Selecting a previous missile design sets weight assignments for warhead/fuel/agility/sensors/etc but does not set engine thrust/size.
When changing a scientist's field in the Commanders window, their field is updated in the sidebar on the left but their Research skill level (decreased in the new field) is not.
When renaming a class, the name of the class is not updated in the class's detailed description (see attachment).
When using the 'Change Rank' button to set default commander rank for a formation template, the dialog always contains the race's highest rank rather than the rank that the formation template is set to use (see attachment - the Fuzileiros are set to use the lowest rank, but the dialog shows 'Teniente General', the highest.).
It is possible to add negative units to a formation template (see attachment). It is possible to create a Headquarter unit with no Headquarter Capacity.
It is possible to create/rename formation templates with empty names (although this doesn't appear to break anything).
It is possible to create a unit class with a blank name; the name 'New Unit Class Name' is automatically assigned and the research appears to behave normally.
Stars cannot be renamed with 'Rename Body'.
Renaming a system in the System Generation and Display window doesn't update the system's name in the main window.
Technologies don't return to the available technologies window when they are removed from queue.
Creating a shipyard task to repair a damaged ship may cause undamaged ships to appear in the dropdown as well. Repairing any of those undamaged ships causes a recurring Function #2185 Attempt to divide by zero error.
A warning dialog about interrupting the current shipyard activity is shown when the shipyard has an ongoing activity and you use your 'free' initial retool, even though using that free retool doesn't interrupt the activity.
The 'Intelligence and Foreign Relations' window should not be available (greyed-out icon) when no foreign races have been encountered.
The following inputs immediately throw errors when symbols/letters are entered:
- Deployment Time
- Armor Rating
- Armor Rating
- Headquarter Capacity
- Commander/Maintenance/Refuel/Resupply Priority; Minimum Fuel/Supplies
The following don't:
- Range Bands / Target Speed
- MSP and stage assignments in the Missile Design window (bad inputs here don't prevent you from creating missiles!)
- Turret tracking speed and armor strength (ditto)
- Search configurations in the Minerals window (errors aren't thrown until the user clicks 'search')
- Number of Items/Percentage on the Industry tab of the Economics window (errors aren't thrown until the user clicks 'Create' or 'Modify')
- Add/Edit Supply/Demand on the Civilian Economy tab (errors aren't thrown until the user clicks 'ok')
- Maximum Atm on the Environment tab
All should just be updated so that only numbers can be entered (i.e. nothing happens when the user presses the 'q' key).