the civilians transport the goods indefinitely from the supplying planet to the demanding planet.
« Last Edit: April 12, 2020, 12:38:52 PM by fflaguna »
 

Offline hadi

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Re: v1.00 Bugs Thread
« Reply #197 on: April 12, 2020, 12:38:25 PM »
All the buttons in the map that open the different windows, including the gear icon, and the autoturn button, are unlabeled to the screen reader, When i press tab and cycle through them i only hear "button" for all of them.
Is it possible that a text  label gets added to them? (perhaps a hidden one only visible to screen readers)
At this point, I was suspecting demonic intervention.
-Steve
 

Offline Tunsku

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Re: v1.00 Bugs Thread
« Reply #198 on: April 12, 2020, 12:39:40 PM »
Quote from: Steve Walmsley link=topic=10636. msg121168#msg121168 date=1586711642
Quote from: Kiks link=topic=10636. msg121164#msg121164 date=1586711521
The "Colonies Window" (economic window) will occasionally stop opening.     A option to open it will appear on the taskbar but hovering over it shows only white.     Clicking on it does nothing, and saving and exiting does nothing to fix it.     This is the 2nd time this has happened and I think its has something to do with opening another browser (like chrome) while in the colonies window.     Only fix I know is to get a new game going. 


I can't recreate this one.  If anyone has a consistent way to create the bug, please let me know.
.
To be clear, it is on unexplored jump points.  Also, when I put on SM mode and use the SM-check jp-button, it goes through and shows me the system, but it does not update the jump point from unex, and it only seems to work once.  (Meaning using it on other jump points takes you to the same system after errors and does not open them up).
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #199 on: April 12, 2020, 12:40:10 PM »
On clicking "Create Race" on a new game.

Function #1608: An item with the same key has already been added.
Function #1562: Object Reference not set to an instance of an object.
Function #1423: Object Reference not set to an instance of an object.
(8 copies of that)
Function #2939: Object reference not set to an instance of an object.
Function #2939: Object reference not set to an instance of an object.

It hung after this

Race was "Humans" short name "Humans", Homeworld "Earth", conventional start. I changed the hull and station images. No idea if any of that is actually helpful.

Was this Real Stars or Random?
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #200 on: April 12, 2020, 12:41:06 PM »
Selecting Asteroids with Minerals Only in the display tab shows only the ones that have minerals without actually having to survey them first  :)

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #201 on: April 12, 2020, 12:41:59 PM »
Not sure whether a bug, a suggestion, or whether I simply can't find it, but with the removal of the old title bar menu, I can't find the 'Reduced height windows' button present in VB6's 'Game parameters' menu.

There is no reduced height option in C#.
 

Offline TMaekler

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Re: v1.00 Bugs Thread
« Reply #202 on: April 12, 2020, 12:47:22 PM »
When creating a new game and you want to tab throught all the input fields, the order in which the fields are jumped to is all over the place. And some of the descriptions are missing (like Research Speed, Terraforming Speed). Also when tabbing through the fields, the cursor also tabs through several of the description fields, which is unnecessary... .

Edit: looks like the texts appear when you change values in those fields. So the description is not properly updated when you tab through them.
« Last Edit: April 12, 2020, 12:50:39 PM by TMaekler »
 

Offline chickentitilater

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Re: v1.00 Bugs Thread
« Reply #203 on: April 12, 2020, 12:48:06 PM »
how do you subsidize shipping lines?
 

Offline bombastico

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Re: v1.00 Bugs Thread
« Reply #204 on: April 12, 2020, 12:49:36 PM »
Suddenly the "Naval Organization" tab is not more accessible/displayed. 
« Last Edit: April 12, 2020, 01:09:19 PM by bombastico »
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #205 on: April 12, 2020, 12:50:39 PM »
On the events tab the amount of messages to show keeps defaulting to 30 days.  When I move the simulation forward a 30 Day period of time I can not see the events that have passed without changing this default. 

I change the days on the events to 60 and this is fine.  But when I close the window it defaults back to 30 days again.  So this means if i ever want to see what events happen when I move forward the time by 30 days then I have to keep changing this number manually.  I presume this is not as intended.

I've added some code to save the days and event count.
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #206 on: April 12, 2020, 12:51:04 PM »
how do you subsidize shipping lines?

You don't in C#.
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #207 on: April 12, 2020, 12:57:05 PM »
Prototype techs show up on the view technology screen with no indication that they are prototypes. .

Added (P) to prototypes.
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #208 on: April 12, 2020, 12:57:34 PM »
In the class design screen, double-clicking a ship part category will add the last component you added to the ship.  For example, if I add a single "Cargo Hold - Tiny", then click
[ + ] - Refuelling System twice, a second Cargo Hold - Tiny will be added to the ship.

Fixed.
 

Offline lordcirth

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Re: v1.00 Bugs Thread
« Reply #209 on: April 12, 2020, 12:57:48 PM »
When a ship with no geosurvey sensors is given the standing order to Survey Next 5, it gives no warning, going to a location and stays there forever surveying at 0 speed.