I've got orbital habitats around Earth to boost maximum workers. One question though: I see two pop growth values (surface and habitats). Which one is applied? Are the two populations (ground and orbit) growing independent of one another? How can I tell how many people live on the habitats? Many thanks!
Orbital habitats are not needed at habitable worlds (colony cost 0). (The possible edge cases are you reach the planet population capacity or unless you have to deal with dust in the atmosphere or you have one of the starting disasters)
I don't think the game shows two distinct populations, t should have 1 population number with "Population supported by Infrastructure" and "Orbital Population Capacity" further down.
I don't know if the interaction between the two population growths is known, the wiki entry talks about the component in VB but nothing about growth, the C# changes post for orbital habitats doesn't mention growth, and the C# changes post for population capacity doesn't mention growth either.
And another one:
Is there any way to load ground troops faster? I tried to select multiple units with shift and hit "add move", but it only added the very first one selected... the enter-key does not work either...
If you group the units into a hierarchy in the Ground Forces window, you can load all the units using a single order.
Note that the unit at the top of the hierarchy needs to have an HQ with a higher rating than the units below it.
In the Naval window look for the checkbox "Load All Sub-units" near the "Repeat Orders" button.