The game is getting heaps more stable and fun. Mostly minor things here.
Civilian administrator lists at bottom-right of Commanders window show up to admin level 8. However, administrators may be of higher level than this.
When transports lack the cargo space to load minerals or installations, the error messages shown have a few issues:
- A message may be shown if another transport in the fleet does have space.
- For minerals, if Corundum could not be loaded, Gallicite is placed in the message instead.
When transports have more than enough space for the available installations, a warning is shown for all such transports, and we really only need to be notified once. It would perhaps be cleaner if the message were abbreviated to something along the lines of "Fleet X loaded all available Ys and has cargo space remaining."
In the Naval Organization window, a order to Load All minerals with a Minimum Available of (non-zero, less than total on world) X causes the fleet to load nothing and continue immediately. I expected it to load all minerals when X total were available, and for the fleet to wait until that minimum was available.
An order to Load Mineral Type with a Minimum Available set to less than the amount of that mineral immediately present causes the fleet to load normally. If Minimum Available is set to a larger value, the fleet loads nothing. Again, I expect the fleet to wait until X is available and then to load all minerals of that type. Ideally, the fleet in both cases would continuously load until X of all minerals, or of that type, were loaded at that location, and for the fleer to then continue to the next order.
I was not able to figure out how the Load Mineral when X available differed in behavior from Load Mineral Type.
I care about all this why? I'd like for some of my transport fleets not to endlessly burn fuel, but rather to haul full cargos. Say, I have three mine worlds in a system and, for convenience, have a single fleet responsible for hauling from all three to a factory world or a depot. I want to be able to "load at A, load at B, load at C but leave only when full, drop and refuel at C, repeat".
Refueling and tankers work a lot better in recent versions, but I am running up against a couple of remaining issues. I have a Sorium harvester station, and a tanker, and cannot figure out how to unload fuel from the former using the latter. I've made certain that the tanker really does know it's a tanker, dug into the bowels of the interface and told it to refuel own fleet, and then tried to use it to take fuel from the Sorium harvester. No order allowing me to take fuel appears. I tried moving the tanker to the harvester, setting the harvester to also be a tanker, and having the harvester fuel the tanker. No go. When I try "join and refuel target fleet", only the first of these orders happen. Finally, I can't see any button to have one ship in a fleet directly refuel another.
I have a work-around. It is to build the harvester with a refueling system. But this should not be necessary; a tanker with a refueling system should not require the other vessel also to have one.
Minor note: I accidentally built my tanker with 1x 100k LPH refueling system and 3x 50k systems. The game indicates that only the first of these do anything, but the ship design window displayed no error or warning (as it does with engines).
Minor thing, but the Commanders interface does not update a few remaining things:
- When switching between commander types, the list of entities to which leaders may be assigned does not update.
- Several actions still do not update the list of leaders in the bottom-right panel, including promotions and retirements.
Sector commanders, as expected, increase things like mining and production. I'm not seeing them increase population growth (could have sworn they did so in previous versions).