Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 826323 times)

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Offline MinuteMan

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4590 on: July 22, 2025, 08:13:40 AM »
What is the range of the active sensor on the STOs and is it resolution-1?

Do you see an active, rather than thermal, contact before the missiles hit?

Also, is the race firing the missiles designated as hostile (red contacts) ?

I'm obviously missing something.
Because it is news to me that you can see active sensor range & resolution for STO elements.

I think / assume it was from an active sensor. I clicked "Active on" for the formations in question.
And even had a Deep space tracking station on the body.

Yes the race is designated as hostile.
 

Offline ExecCrawfish

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4591 on: July 22, 2025, 02:50:12 PM »
You can view the sensor range of an STO unit in the Formation Templates screen; it'll list the maximum sensor range, sensor range vs. missiles, and maximum fire control range.
 

Offline MinuteMan

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4592 on: July 24, 2025, 07:02:42 AM »
You can view the sensor range of an STO unit in the Formation Templates screen; it'll list the maximum sensor range, sensor range vs. missiles, and maximum fire control range.

Code: [Select]
STO PD Gaus R300-100 - 0013
Transport Size (tons) 1 169.5     Cost 221.48     Armour 24     Hit Points 36
Annual Maintenance Cost 28     Resupply Cost 0

40K Twin Gauss Cannon R300-100 Turret
Range 30 000 km      Tracking 16 000 km/s      Damage 1 / 1     Shots 4     Rate of Fire 5
Maximum Fire Control Range 80 000km      Chance to Hit at Max Range 63%
Maximum Sensor Range 2 312 486km      Max Range vs Missile 208 124 km

Duranium  54    Vendarite  48.48    Uridium  8.5   
Development Cost  1 052

This seems correct to me.
 

Offline blue emu

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4593 on: Today at 01:10:07 AM »
When using missiles with Laser warheads for planetary bombardment, do they generate radiation and dust like regular nukes?

Or do they generate reduced amounts of environmental damage, like regular Lasers?
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4594 on: Today at 03:09:05 AM »
When using missiles with Laser warheads for planetary bombardment, do they generate radiation and dust like regular nukes?

Or do they generate reduced amounts of environmental damage, like regular Lasers?

They should act as lasers. If there is radiation, it would be a bug. There are a couple of fixes to laser warheads for v2.5.1.
 
The following users thanked this post: blue emu, randakar

Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4595 on: Today at 04:16:45 AM »
Thanks!

We have a crapload of STO to kill and we don't want to damage the planet too much.
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4596 on: Today at 08:46:39 AM »
Speaking of laser warheads: in the increment in which they detonate and fire (at a ship), are they included as part of "the total MSP of inbound missiles targeted on the ship" for the purposes of triggering decoy missiles?