Author Topic: v1.00 Bugs Thread  (Read 40691 times)

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Offline DFNewb

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Re: v1.00 Bugs Thread
« Reply #255 on: April 12, 2020, 02:10:56 PM »
Quote from: DFNewb link=topic=10636. msg121293#msg121293 date=1586717183
Quote from: buergerjoh link=topic=10636. msg121286#msg121286 date=1586716755
Thanks for the GREAT game! Some observations creating a custom scenario:

1.   If you change the SM-mode or autoturns on the tactical screen the change is not visible (but the mode is changing) in the galactic map window.   If you change them in the galactic map window the buttons do change in the tactical window.   

2.   Creating a new race the "Industrial Percantage"-modifier doesn´t change the number of installations (not visually in the new race window, not ingame). 

3.   With "Auto Design Ground Forces" some of the HQ-settings seem to be off.   They are alright at brigade-level (HQ50 for size of 45-49, [brigade HQ + subordinate formations]) but off on some of the regiments (HQ7-9 for size 12-16, especially infantry and construction). 

4.   When doing a "Full Grav Survey" in SM-mode I´m getting #2568-errors, one per jumppoint.   When entering the unexplored jumppoints I get a #3102 (probably because the jumppoint is not explored.  .  .  ), when exploring I get a #1558. 

5.   Even in SM-mode, I can`t find the "research everything under xyz RP" (the old "All Research" and "All Field Res"-buttons) in the research window.   Instead the is a non-functioning "compare"-button.

Do you get any errors when generating player-made NPRs?
Yes! One #2568 per JP in the system the NPR was created in.  Afterwards time doesn`t advance any longer, showing a #1512.

I've been trying to make NPRs in Sol start on a planet really far (same range as planet X) but everytime I end up generating them no matter what temp and gravity stats I give them, I get the same 1512 error and it stops time from progressing. I am guessing the feature is broken at the moment.
 

Offline totos_totidis

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Re: v1.00 Bugs Thread
« Reply #256 on: April 12, 2020, 02:13:23 PM »
Repeat orders does lacks amout of repeats number box, civilian contracts do not decrease the amout of goods in the contract leading to infinite amouts of goods being transported.
I did some further investigation apperantly the facility being shiped does not change the "Amout" field in the civilian economy tab. That happens in both supply and demand.
 

Offline Erik L

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Re: v1.00 Bugs Thread
« Reply #257 on: April 12, 2020, 02:18:25 PM »
Potential Colony button brings up the Racial Comparison window.

Offline WSoxfan86

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Re: v1.00 Bugs Thread
« Reply #258 on: April 12, 2020, 02:18:37 PM »
The Class Design window will periodically not let itself be viewed.   I've designed one class fine, but now when I re-open it I can see the window open, but I can't select it to change what's on the screen. 

EDIT: Added an image to clarify the problem, in the screenshot I'm hovering over the class design screen, but I can't interact with the screen.
« Last Edit: April 12, 2020, 02:44:25 PM by WSoxfan86 »
 

Offline hadi

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Re: v1.00 Bugs Thread
« Reply #259 on: April 12, 2020, 02:23:23 PM »
In the Research Project window, all the dropdown boxes are editable, even though that doesn't make sense. It doesn't seem to do any harm, except that it selects all the text in them as you make choices, so it looks funny.
This makes a lot of the screen accessible with a screen reader, as you select them with the keyboard it reads the text.
At this point, I was suspecting demonic intervention.
-Steve
 

Offline buergerjoh

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Re: v1.00 Bugs Thread
« Reply #260 on: April 12, 2020, 02:25:40 PM »
Quote from: Father Tim link=topic=10636.  msg121294#msg121294 date=1586717197
Quote from: buergerjoh link=topic=10636.  msg121286#msg121286 date=1586716755
2.    Creating a new race the "Industrial Percantage"-modifier doesn´t change the number of installations (not visually in the new race window, not ingame). 

