Author Topic: v1.00 Bugs Thread  (Read 40717 times)

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Offline SerBeardian

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Re: v1.00 Bugs Thread
« Reply #285 on: April 12, 2020, 04:41:44 PM »
"Use Components" checkbox does not seem to use components, but still reduces construction time.

Construction Queue does not automatically pick up queued construction during production cycle, only when construction is completed.
 
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Offline Father Tim

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Re: v1.00 Bugs Thread
« Reply #286 on: April 12, 2020, 05:03:18 PM »
To clarify, when using the "Show Size in Tons" button, the displayed size changes. A ship that displays as 10,000 Tons after making can become 10,005 Tons by simply pressing the "Show Size in Tons" button. I believe it might be a rounding error or display error.

I add several components, I get 10,000 Tons. I click the button, now it is 10,005 Tons.

If I go long enough without clicking that button a few times, I can go from 10,165 or something down to like 10,030 Tons.

That's the "bug" part.

Armour calculations are an integral, and only iterate three times.  Back when size was rounded to the nearest 50 tons this was rarely a problem, but now that it is displayed to four decimal places it takes an awful lot of clicking to get it to settle down.
 

Offline The_Seeker

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Re: v1.00 Bugs Thread
« Reply #287 on: April 12, 2020, 05:12:28 PM »
I don't know if anyone has pointed this out yet, but (at least in the Sol system) selecting the "Asteroids with Minerals Only" checkbox in the display tab, will show you all of the asteroids with minerals before they have been geo surveyed.
 

Offline Inglonias

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Re: v1.00 Bugs Thread
« Reply #288 on: April 12, 2020, 05:15:18 PM »
Using SM to establish communications with an alien race doesn't tell you that race's actual name as it did in 7.10.
 

Offline vyser1on

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Re: v1.00 Bugs Thread
« Reply #289 on: April 12, 2020, 05:21:17 PM »
The no maintenance option doesn't work, I think?
Maybe I'm dumb, but my survey ships just blew up due to a lack of maintenance, despite me ticking "No Maintenance Required". 
« Last Edit: April 12, 2020, 06:30:14 PM by vyser1on »
 

Offline Caplin

Re: v1.00 Bugs Thread
« Reply #290 on: April 12, 2020, 05:37:37 PM »
Another accessibility bug I just remembered…

The auto-turns button, and maybe others,  are technically checkboxes, in the sense that when you activate them they toggle from one state to another. They are identified as buttons, however, which doesn't convey this state to the screen reader user. This is probably a simple matter of adding the proper role to those particular buttons, or whatever the Winforms equivalent is.
 

Offline Z3d10uS

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Re: v1.00 Bugs Thread
« Reply #291 on: April 12, 2020, 05:40:13 PM »
When starting a new game and making a new race, when editing the population, any value 89749 or greater starts you with a negative fuel stockpile(a bit random, but i'm testing all editable numerical values).
 

Offline AlitarSemiramis

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Re: v1.00 Bugs Thread
« Reply #292 on: April 12, 2020, 05:42:20 PM »
I just open the ship designer, selected transport and click on the No Armor checkbox, and got this exception.
 

Offline AlitarSemiramis

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Re: v1.00 Bugs Thread
« Reply #293 on: April 12, 2020, 05:43:57 PM »
Quote from: vyser1on link=topic=10636. msg121412#msg121412 date=1586731292
Quote from: Caplin link=topic=10636.  msg121410#msg121410 date=1586731057
Another accessibility bug I just remembered…

The auto-turns button, and maybe others,  are technically checkboxes, in the sense that when you activate them they toggle from one state to another.   They are identified as buttons, however, which doesn't convey this state to the screen reader user.   This is probably a simple matter of adding the proper role to those particular buttons, or whatever the Winforms equivalent is. 

The auto-turn does turn from red to blue though?

If you are using a screen reader, you probably don't see that icon change.
 

Offline RagnarVaren

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Re: v1.00 Bugs Thread
« Reply #294 on: April 12, 2020, 05:50:24 PM »
Pressing the avoid combat button in the "Unit Class Design" tab doesn't immediately change the "Non-Combat Class" status.  You have to refresh the page by for example selecting a new component type.  This can cause accidents when creating new unit classes.
 

Offline Caplin

Re: v1.00 Bugs Thread
« Reply #295 on: April 12, 2020, 05:51:10 PM »
I just open the ship designer, selected transport and click on the No Armor checkbox, and got this exception.

It's not 100% clear to me, did you choose to create a new class before removing armor? Just wondering if it makes a difference, since I notice that unlike VB6 you don't automatically seem to have a new class when you open the design window.
 

Offline lupin-de-mid

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Re: v1.00 Bugs Thread
« Reply #296 on: April 12, 2020, 06:05:07 PM »
I just open the ship designer, selected transport and click on the No Armor checkbox, and got this exception.

It's not 100% clear to me, did you choose to create a new class before removing armor? Just wondering if it makes a difference, since I notice that unlike VB6 you don't automatically seem to have a new class when you open the design window.
Only if not choose create new class
 

Offline DFNewb

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Re: v1.00 Bugs Thread
« Reply #297 on: April 12, 2020, 06:09:32 PM »
I've terraformed Luna but it still needs infrastructure...

Attached are pictures

 

Offline GL

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Re: v1.00 Bugs Thread
« Reply #298 on: April 12, 2020, 06:10:23 PM »
Unless I missed something, there seemed to be a bug in the calculation of the minimum ranks of admin command.

Ex:
- Logistic Command 1 -> LtCdr
-- Logistic Command 11 -> LtCdr
--- Colony Squadron
---- 3 Ship -> Lt

Shouldn't the rank for Logistic Command 1 be Cdr?
It's strange, it works well for my survey and naval commands but not for logistic & industry. . .
 

Offline Gary

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Re: v1.00 Bugs Thread
« Reply #299 on: April 12, 2020, 06:19:37 PM »
I made 3 ships and had all of them assigned them all to a single TG then detached them all to separate TGs and gave them the order to survey nearby bodies, they all sat still while saying they were on route to there location while even earth was leaving them behind.  I tried to remake it but it worked the second time around when i made a test save, also the economics page keeps going white but I have zero clue whats causing it.