Loading small amounts of colonists to an empty ship takes just as long as loading the whole ship
The function number - N/A
The complete error text - N/A
The window affected - naval organization window, event window
What you were doing at the time - loading colonists on earth
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - First day
To reproduce:
Create a colony ship with 100,000 cryo capacity and 2 cargo shuttles
Load Colonists on Earth, with a 5,000 colonist limit
Advance time 5 days.
Time advances 3 days 22 hours.
Naval organization shows that 5,000 colonists are loaded.
Load colonists on earth, delete colonist limit
Advance time 5 days
Time advances 3 days 16 hours - 4 hours less than the first load.
Retesting to confirm:
unload all your colonists.
Load 80,000 colonists at Earth (20,000 capacity left)
Advance time 5 days
time advances 3 days 22 hours
Load 10,000 colonists at earth (10,000 capacity left)
Advance time 5 days
time advances 14 hours
Load 10,000 colonists at earth
Advance time 5 days
time advances 8 hours.
The amount of time taken seems to depend on how long it would take to completely load the ship, regardless of the requested load amount. Note that the time does seem to be properly reduced when topping off a partially loaded ship.