It's not supposed to -- it's a multiplier to the output of those facilities (so 50% Ind race is forever not as good, rather than simply starting behind). 
From the Changes List I was under the impression that what you describe is the "Factory Production Modifier" (species attribute), not the "Industrial Percentage (default = 100%)" (racial attribute in race creation). 
 

Offline Alsadius

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Re: v1.00 Bugs Thread
« Reply #261 on: April 12, 2020, 02:29:58 PM »
1) The Mineral Text tab in the tactical window does not have a scroll bar - if the text is longer than the window is tall, the extra rows are invisible.

2) A geosurvey ship with a Science Department cannot name a Science Officer.
« Last Edit: April 12, 2020, 02:32:28 PM by Alsadius »
 

Offline GodEmperor

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Re: v1.00 Bugs Thread
« Reply #262 on: April 12, 2020, 02:32:48 PM »
I just had a military ship exploding from catastrophic failure despite playing on "No overhauls"...
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline RagnarVaren

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Re: v1.00 Bugs Thread
« Reply #263 on: April 12, 2020, 02:32:59 PM »
Unloading troops on a planet deletes them if the planet wasn't a colony.  Maybe automatically make it a colony when troops are unloaded?
 

Offline Droll

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Re: v1.00 Bugs Thread
« Reply #264 on: April 12, 2020, 02:33:07 PM »
How can you tell if a character has been successfully flagged as a story character?
I know there is a check box but when I checked it it shows the check for every character and when I reopen the officer menu its unchecked for everyone.

This is a copy paste from the questions thread as someone pointed out it might actually be a bug.
 

Online db48x

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Re: v1.00 Bugs Thread
« Reply #265 on: April 12, 2020, 02:34:15 PM »
In the Research Project window, all the dropdown boxes are editable, even though that doesn't make sense. It doesn't seem to do any harm, except that it selects all the text in them as you make choices, so it looks funny.
This makes a lot of the screen accessible with a screen reader, as you select them with the keyboard it reads the text.

I'm sure there's a way to made dropdown boxes accessible without also making them editable.
 
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Offline Lavaflow

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Re: v1.00 Bugs Thread
« Reply #266 on: April 12, 2020, 02:39:47 PM »
I created a new game, and ignored a couple errors after race creation (can't remember them).  I did edit some race characteristics when I made it.
Now about 5 months in, and I'm getting several dozen "Function #1414: Object reference not set to an instance of an object. " errors per time increment.  If I click or enter through them, I still could technically play the game, since I can't find what's causing the error and things seem to be behaving otherwise normally as far as I can tell.
On a Win7 machine.  I tried to replicate the bug, and turning off the real systems in game creation seemed to create the same game generation errors while changing or not changing the race seems not to, but I have not yet managed to replicate the 1414 errors.  I now recall that in my first game I tried to SM add some military academies to my homeworld (to seemingly no effect), so that may or may not be related.
 

Offline Father Tim

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Re: v1.00 Bugs Thread
« Reply #267 on: April 12, 2020, 02:51:54 PM »
Quote from: Father Tim link=topic=10636.  msg121294#msg121294 date=1586717197
Quote from: buergerjoh link=topic=10636.  msg121286#msg121286 date=1586716755
2.    Creating a new race the "Industrial Percantage"-modifier doesn´t change the number of installations (not visually in the new race window, not ingame). 

It's not supposed to -- it's a multiplier to the output of those facilities (so 50% Ind race is forever not as good, rather than simply starting behind). 
From the Changes List I was under the impression that what you describe is the "Factory Production Modifier" (species attribute), not the "Industrial Percentage (default = 100%)" (racial attribute in race creation).

Whoops!  My apologies.
 

Offline MinuteMan

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Re: v1.00 Bugs Thread
« Reply #268 on: April 12, 2020, 03:06:04 PM »
Built component with industry.
Built new ship using said component (Checkbox was selected)

Stockpile stayed the same (during construction and after completion of ship)
 
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Offline lordcirth

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Re: v1.00 Bugs Thread
« Reply #269 on: April 12, 2020, 03:07:02 PM »
The Update Armor button appears to work on Locked classes.