I've searched as best I can for a previous mention of this bug but haven't found it, and if it is a known issue that hasn't been implemented yet, I haven't seen that mentioned either. I've only noticed this issue in 1. 9. 4 (and now 1. 9. 5) but that is also the first time I attempted to use the feature in question in any campaign.
It seems the highly anticipated c# feature, deep space logistics hubs with overhauling/resupply, does not work. Details:
The function number: n/a
The complete error text: n/a
The window affected: n/a
What you were doing at the time: Attempting to give a military ship 'overhaul' orders at a deep space base with maintenance modules/cargo shuttles
Conventional or TN start: confirmed with both starts
Random or Real Stars: confirmed in both
Is your decimal separator a comma?: no
Is the bug is easy to reproduce, intermittent or a one-off?: was able to reproduce in a new game in just a few clicks
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: Discovered it during a longish campaign, but can replicate in a fresh save.
Steps to reproduce:
Design a station (or ship) with maintenance modules, spare MSP, and cargo shuttles (you can add a number of other modules including ordnance/fuel hubs and transfer systems without affecting the outcome). You can set it to 'supply ship' and tell it to 'auto resupply own fleet' if you like.
Bring the maintenance station to deep space. (Alternatively, for SM mode testing, move it to an empty colony say on Mars)
Design any military ship that should be able to execute the order 'Begin Overhaul (rewind clock)', and test that it has that order by targeting earth.
Now select either the station's fleet, or the empty colony where the station is anchored, and notice the lack of 'Begin Overhaul' orders.
(Incidentally, there is also not an order to 'resupply from supply ship', but I'm focusing on the overhaul issue right now. )
According to hxxp: aurora2. pentarch. org/index. php?topic=8495. msg101959#msg101959 , the station should qualify as a 'Maintenance Location' but it doesn't. Adding population to the location of the maintenance station does not fix the issue, either with an orbital habitat or by adding colonists to the previously empty colony which the station is orbiting. Adding various ground installations at the location such as cargo shuttle stations or spaceports does not fix the issue.
If the station is deployed at a colony, the maintenance capacity shows up properly on the summary screen.
If you add a single maintenance facility to the colony, whether there are any colonists present or not, the colony can now be a target for the 'Begin Overhaul' order.
Please tell me I am stupid and have missed an obvious button somewhere, because I really like this proposed feature!!
Confirmed