Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 774909 times)

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Offline smoelf

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4545 on: June 06, 2025, 03:05:42 PM »
I'm working on establishing a new game with a multi-faction start (first time trying this) and it seems there is a behavior I have not previously noticed with financial centres. Do they provide wealth to all colonies on a planet? I have created 5 factions on Earth (conventional start) and given 2 of the factions 5 financial centres each, but after passing time for the first month, it seems that all 5 factions gain wealth from financial centres. Some more than others based on factors that I can't quite divine.

Is this an intentional mechanic of financial centres that I just didn't know about before a multi-faction start? Is there a different way of giving one faction an economical advantage?
 

Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4546 on: June 09, 2025, 01:10:32 AM »
 

Offline Protomolecule

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4547 on: June 15, 2025, 07:28:58 PM »
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?

For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?

I don't have access to a computer now, so I cannot run simulations or "fleet exercises".
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4548 on: June 15, 2025, 11:41:27 PM »
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?

For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?

I don't have access to a computer now, so I cannot run simulations or "fleet exercises".

This is probably not the answer you after, but it's the only one I can provide. Everything is possible in Aurora, and if you tie any RP reasons, then you can do what you are saying and beyond.

I would argue that when it comes to missiles, the only drawback is costs. A Size 50 missile very fast will be extremely expensive in terms of minerals as it will consequentially require larger launchers, larger magazines, more fuel, and so on. Research points and production points are also to be considered. A 50 size may also have a large warhead that could result in massive overkills, increasing wastage and, again, expenses.

So, as stated previously, if this is the solution to your RP or specific requirement to do not use the current spinal weapons setup, then it will be possible but counterproductive on many fronts such as costs, detection, and displacement.
 
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Offline gpt3

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4549 on: Yesterday at 11:48:55 PM »
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?

For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?

I don't have access to a computer now, so I cannot run simulations or "fleet exercises".
It's certainly doable, albeit extremely expensive and only appropriate as an anti-capital weapon. You'll also have to have a roleplay explanation if the missile gets shot down by PD (perhaps someone managed to deflect the projectile).
 

Offline Primus Pilus

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4550 on: Today at 04:54:41 AM »
Greetings - I'm wondering how to save custom starting scenarios and how to load them in game? Is it possible to include custom NPRs outside of the player starting system?
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4551 on: Today at 07:10:44 AM »
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?

For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?

I don't have access to a computer now, so I cannot run simulations or "fleet exercises".

I have used size 24 missiles as 'normal' ordnance with ranges less than 10m (as WH40K 'torpedoes') so size 50 isn't too much of a stretch. A large, spinal plasma carronade is the cheapest energy option.