Author Topic: C# Suggestions  (Read 33812 times)

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Offline drejr

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Re: C# Suggestions
« Reply #975 on: September 10, 2020, 07:24:18 PM »
One thing I've noticed is that fleets tend to come "unstuck" from orbits fairly easily. This can be especially troublesome for stations with no engines.
 

Online Barkhorn

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Re: C# Suggestions
« Reply #976 on: September 11, 2020, 03:29:05 PM »
A few related suggestions:

First, can we please have different save files for each game?  It seems crazy to me that all our saves are in one DB file.  Splitting it would make creating back-ups easier, and would help with save and load times; no need to save or load games you aren't actually currently playing.

Second, can we have a way to trim superfluous entries from the DB, specifically in the event log?  The discord has found that a major source of long save times and possibly slow-down is the event log.  Late-game event logs can be hundreds of thousands of entries, especially if you have had significant ground combat.  Most of those entries will likely not matter for anything.  I don't expect the game to figure out which entries can be dropped, but maybe the user could.  Maybe it could be something like "Delete all entries before X date".
 

Offline db48x

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Re: C# Suggestions
« Reply #977 on: September 15, 2020, 10:33:35 AM »
I've been thinking about terraforming lately, and I suggest that the terraforming tab include all the climate information about the planet, including things like the plate tectonics level that you can't change. This would make it easier to make a terraforming plan that changes the climate type as well as the colony cost.

As a further suggestion that would aid new players, you could add information about the current terrain type as well. The upper and lower bounds for temperature, hydrology, and oxygen content for the current terrain type are very useful to know when terraforming, but the only way to find out are either trial and error or searching the forum.
 

Online Barkhorn

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Re: C# Suggestions
« Reply #978 on: September 15, 2020, 03:57:53 PM »
Two related suggestions:

Can we please have display showing mineral totals for each system?  I get that I can eventually get that info by looking at the system window, but that is one system at a time and breaks it down by individual planets.  I want the totals of each mineral type in each system; that will help narrow down the search for systems to focus colonization efforts on.  I could then see at a glance what minerals a system has without having to scroll through the system window looking at every planet.  I will still want to do that eventually, but this way I can weed out many garbage systems with little effort.

With that in mind, can we please have the ability to mark systems on the galactic map, and have those marks influence standing orders?  The idea being that I could mark specific systems to be surveyed, and my surveyors would automatically go there and survey them.  Ideally we would be able to do this for other standing orders like "Move orbital miner to mineral source", but geosurveying is the one I'd want the most.
 

Offline TMaekler

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Re: C# Suggestions
« Reply #979 on: Yesterday at 03:29:57 AM »
I know Steve isn't to keen on implementing features that don't add too much gameplay... I was wondering though if we could talk about ideas to get population and planetary management a bit more into the direction of having more details and interaction happening. For example that happiness and political support for what you are doing is interconnected with what you are doing and that is interconnected to the political system you are running your empire with. A democracy for example should make its citizens more unhappy if they start a war (yes, I know, totally unrealistic, but you know... ) etc.

Any ideas welcome that really add gameplay mechanics...
 

Offline Migi

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Re: C# Suggestions
« Reply #980 on: Yesterday at 12:49:46 PM »
Can you please make the Components tab in the Class Design window show sizes in tons?

Also in the View Technology window, the size in tons setting causes missiles to show in tons rather than MSP.
That's not consistent with the size rating of missile launchers and magazines which stay in MSP.
Also Jump Engines only ever show their rating in Tons not in HS, regardless of the checkbox about tons.
 
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Offline froggiest1982

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Re: C# Suggestions
« Reply #981 on: Yesterday at 08:51:25 PM »
Also Jump Engines only ever show their rating in Tons not in HS, regardless of the checkbox about tons.

This sounds more like a bug, you could report it eventually.

 

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